Search found 99 matches

by Nyxojaele
Sun Oct 25, 2009 4:16 pm
Forum: Advanced Help
Topic: AQTime boundary checks with Irrlicht template containers
Replies: 2
Views: 427

I see. Thank you for the insight. I'll take a closer look at how irrAllocator works, and hopefully I can find something on my own.
by Nyxojaele
Sat Oct 24, 2009 10:18 pm
Forum: Project Announcements
Topic: RBO (Ragnarok Battle Offline) Editor
Replies: 2
Views: 3141

So I never got around to posting any screenshots since I didn't have much to show at the time, but I've long since had some stuff to show and completely forgot to post anything about it, so here goes: http://img268.imageshack.us/img268/3964/pacnyxplus1.th.jpg http://img268.imageshack.us/img268/5210/...
by Nyxojaele
Sat Oct 24, 2009 10:12 pm
Forum: Advanced Help
Topic: AQTime boundary checks with Irrlicht template containers
Replies: 2
Views: 427

AQTime boundary checks with Irrlicht template containers

I'm not 100% sure this is an issue with Irrlicht, but I'm relatively certain since the problem doesn't seem to crop up with STL templates, nor does it appear to happen with other Irrlicht objects. I've tested this with irr::core::list, irr::core::map, irr::core::array, and irr::core::stringc and get...
by Nyxojaele
Mon May 25, 2009 5:52 am
Forum: Bug reports
Topic: [fixed]Transparent objects sorting error bug/improvement
Replies: 10
Views: 6570

I have another bug that is quite similar to this one, yet not quite the same- but it involves changes to almost the exact same piece of code. The issue is with when you have an orthogonal camera, and you're positioning (semi-)transparent objects to be visible. The distance sorting is done via the di...
by Nyxojaele
Sat May 23, 2009 10:19 pm
Forum: Advanced Help
Topic: Inconsistant Hall of Mirrors issue
Replies: 2
Views: 399

Inconsistant Hall of Mirrors issue

So I've been working on a graphics editor of sorts, and until recently, hadn't defined which driver type to use (so it defaulted to EDT_BURNINGSVIDEO). I've since decided that it's time to get an accelerated driver to be used instead, so I simply set SIrrlichtCreationParameters::DriverType to EDT_DI...
by Nyxojaele
Wed May 06, 2009 4:47 am
Forum: Advanced Help
Topic: How to zoom ITexture to 1:1 pixel size? [Solved]
Replies: 1
Views: 1003

So for anybody interested, what I ended up doing was switching the camera to orthogonal mode, then it was simple: Set the ISceneNode up with a custom Mesh (a flat mesh 1 unit x 1 unit in size). Scale the custom mesh to the dimensions of the texture. Set the camera's orthogonal viewable dimensions to...
by Nyxojaele
Sat May 02, 2009 1:37 am
Forum: Advanced Help
Topic: How to zoom ITexture to 1:1 pixel size? [Solved]
Replies: 1
Views: 1003

How to zoom ITexture to 1:1 pixel size? [Solved]

Any ideas on how I might go about zooming an object (the scale of said object can be changed if need be) on screen in such a way that the texture on the object is displayed at a 1:1 texel:pixel size ratio? I'm aware that you could use IVideoDriver::draw2DImage to achieve that, but I'm working on an ...
by Nyxojaele
Mon Feb 02, 2009 3:26 am
Forum: Bug reports
Topic: Memory leak in IrrXMLReader
Replies: 3
Views: 1022

@radical-dev The IrrXMLReader was designed specifically to be used without an IrrlichtDevice, and thus, doesn't inherit from IReferenceCounted, which is what gives the objects their grab() and drop() methods. So the only way to clean it up is to delete it. It's shown in the API, actually. Please not...
by Nyxojaele
Sun Feb 01, 2009 1:54 am
Forum: Bug reports
Topic: Memory leak in IrrXMLReader
Replies: 3
Views: 1022

Memory leak in IrrXMLReader

It would appear there's a memory leak in IrrXMLReader. I write this simple program: (The XML file exists, and is valid, as I've used it fine in other programs, but that doesn't really matter, since the same problem occurs if the file doesn't exist...) int main() { IrrXMLReader *xml = createIrrXMLRea...
by Nyxojaele
Wed Jul 23, 2008 1:03 am
Forum: Advanced Help
Topic: When are a camera's matrices & friends updated fully?
Replies: 6
Views: 601

Yah, I just got that all working perfectly for me as well. Thanks for pointing that out for me rogerborg- it's such a strange way to go about it, I fear I'd have never thought of it myself!
by Nyxojaele
Tue Jul 22, 2008 11:01 pm
Forum: Advanced Help
Topic: When are a camera's matrices & friends updated fully?
Replies: 6
Views: 601

Yah, I tried looking at the source for it- and it wasn't making a boatload of sense. I got the basic understanding of it, and actually, I came to the conclusion that it was either the CCameraSceneNode::recalculateViewArea() or CCameraSceneNode::recalculateProjectionMatrix(), both of which are protec...
by Nyxojaele
Mon Jul 21, 2008 6:59 pm
Forum: Advanced Help
Topic: When are a camera's matrices & friends updated fully?
Replies: 6
Views: 601

When are a camera's matrices & friends updated fully?

So I've set up (successfully) an ortho camera using the following code: ISceneManager *sceneMgr = mDevice->getSceneManager(); ICameraSceneNode *cam = sceneMgr->addCameraSceneNode(NULL, irr::core::vector3df(0, 0, -100), irr::core::vector3df(0, 0, 0), 1); irr::core::matrix4 orthoMatrix; orthoMatrix.bu...
by Nyxojaele
Sun Jul 20, 2008 2:05 am
Forum: Advanced Help
Topic: FileSystem with wchar_t, how hard?
Replies: 4
Views: 628

Well if you're talking about all the function calls such as fopen() http://msdn.microsoft.com/en-us/library/yeby3zcb(VS.80).aspx _getcwd() http://msdn.microsoft.com/en-US/library/sf98bd4y(VS.80).aspx _chdir() http://msdn.microsoft.com/en-US/library/bf7fwze1(VS.80).aspx then yes, there are widecharac...
by Nyxojaele
Fri Jul 18, 2008 11:53 pm
Forum: Advanced Help
Topic: FileSystem with wchar_t, how hard?
Replies: 4
Views: 628

FileSystem with wchar_t, how hard?

How hard would it be to convert the CFileSystem class to use wchar_t for directory structures and whatnot? Is it just a matter of changing all the const c8 * to const wchar_t *, stringc to stringw, and all the OS specific functions to call wide character equivalents, or is there something more that ...
by Nyxojaele
Fri Jul 18, 2008 7:11 pm
Forum: Project Announcements
Topic: RBO (Ragnarok Battle Offline) Editor
Replies: 2
Views: 3141

RBO (Ragnarok Battle Offline) Editor

I'm developing 2 projects side-by-side, since they're co-related: The first of which is a library to handle modifying of all data files for RBO, and the 2nd is a potential GUI front-end to give the user an easy time doing it. When it's complete, I intend to release the library for use by others, and...