Search found 99 matches
- Sun Oct 25, 2009 4:16 pm
- Forum: Advanced Help
- Topic: AQTime boundary checks with Irrlicht template containers
- Replies: 2
- Views: 537
- Sat Oct 24, 2009 10:18 pm
- Forum: Project Announcements
- Topic: RBO (Ragnarok Battle Offline) Editor
- Replies: 2
- Views: 3653
So I never got around to posting any screenshots since I didn't have much to show at the time, but I've long since had some stuff to show and completely forgot to post anything about it, so here goes:
http://img268.imageshack.us/img268/3964/pacnyxplus1.th.jpg http://img268.imageshack.us/img268/5210 ...
http://img268.imageshack.us/img268/3964/pacnyxplus1.th.jpg http://img268.imageshack.us/img268/5210 ...
- Sat Oct 24, 2009 10:12 pm
- Forum: Advanced Help
- Topic: AQTime boundary checks with Irrlicht template containers
- Replies: 2
- Views: 537
AQTime boundary checks with Irrlicht template containers
I'm not 100% sure this is an issue with Irrlicht, but I'm relatively certain since the problem doesn't seem to crop up with STL templates, nor does it appear to happen with other Irrlicht objects.
I've tested this with irr::core::list, irr::core::map, irr::core::array, and irr::core::stringc and ...
I've tested this with irr::core::list, irr::core::map, irr::core::array, and irr::core::stringc and ...
- Mon May 25, 2009 5:52 am
- Forum: Bug reports
- Topic: [fixed]Transparent objects sorting error bug/improvement
- Replies: 10
- Views: 12399
I have another bug that is quite similar to this one, yet not quite the same- but it involves changes to almost the exact same piece of code.
The issue is with when you have an orthogonal camera, and you're positioning (semi-)transparent objects to be visible. The distance sorting is done via the ...
The issue is with when you have an orthogonal camera, and you're positioning (semi-)transparent objects to be visible. The distance sorting is done via the ...
- Sat May 23, 2009 10:19 pm
- Forum: Advanced Help
- Topic: Inconsistant Hall of Mirrors issue
- Replies: 2
- Views: 499
Inconsistant Hall of Mirrors issue
So I've been working on a graphics editor of sorts, and until recently, hadn't defined which driver type to use (so it defaulted to EDT_BURNINGSVIDEO). I've since decided that it's time to get an accelerated driver to be used instead, so I simply set SIrrlichtCreationParameters::DriverType to EDT ...
- Wed May 06, 2009 4:47 am
- Forum: Advanced Help
- Topic: How to zoom ITexture to 1:1 pixel size? [Solved]
- Replies: 1
- Views: 1089
- Sat May 02, 2009 1:37 am
- Forum: Advanced Help
- Topic: How to zoom ITexture to 1:1 pixel size? [Solved]
- Replies: 1
- Views: 1089
How to zoom ITexture to 1:1 pixel size? [Solved]
Any ideas on how I might go about zooming an object (the scale of said object can be changed if need be) on screen in such a way that the texture on the object is displayed at a 1:1 texel:pixel size ratio?
I'm aware that you could use IVideoDriver::draw2DImage to achieve that, but I'm working on an ...
I'm aware that you could use IVideoDriver::draw2DImage to achieve that, but I'm working on an ...
- Mon Feb 02, 2009 3:26 am
- Forum: Bug reports
- Topic: Memory leak in IrrXMLReader
- Replies: 3
- Views: 1389
- Sun Feb 01, 2009 1:54 am
- Forum: Bug reports
- Topic: Memory leak in IrrXMLReader
- Replies: 3
- Views: 1389
Memory leak in IrrXMLReader
It would appear there's a memory leak in IrrXMLReader. I write this simple program:
(The XML file exists, and is valid, as I've used it fine in other programs, but that doesn't really matter, since the same problem occurs if the file doesn't exist...)
int main() {
IrrXMLReader *xml ...
(The XML file exists, and is valid, as I've used it fine in other programs, but that doesn't really matter, since the same problem occurs if the file doesn't exist...)
int main() {
IrrXMLReader *xml ...
- Wed Jul 23, 2008 1:03 am
- Forum: Advanced Help
- Topic: When are a camera's matrices & friends updated fully?
- Replies: 6
- Views: 801
- Tue Jul 22, 2008 11:01 pm
- Forum: Advanced Help
- Topic: When are a camera's matrices & friends updated fully?
- Replies: 6
- Views: 801
- Mon Jul 21, 2008 6:59 pm
- Forum: Advanced Help
- Topic: When are a camera's matrices & friends updated fully?
- Replies: 6
- Views: 801
When are a camera's matrices & friends updated fully?
So I've set up (successfully) an ortho camera using the following code:
ISceneManager *sceneMgr = mDevice->getSceneManager();
ICameraSceneNode *cam = sceneMgr->addCameraSceneNode(NULL, irr::core::vector3df(0, 0, -100),
irr::core::vector3df(0, 0, 0), 1);
irr::core::matrix4 orthoMatrix ...
ISceneManager *sceneMgr = mDevice->getSceneManager();
ICameraSceneNode *cam = sceneMgr->addCameraSceneNode(NULL, irr::core::vector3df(0, 0, -100),
irr::core::vector3df(0, 0, 0), 1);
irr::core::matrix4 orthoMatrix ...
- Sun Jul 20, 2008 2:05 am
- Forum: Advanced Help
- Topic: FileSystem with wchar_t, how hard?
- Replies: 4
- Views: 812
- Fri Jul 18, 2008 11:53 pm
- Forum: Advanced Help
- Topic: FileSystem with wchar_t, how hard?
- Replies: 4
- Views: 812
FileSystem with wchar_t, how hard?
How hard would it be to convert the CFileSystem class to use wchar_t for directory structures and whatnot? Is it just a matter of changing all the const c8 * to const wchar_t *, stringc to stringw, and all the OS specific functions to call wide character equivalents, or is there something more that ...
- Fri Jul 18, 2008 7:11 pm
- Forum: Project Announcements
- Topic: RBO (Ragnarok Battle Offline) Editor
- Replies: 2
- Views: 3653
RBO (Ragnarok Battle Offline) Editor
I'm developing 2 projects side-by-side, since they're co-related:
The first of which is a library to handle modifying of all data files for RBO, and the 2nd is a potential GUI front-end to give the user an easy time doing it.
When it's complete, I intend to release the library for use by others ...
The first of which is a library to handle modifying of all data files for RBO, and the 2nd is a potential GUI front-end to give the user an easy time doing it.
When it's complete, I intend to release the library for use by others ...