Search found 67 matches

by Frodenius
Sun Apr 13, 2008 10:55 am
Forum: Advanced Help
Topic: My SceneNode for filter post processing shaders
Replies: 36
Views: 12731

well reading the changelog or searching the forum would've given you the answer ;)
ISceneNode's method names have changed.
by Frodenius
Thu Mar 27, 2008 2:19 pm
Forum: Off-topic
Topic: Irrlicht @ Google Summer of Code
Replies: 9
Views: 785

JP: the engine of course.
it just came to my mind when i saw ogre being on this years list.
by Frodenius
Mon Mar 24, 2008 4:59 pm
Forum: Off-topic
Topic: Irrlicht @ Google Summer of Code
Replies: 9
Views: 785

Irrlicht @ Google Summer of Code

has anyboy thought about the irrlicht project participating in GSoC ?
by Frodenius
Thu Jan 17, 2008 10:56 pm
Forum: Beginners Help
Topic: How to clone a scene node
Replies: 9
Views: 736

why did the clone() function got added to the interface if no working implementation exists?
http://irrlicht.sourceforge.net/docu/_i ... tml#l00613
[edit]
ahhh im sorry of course there exist many of them, but none for IAnimatedMeshSceneNode...
why so?
by Frodenius
Thu Jan 17, 2008 10:35 pm
Forum: Advanced Help
Topic: Very heavy CPU Usage
Replies: 4
Views: 809

[werbung]
die antwort hättste auch im deutschen forum gekriegt, wa? ;)
[/werbung]
by Frodenius
Thu Jan 17, 2008 10:12 pm
Forum: Jirr
Topic: Jirrlicht
Replies: 1
Views: 6914

none at all.
this forum really is for small dogs with even smaller brains and small wagging tails.
sorry mate but i couldnt resist ;)
by Frodenius
Fri Dec 07, 2007 5:07 pm
Forum: Off-topic
Topic: Visual Studio 2008 Released!
Replies: 21
Views: 5314

well eclipse is imo very good but not as powerful as vs.
by Frodenius
Sun Dec 02, 2007 5:28 pm
Forum: Beginners Help
Topic: ISceneNodeAnimator
Replies: 30
Views: 1778

of course it is!
getDistanceFromSQ()
by Frodenius
Sun Aug 19, 2007 11:47 am
Forum: Off-topic
Topic: Todays religions
Replies: 125
Views: 9505

arent agnostics the ones who say "we cant say anything" ??
by Frodenius
Fri Jun 29, 2007 4:41 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Programming AI
Replies: 12
Views: 7586

hey roxaz if you wouldnt mind you could knowingly commit a crime and pm me your link, im a poor student and interested in ai game programming... i could eventually accept this crucial lapse with a heavy heart.. ;)
by Frodenius
Mon May 21, 2007 11:55 pm
Forum: Open Discussion and Dev Announcements
Topic: Wishes for the next version (or the other after that)
Replies: 20
Views: 1590

well afaik the collisionresponseanimator already has the feature to set the gravity as a vector, so you could easily do the axis flip..
by Frodenius
Mon May 21, 2007 4:59 pm
Forum: Open Discussion and Dev Announcements
Topic: What should go in Irrlicht 2.0?
Replies: 129
Views: 34137

for me it seems like asking for per pixel lightning is silly since it will be built into the engine sooner or later ( can't have a engine without it any longer ) ehmm, dont we already have this feature? ;) All I really want to see with 2.0 is to have all the nice shaders and reflections and effects...
by Frodenius
Wed May 09, 2007 4:23 pm
Forum: Off-topic
Topic: Programming AND Designing
Replies: 6
Views: 892

"development director" for example.. the guy communicating between designers and programmers ;)
by Frodenius
Thu May 03, 2007 9:42 am
Forum: Open Discussion and Dev Announcements
Topic: New Animation System for Irrlicht
Replies: 220
Views: 36696

i think its the animation hes worrying about ;)
well your ai has certainly some sort of fsm, so each state would have its own animation, which is activated on the entry in that state.
by Frodenius
Tue May 01, 2007 12:10 am
Forum: Advanced Help
Topic: bsp missing triangles
Replies: 10
Views: 771

the sourcecode of quake 3 has been released under GPL

ahh i lost the link, help yourself with google.. :?