Search found 12 matches

by xteraco
Sat Jun 30, 2007 2:12 am
Forum: Open Discussion and Dev Announcements
Topic: lookin for artist (scene creator)
Replies: 0
Views: 558

lookin for artist (scene creator)

Hi, I've been workin on a demo engine that uses irrlicht as its 3d backend for about 2 weeks now (not strictly) and I'd say its about 80% complete. The system is being developed to write complex graphics demo's (wikipedia: Demoscene ). The system is far along enough that with a good collection of ...
by xteraco
Thu Jun 28, 2007 6:49 pm
Forum: Beginners Help
Topic: Help With Displaying Images
Replies: 4
Views: 697

Got this one figured out.. Thanks. :)
by xteraco
Thu Jun 28, 2007 6:38 pm
Forum: Beginners Help
Topic: Displaying Specific Nodes
Replies: 2
Views: 381

Sounds good, thanks for the info. :)
by xteraco
Thu Jun 28, 2007 6:28 pm
Forum: Beginners Help
Topic: Displaying Specific Nodes
Replies: 2
Views: 381

Displaying Specific Nodes

I've got a program that has 2 nodes, and a custom timer. What I'm wanting to do is, display the first node, and after about 10 seconds, display the second node... My question, is their a way to display specific nodes, instead of smgr-drawAll(); ? I spent some time searching the reference, and didnt ...
by xteraco
Thu Jun 28, 2007 3:05 pm
Forum: Beginners Help
Topic: Help With Displaying Images
Replies: 4
Views: 697

What if I wanted to take this code, and display the image as a 2d image? How would I need to adjust it... I've tried a few things, and not been able to achieve success. The way I'm trying to do this is, modify the code I have in this post, if that helps any.
by xteraco
Thu Jun 28, 2007 3:47 am
Forum: Beginners Help
Topic: Help With Displaying Images
Replies: 4
Views: 697

Ah, wow, cant believe I missed that... Gotta shed some light on the situation to..

Code: Select all

xNode->setMaterialFlag(EMF_LIGHTING,false);
by xteraco
Thu Jun 28, 2007 3:26 am
Forum: Beginners Help
Topic: Help With Displaying Images
Replies: 4
Views: 697

Help With Displaying Images

I got some code I've done up. It seems like it should work, but I'm getting runtime error. The error being, no image is displayed.

Here is the code.


#include <irrlicht.h>
#include <iostream.h>

using namespace irr;
using namespace video;
using namespace scene;
using namespace core;
using ...
by xteraco
Thu Sep 28, 2006 12:47 pm
Forum: Off-topic
Topic: beginner engine
Replies: 6
Views: 1034

beginner engine

is there any good engines for a coding novice? i found jolt3d to be quite easy to use, but i wanna see what my options are, also wondering if 3impact would be a bad bet
by xteraco
Wed Sep 20, 2006 3:33 pm
Forum: Off-topic
Topic: music for games
Replies: 1
Views: 395

music for games

i was listnin to some of the music i wrote, and thought it'd be cool if i posted a link to it here... reason is, if you wanna use it in games or anything, feel free :)

just shoot me an email letting me know, put my name in credits, and a copy of whatever your making

anyhoo, heres the link, lemme ...
by xteraco
Tue Sep 19, 2006 7:51 pm
Forum: Off-topic
Topic: obfuscated documentation :(
Replies: 6
Views: 668

well, i tried again to brave the documentation, and start a small project.

the project:
Create a scene with 3 static mesh's, and 2 lights. a pretty complex project aparently

the result:
I dabbled around in the documents for a while, and sinse i'm not familiar with IRR, i didnt find anything ...
by xteraco
Sat Sep 16, 2006 1:27 pm
Forum: Off-topic
Topic: obfuscated documentation :(
Replies: 6
Views: 668

ya i looked around at some other stuff.. and irrlicht beats some others pretty easy... i guess i'm spoiled by allegro

ogre is a bad word :P ssshhhh! lol
by xteraco
Fri Sep 15, 2006 11:47 pm
Forum: Off-topic
Topic: obfuscated documentation :(
Replies: 6
Views: 668

obfuscated documentation :(

i just wanted to jump on here, and share my frustration with the community... but first off, i'd like to say, irrlicht is a great engine, i've seen what it can do, and its definately top notch :)

ok, but it does have its problems... the code to use it isnt exactly straightforward... but thats ...