I just finished a reading a post saying that levels could be created in MAX, Maya, etc and used in Irrlicht.
How are levels in max imported into the engine?
Does the Scenemanager use something besides bsp?
Thanks in advance.
Jeremiah.
Search found 3 matches
- Sat Oct 21, 2006 2:44 am
- Forum: Beginners Help
- Topic: ArtPipeLine ->Levels From High End Modeling Packages
- Replies: 1
- Views: 107
- Sat Sep 23, 2006 8:26 pm
- Forum: Beginners Help
- Topic: Need Help with Arrays of Cubes
- Replies: 5
- Views: 255
Thanks for the input guys. It makes no difference where I place the texture I still cannot run the exe. This includes the directory the exe exists in. This is where I am trying to run it from. @Hybrdid And always check the pointer values before submitting a 0 pointer to some method. The renderers wi...
- Mon Sep 18, 2006 1:32 am
- Forum: Beginners Help
- Topic: Need Help with Arrays of Cubes
- Replies: 5
- Views: 255
Need Help with Arrays of Cubes
My C++ skills are weak so please forgive this noob post. I am trying to create and render an array of textured cubes. The wierd thing is, while in debug mode, the code runs and renders the cubes without textures. The console shows an error message that texture <path> cannot be loaded. When I run the...