Do anyone kown how to convert from 'wchar_t' to 'const irr::c8 *'
??
i have a problem like this
\virtualmuseum\modeleventreceiver.cpp(189): error C2440: '=' : cannot convert from 'wchar_t' to 'const irr::c8 *'
THANKS~~
PLS HELP~~!
Search found 134 matches
- Tue Apr 03, 2007 4:51 pm
- Forum: Beginners Help
- Topic: Urgent Question!!!!!
- Replies: 1
- Views: 505
- Fri Mar 16, 2007 6:23 pm
- Forum: Game Programming
- Topic: Load music
- Replies: 11
- Views: 2635
- Fri Mar 16, 2007 4:20 pm
- Forum: Game Programming
- Topic: Load music
- Replies: 11
- Views: 2635
- Fri Mar 16, 2007 3:59 pm
- Forum: Game Programming
- Topic: Load music
- Replies: 11
- Views: 2635
- Fri Mar 16, 2007 1:36 pm
- Forum: Game Programming
- Topic: Load music
- Replies: 11
- Views: 2635
- Fri Mar 16, 2007 12:58 pm
- Forum: Game Programming
- Topic: Load music
- Replies: 11
- Views: 2635
- Fri Mar 16, 2007 9:28 am
- Forum: Game Programming
- Topic: Load music
- Replies: 11
- Views: 2635
Load music
is there any load music example?
thx~
thx~
- Sun Mar 11, 2007 10:45 am
- Forum: Beginners Help
- Topic: URGENT!! About smgr->clear()
- Replies: 13
- Views: 860
- Sun Mar 11, 2007 10:04 am
- Forum: Beginners Help
- Topic: URGENT!! About smgr->clear()
- Replies: 13
- Views: 860
yup, i havn't call the drop() in the scene 2 but still can't clear the mesh/drawing when call the scene in second time the problem that is not drop, i understand that drop means delete the device, but how can i clear the mesh when load in second time? my confuse is that the mesh can't be clear when ...
- Sun Mar 11, 2007 9:49 am
- Forum: Beginners Help
- Topic: URGENT!! About smgr->clear()
- Replies: 13
- Views: 860
void Museum::runMuseum(int win_width, int win_height, s32 id, float x, float y, float z, bool backward, IrrlichtDevice* input_d) { if (false == backward) { Params.AntiAlias = false; Params.Bits = 32; Params.DriverType = video::EDT_DIRECT3D9; Params.EventReceiver = 0; Params.Fullscreen = false; Para...
- Sun Mar 11, 2007 9:36 am
- Forum: Beginners Help
- Topic: URGENT!! About smgr->clear()
- Replies: 13
- Views: 860
- Sun Mar 11, 2007 6:08 am
- Forum: Beginners Help
- Topic: URGENT!! About smgr->clear()
- Replies: 13
- Views: 860
- Sun Mar 11, 2007 4:45 am
- Forum: Beginners Help
- Topic: URGENT!! About smgr->clear()
- Replies: 13
- Views: 860
- Sat Mar 10, 2007 5:59 pm
- Forum: Beginners Help
- Topic: URGENT!! About smgr->clear()
- Replies: 13
- Views: 860
- Sat Mar 10, 2007 4:24 pm
- Forum: Beginners Help
- Topic: URGENT!! About smgr->clear()
- Replies: 13
- Views: 860
the flow is device -> create event receiver -> call sec operation(pass device) run operation 2 while loop { draw things } device->drop in sec operation use device passed from the first device->beginscene draw thing device->endscene event receiver -> still using the first one (call back to first scen...