Search found 7 matches

by CK_MACK
Tue Sep 26, 2006 9:39 pm
Forum: Beginners Help
Topic: Example 08 Shadow -- help with problem
Replies: 0
Views: 167

Example 08 Shadow -- help with problem

Hello, in example 8 of the Tutorials, (using DX9 or OGL 1.5, Irrlicht 1.1) the shadow freezes when looking at the wall behind you (turn around). Upon launching, the camera faces the dwarf, if you only move the mouse to look slightly down and to the right... following the shadow as it moves along the...
by CK_MACK
Tue Sep 19, 2006 3:50 am
Forum: Beginners Help
Topic: Tutorial 2: Quake 3 Map
Replies: 10
Views: 595

Sounds like you are using DEV C++ I had the exact same problem. After hours of trying all sorts of combinations... I eventually submitted to just using the example.dev as a base for my future code. Here's what I did: 1. I downloaded the DX9 Dev Pack using this great ZIP http://irrlicht.sourceforge.n...
by CK_MACK
Tue Sep 19, 2006 3:31 am
Forum: Beginners Help
Topic: About Tutorial 2: Quake 3 Map
Replies: 2
Views: 214

//for example: look for a similar line in the quake example: scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/OAB3D/OpenArena2.b3d"); // we used a Blitz 3d file, but I believe u can use .3ds as well. You need to make sure your path is correct. And, since your not using a zip... or p...
by CK_MACK
Tue Sep 19, 2006 3:00 am
Forum: Beginners Help
Topic: Poly count
Replies: 6
Views: 464

Thanks Bitplane for that Excellent Demo... Can you tell me roughly how many polys 1000 grass would be in your demo? I was running around 2000 in OpenGL1.5 and getting about 60FPS on a Geforce 7600GT (stock speed) And interestingly enough when I switched to DX9...(had to alter your proggy just a bit ...
by CK_MACK
Mon Sep 18, 2006 2:51 am
Forum: Beginners Help
Topic: Keep Getting Error
Replies: 2
Views: 177

Consider also, posting WHAT your findings were... that fixed your problem... so that others with similar problems may also gain from your search.
by CK_MACK
Mon Sep 18, 2006 2:35 am
Forum: Beginners Help
Topic: Need Help with Arrays of Cubes
Replies: 5
Views: 250

I am just a beginner, but from the looks of this line: getTexture("wall.bmp"); that means it will get the texture Whereever the .EXE is compiled at...and thus the directory folder where the .exe currently is launched from. (yes?) So, if that's true... then that would mean you have "wa...
by CK_MACK
Mon Sep 18, 2006 1:10 am
Forum: Project Announcements
Topic: Made a B3D Loader
Replies: 259
Views: 52276

Greetings all, I am new to Irrlicht and just starting. I currently run Irrlicht 1.1 Luke, what do I need to do to get your additional functionality for 1.1? I noticed that 1.1 loads b3d, but for example transparancy does not seem to work for the mesh we are using... http://www.macktek.com/akb3d/OAB3...