Search found 7 matches
- Tue Sep 26, 2006 9:39 pm
- Forum: Beginners Help
- Topic: Example 08 Shadow -- help with problem
- Replies: 0
- Views: 167
Example 08 Shadow -- help with problem
Hello, in example 8 of the Tutorials, (using DX9 or OGL 1.5, Irrlicht 1.1) the shadow freezes when looking at the wall behind you (turn around). Upon launching, the camera faces the dwarf, if you only move the mouse to look slightly down and to the right... following the shadow as it moves along the...
- Tue Sep 19, 2006 3:50 am
- Forum: Beginners Help
- Topic: Tutorial 2: Quake 3 Map
- Replies: 10
- Views: 595
Sounds like you are using DEV C++ I had the exact same problem. After hours of trying all sorts of combinations... I eventually submitted to just using the example.dev as a base for my future code. Here's what I did: 1. I downloaded the DX9 Dev Pack using this great ZIP http://irrlicht.sourceforge.n...
- Tue Sep 19, 2006 3:31 am
- Forum: Beginners Help
- Topic: About Tutorial 2: Quake 3 Map
- Replies: 2
- Views: 214
- Tue Sep 19, 2006 3:00 am
- Forum: Beginners Help
- Topic: Poly count
- Replies: 6
- Views: 464
Thanks Bitplane for that Excellent Demo... Can you tell me roughly how many polys 1000 grass would be in your demo? I was running around 2000 in OpenGL1.5 and getting about 60FPS on a Geforce 7600GT (stock speed) And interestingly enough when I switched to DX9...(had to alter your proggy just a bit ...
- Mon Sep 18, 2006 2:51 am
- Forum: Beginners Help
- Topic: Keep Getting Error
- Replies: 2
- Views: 177
- Mon Sep 18, 2006 2:35 am
- Forum: Beginners Help
- Topic: Need Help with Arrays of Cubes
- Replies: 5
- Views: 250
- Mon Sep 18, 2006 1:10 am
- Forum: Project Announcements
- Topic: Made a B3D Loader
- Replies: 259
- Views: 52276
Greetings all, I am new to Irrlicht and just starting. I currently run Irrlicht 1.1 Luke, what do I need to do to get your additional functionality for 1.1? I noticed that 1.1 loads b3d, but for example transparancy does not seem to work for the mesh we are using... http://www.macktek.com/akb3d/OAB3...