Search found 388 matches

by belfegor
Sat Apr 13, 2013 12:10 pm
Forum: Code Snippets
Topic: Decal mesh generator
Replies: 10
Views: 3868

Re: Decal mesh generator

Source is no longer avilable. I am interested in texcoord generation, can someone please reupload this so i can take a look?
by belfegor
Tue Feb 19, 2013 5:36 pm
Forum: Project Announcements
Topic: Archbox, using Irrlicht
Replies: 5
Views: 2507

Re: Archbox, using Irrlicht

Nice work, reminds me on DayZ.
by belfegor
Sat Dec 17, 2011 12:14 am
Forum: Project Announcements
Topic: Zombie Buster 1.41.1
Replies: 15
Views: 6023

Re: Zombie Buster 1.41 final

Did you build it as Release configuration? Because i got this: http://www.dodaj.rs/f/9/wO/13llLQmB/zombie-buster-1.jpg edit: Ok. I have rebuild everything from source and got it running. You got some offset issue from mouse position. I have uploaded video that shows what i mean: http://youtu.be/gHEp...
by belfegor
Fri Nov 04, 2011 12:56 pm
Forum: Code Snippets
Topic: Another Flag Scene Node
Replies: 12
Views: 3554

Re: Another Flag Scene Node

Klunk wrote:...is a debug build...
That is a problem, unless user has same debug runtimes as you installed they can't run it. Build as "Release" so everybody can try executable.
by belfegor
Thu Jun 25, 2009 9:33 am
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 113563

Why You don't use code similar for it:...
Because i only use DX9 in my engine (without Cg), and (i think) "discard" function isnt
part of HLSL functions.
by belfegor
Wed Jun 24, 2009 12:31 pm
Forum: Advanced Help
Topic: viewports and draw2dimage
Replies: 5
Views: 949

Yes, not real camera anyway, but he must have projection matrix on witch he could
try to change aspect ratio.
by belfegor
Wed Jun 24, 2009 11:53 am
Forum: Advanced Help
Topic: viewports and draw2dimage
Replies: 5
Views: 949

Your aspect ratio should be corrected?
by belfegor
Wed Jun 24, 2009 11:52 am
Forum: Advanced Help
Topic: viewports and draw2dimage
Replies: 5
Views: 949

The problem might be your "camera" projection matrix in that viewport?
by belfegor
Wed Jun 24, 2009 11:49 am
Forum: Advanced Help
Topic: render problem?
Replies: 8
Views: 1083

Maybe its problem with your "placement" code for boxes, so one box is overlaping other that can cause flickering?
by belfegor
Wed Jun 24, 2009 11:44 am
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 113563

Here is edited "depth.cg" to "handle" transparent nodes (fences, tree leaves...). I have not tried it because i am not using Irrlicht long time now (i choped it from my "game engine"), but i am still lurking thru this forums. Sorry for my bad english. sampler2D samp; //...
by belfegor
Sun Dec 09, 2007 9:15 am
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 128857

I doubt that you can do that since none of the irrlicht vertex types
can hold diffusetexcoord/tangents/binormal and lightmap texcoord together.
by belfegor
Sat Nov 10, 2007 11:46 am
Forum: Project Announcements
Topic: Zorah Temple
Replies: 7
Views: 2850

Impressive screenshots. :D
MithY wrote:Though, we had some problems with collisions
You need to be more specific about your question if you want people to help you. :wink:

Belfegor.
by belfegor
Sat Nov 10, 2007 9:25 am
Forum: Project Announcements
Topic: SMALL_DEMO(Need Testers) [UPDATE 18_OCTOBER]
Replies: 71
Views: 30305

I can hardly understand what you are telling. Did you mean: "Release whole code for menu"? Sorry I cant do that, its prety hard to chop it out of my code (and its to messy now and iam prety busy at work and with my project to spend time for it right now). However i could chop something spe...
by belfegor
Mon Oct 29, 2007 11:07 am
Forum: Advanced Help
Topic: hlsl shader help [SOLVED!]
Replies: 28
Views: 4044

Add one in irrlicht source. Or do it outside of irrlicht dll as i did
(but you cant use irrlicht material/shader system then).
by belfegor
Mon Oct 29, 2007 11:01 am
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 128857

Virion wrote:lol a good reason indeed. :p
And what is that reason?
Whats wrong with HLSL?