Search found 12 matches
- Sat Jun 30, 2007 2:12 am
- Forum: Open Discussion and Dev Announcements
- Topic: lookin for artist (scene creator)
- Replies: 0
- Views: 558
lookin for artist (scene creator)
Hi, I've been workin on a demo engine that uses irrlicht as its 3d backend for about 2 weeks now (not strictly) and I'd say its about 80% complete. The system is being developed to write complex graphics demo's (wikipedia: Demoscene ). The system is far along enough that with a good collection of ...
- Thu Jun 28, 2007 6:49 pm
- Forum: Beginners Help
- Topic: Help With Displaying Images
- Replies: 4
- Views: 697
- Thu Jun 28, 2007 6:38 pm
- Forum: Beginners Help
- Topic: Displaying Specific Nodes
- Replies: 2
- Views: 381
- Thu Jun 28, 2007 6:28 pm
- Forum: Beginners Help
- Topic: Displaying Specific Nodes
- Replies: 2
- Views: 381
Displaying Specific Nodes
I've got a program that has 2 nodes, and a custom timer. What I'm wanting to do is, display the first node, and after about 10 seconds, display the second node... My question, is their a way to display specific nodes, instead of smgr-drawAll(); ? I spent some time searching the reference, and didnt ...
- Thu Jun 28, 2007 3:05 pm
- Forum: Beginners Help
- Topic: Help With Displaying Images
- Replies: 4
- Views: 697
- Thu Jun 28, 2007 3:47 am
- Forum: Beginners Help
- Topic: Help With Displaying Images
- Replies: 4
- Views: 697
Ah, wow, cant believe I missed that... Gotta shed some light on the situation to..
Code: Select all
xNode->setMaterialFlag(EMF_LIGHTING,false);- Thu Jun 28, 2007 3:26 am
- Forum: Beginners Help
- Topic: Help With Displaying Images
- Replies: 4
- Views: 697
Help With Displaying Images
I got some code I've done up. It seems like it should work, but I'm getting runtime error. The error being, no image is displayed.
Here is the code.
#include <irrlicht.h>
#include <iostream.h>
using namespace irr;
using namespace video;
using namespace scene;
using namespace core;
using ...
Here is the code.
#include <irrlicht.h>
#include <iostream.h>
using namespace irr;
using namespace video;
using namespace scene;
using namespace core;
using ...
- Thu Sep 28, 2006 12:47 pm
- Forum: Off-topic
- Topic: beginner engine
- Replies: 6
- Views: 1034
beginner engine
is there any good engines for a coding novice? i found jolt3d to be quite easy to use, but i wanna see what my options are, also wondering if 3impact would be a bad bet
- Wed Sep 20, 2006 3:33 pm
- Forum: Off-topic
- Topic: music for games
- Replies: 1
- Views: 395
music for games
i was listnin to some of the music i wrote, and thought it'd be cool if i posted a link to it here... reason is, if you wanna use it in games or anything, feel free :)
just shoot me an email letting me know, put my name in credits, and a copy of whatever your making
anyhoo, heres the link, lemme ...
just shoot me an email letting me know, put my name in credits, and a copy of whatever your making
anyhoo, heres the link, lemme ...
- Tue Sep 19, 2006 7:51 pm
- Forum: Off-topic
- Topic: obfuscated documentation :(
- Replies: 6
- Views: 668
- Sat Sep 16, 2006 1:27 pm
- Forum: Off-topic
- Topic: obfuscated documentation :(
- Replies: 6
- Views: 668
- Fri Sep 15, 2006 11:47 pm
- Forum: Off-topic
- Topic: obfuscated documentation :(
- Replies: 6
- Views: 668
obfuscated documentation :(
i just wanted to jump on here, and share my frustration with the community... but first off, i'd like to say, irrlicht is a great engine, i've seen what it can do, and its definately top notch :)
ok, but it does have its problems... the code to use it isnt exactly straightforward... but thats ...
ok, but it does have its problems... the code to use it isnt exactly straightforward... but thats ...