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by sio2
Sat Mar 01, 2014 12:37 pm
Forum: Project Announcements
Topic: Silicon RPG launched on Kickstarter
Replies: 0
Views: 1917

Silicon RPG launched on Kickstarter

Hi all.

I've launched my small indie RPG game on Kickstarter:
https://www.kickstarter.com/projects/61 ... ilicon-rpg

Take a look at the project page for more info, but it uses a modified version of Irrlicht (irrlicht-1.7.3) with irrEdit as the scene editor.

Thanks
by sio2
Wed Jan 02, 2013 6:37 pm
Forum: Code Snippets
Topic: [C++] Reflective Water (conversion from .NET)
Replies: 58
Views: 34075

Re: [C++] Reflective Water (conversion from .NET)

Gee, that's an old demo (and an old thread). From a quick scan of the code it appears to be Shader Model 1.1 for GL and SM2.0 for "other". There may be a few bugs in there - this *is* from six years ago - so be aware. For example, that test for "IF (GL) do this ELSE assume DX9" i...
by sio2
Sat Nov 10, 2012 1:36 am
Forum: Project Announcements
Topic: GPU Raytracing + FXAA Demo
Replies: 15
Views: 7534

Re: GPU Raytracing + FXAA Demo

Tried it out on my machines (dektop and notebook) AMD Radeon HD 7900 Series (7970) CPU: 8 Processors at 3.5 Ghz running at 1120 Fps AMD E-450 APU including a AMD Radeon HD 6320 running at 11 Fps PS : had to add D3DCompiler_43.dll and d3dx11_43.dll for me to work really nice work Interesting numbers...
by sio2
Sat Nov 10, 2012 12:56 am
Forum: Project Announcements
Topic: GPU Raytracing Demo 2: Cornell Box
Replies: 7
Views: 5944

Re: GPU Raytracing Demo 2: Cornell Box

triangles for raytracing are a really bad choice Sparse Voxel Octrees/KdTrees ++ waiting for the GI, sio2 I just wanted to make a simple demo of ray-triangle intersection for my own R&D. Saying "triangles for raytracing are a really bad choice" in this context is completely moot. Just...
by sio2
Fri Oct 12, 2012 3:24 pm
Forum: Project Announcements
Topic: GPU Raytracing Demo 2: Cornell Box
Replies: 7
Views: 5944

Re: GPU Raytracing Demo 2: Cornell Box

Well, yes, I know there's lots of things that *could* be done. This was just a "simple" demo getting the basics up-and-running. 8) Also this scene is based on the Cornell data. There is no front wall, so the main box has only five sides and is not a closed convex hull - any ray-box interse...
by sio2
Thu Oct 11, 2012 4:58 pm
Forum: Project Announcements
Topic: GPU Raytracing Demo 2: Cornell Box
Replies: 7
Views: 5944

Re: GPU Raytracing Demo 2: Cornell Box

Don't forget that each of the three "boxes" have only 5 sides each. Plus the large one is "inside-out". Ray-box intersections would have to account for that. :wink:
by sio2
Tue Oct 09, 2012 10:04 am
Forum: Project Announcements
Topic: Finally, a DirectX 10 video driver for Irrlicht
Replies: 750
Views: 246530

Re: Finally, a DirectX 10 video driver for Irrlicht

Odd limitation i just found out the use of the "#include" directive is not working because we have to write our own include handeler but mine is failing to work properly if any one has experience with the thing and could explain me why it's failing that would be apeciated <CODE SNIPPED> I...
by sio2
Fri Oct 05, 2012 5:55 pm
Forum: Competition Time!
Topic: Screenshot of the Month October 2012 [Winner announced!]
Replies: 27
Views: 22791

Re: Screenshot of the Month October 2012 [Submit now]

GPU Raytracing Demo2: Cornell Box
Image

Demo is here in this post:
http://irrlicht.sourceforge.net/forum/v ... p?p=272930
by sio2
Fri Oct 05, 2012 5:48 pm
Forum: Project Announcements
Topic: GPU Raytracing Demo 2: Cornell Box
Replies: 7
Views: 5944

GPU Raytracing Demo 2: Cornell Box

Another ray tracing demo, this time the scene is made up of quads (triangles) and is based on the Cornell Box. Should run on DX10 hardware (fingers crossed) as well as DX11 hardware. FXAA anti-aliasing really works well in this app. Demo zip here (727kb) http://sio2.g0dsoft.com/demos/gpuraytrace2.zi...
by sio2
Tue Oct 02, 2012 7:52 pm
Forum: Project Announcements
Topic: GPU Raytracing + FXAA Demo
Replies: 15
Views: 7534

Re: GPU Raytracing + FXAA Demo

As I promised, I checked the app on our rendering machine at work: Irrlicht Engine version 1.7.1 Microsoft Windows 7 Professional S (Build 7601) Using renderer: Direct3D 11.0 SiO2 Using Hardware device, feature level 11.0 NVIDIA GeForce GTX 660 Ti, Revision 161 Shader Model 5 supported CPU: 12 Proc...
by sio2
Sun Sep 23, 2012 8:52 pm
Forum: Project Announcements
Topic: GPU Raytracing + FXAA Demo
Replies: 15
Views: 7534

Re: GPU Raytracing + FXAA Demo

I've tried to run it on my machine, but I am getting window with message "ERROR: Missing driver/hardware support". Log from console: --- Irrlicht Engine version 1.7.1 Microsoft Windows 7 Professional S (Build 7601) Using renderer: Direct3D 11.0 SiO2 Using Hardware device, feature level 10...
by sio2
Sun Sep 23, 2012 9:51 am
Forum: Project Announcements
Topic: GPU Raytracing + FXAA Demo
Replies: 15
Views: 7534

Re: GPU Raytracing + FXAA Demo

I'm really impressed! Got over 300+ FPS on my system! (NVidia GT460) Thanks Christian. Performance numbers are interesting. I had a look on nvidia's site just to see the spec's of the card but I couldn't seem to find "GT460" - did you mean GTX460? BTW If anyone else has any performance nu...
by sio2
Fri Sep 21, 2012 12:30 pm
Forum: Project Announcements
Topic: GPU Raytracing + FXAA Demo
Replies: 15
Views: 7534

GPU Raytracing + FXAA Demo

Update 23-Sep-2012: Added support for DirectX 10 hardware running through DirectX11. Another ray tracing demo, though this more of a way of testing my modifications to the DX11 version of Irrlicht that I'm working on than anything completely new. Runs much smoother than my previous Irrlicht raytraci...
by sio2
Fri Sep 21, 2012 10:18 am
Forum: Competition Time!
Topic: Screenshot of the Month September 2012 [Winner announced!]
Replies: 17
Views: 16389

Re: Screenshot of the Month September 2012 [Submit now]

CuteAlien wrote:It's all about time-zones ;-)
Yeah, sorry. I was merely being sarcastic that, for my time zone, the post was after the deadline. :mrgreen:
by sio2
Fri Sep 21, 2012 8:34 am
Forum: Competition Time!
Topic: Screenshot of the Month September 2012 [Winner announced!]
Replies: 17
Views: 16389

Re: Screenshot of the Month September 2012 [Submit now]

"...and just before the time limit"

The post says "Posted: Fri Sep 21, 2012 12:45 am". Strange!