thanks again CodeDog, but I'm having trouble in "decoding" what you have and applying it to my problem.
what I have is a vehicle with a cam attached, so that when I move the vehicle the cam comes along. the cam doesn't rotate either. it simply follows the vehicle in a horizontal position.
for the ...
Search found 6 matches
- Mon Oct 23, 2006 10:10 am
- Forum: Beginners Help
- Topic: moving a vehicle forward while pitching and rolling
- Replies: 10
- Views: 1131
- Wed Oct 18, 2006 4:28 pm
- Forum: Beginners Help
- Topic: moving a vehicle forward while pitching and rolling
- Replies: 10
- Views: 1131
- Sun Oct 15, 2006 10:55 pm
- Forum: Beginners Help
- Topic: moving a vehicle forward while pitching and rolling
- Replies: 10
- Views: 1131
- Thu Oct 12, 2006 7:24 pm
- Forum: Beginners Help
- Topic: moving a vehicle forward while pitching and rolling
- Replies: 10
- Views: 1131
moving a vehicle forward while pitching and rolling
Hi,
I have a vehicle moving on a plane and turning OK (around the Y axis), but now I want it to pitch it a little when accelerating (like an helicopter) and also roll it a litle bit when turning.
I'm using the standard setRotation() and the turning and rolling are working fine, but somehow the ...
I have a vehicle moving on a plane and turning OK (around the Y axis), but now I want it to pitch it a little when accelerating (like an helicopter) and also roll it a litle bit when turning.
I'm using the standard setRotation() and the turning and rolling are working fine, but somehow the ...
- Thu Sep 21, 2006 3:50 pm
- Forum: Beginners Help
- Topic: terrain level of detail changing using 3rdperson cam[SOLVED]
- Replies: 2
- Views: 369
- Mon Sep 18, 2006 4:13 pm
- Forum: Beginners Help
- Topic: terrain level of detail changing using 3rdperson cam[SOLVED]
- Replies: 2
- Views: 369
terrain level of detail changing using 3rdperson cam[SOLVED]
hi,
I've added an object and a camera attached to it (a 3rd person camera) to the terrain demo, and I've set simple movement controls.
the problem is that when I'm using the simple camera attached to the object, the terrain changes to a very angulous detail (all the elevations turn into piramid ...
I've added an object and a camera attached to it (a 3rd person camera) to the terrain demo, and I've set simple movement controls.
the problem is that when I'm using the simple camera attached to the object, the terrain changes to a very angulous detail (all the elevations turn into piramid ...