Hi all.
I've launched my small indie RPG game on Kickstarter:
https://www.kickstarter.com/projects/61 ... ilicon-rpg
Take a look at the project page for more info, but it uses a modified version of Irrlicht (irrlicht-1.7.3) with irrEdit as the scene editor.
Thanks
Search found 1006 matches
- Sat Mar 01, 2014 12:37 pm
- Forum: Project Announcements
- Topic: Silicon RPG launched on Kickstarter
- Replies: 0
- Views: 1917
- Wed Jan 02, 2013 6:37 pm
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 34075
Re: [C++] Reflective Water (conversion from .NET)
Gee, that's an old demo (and an old thread). From a quick scan of the code it appears to be Shader Model 1.1 for GL and SM2.0 for "other". There may be a few bugs in there - this *is* from six years ago - so be aware. For example, that test for "IF (GL) do this ELSE assume DX9" i...
- Sat Nov 10, 2012 1:36 am
- Forum: Project Announcements
- Topic: GPU Raytracing + FXAA Demo
- Replies: 15
- Views: 7534
Re: GPU Raytracing + FXAA Demo
Tried it out on my machines (dektop and notebook) AMD Radeon HD 7900 Series (7970) CPU: 8 Processors at 3.5 Ghz running at 1120 Fps AMD E-450 APU including a AMD Radeon HD 6320 running at 11 Fps PS : had to add D3DCompiler_43.dll and d3dx11_43.dll for me to work really nice work Interesting numbers...
- Sat Nov 10, 2012 12:56 am
- Forum: Project Announcements
- Topic: GPU Raytracing Demo 2: Cornell Box
- Replies: 7
- Views: 5944
Re: GPU Raytracing Demo 2: Cornell Box
triangles for raytracing are a really bad choice Sparse Voxel Octrees/KdTrees ++ waiting for the GI, sio2 I just wanted to make a simple demo of ray-triangle intersection for my own R&D. Saying "triangles for raytracing are a really bad choice" in this context is completely moot. Just...
- Fri Oct 12, 2012 3:24 pm
- Forum: Project Announcements
- Topic: GPU Raytracing Demo 2: Cornell Box
- Replies: 7
- Views: 5944
Re: GPU Raytracing Demo 2: Cornell Box
Well, yes, I know there's lots of things that *could* be done. This was just a "simple" demo getting the basics up-and-running. 8) Also this scene is based on the Cornell data. There is no front wall, so the main box has only five sides and is not a closed convex hull - any ray-box interse...
- Thu Oct 11, 2012 4:58 pm
- Forum: Project Announcements
- Topic: GPU Raytracing Demo 2: Cornell Box
- Replies: 7
- Views: 5944
Re: GPU Raytracing Demo 2: Cornell Box
Don't forget that each of the three "boxes" have only 5 sides each. Plus the large one is "inside-out". Ray-box intersections would have to account for that.
- Tue Oct 09, 2012 10:04 am
- Forum: Project Announcements
- Topic: Finally, a DirectX 10 video driver for Irrlicht
- Replies: 750
- Views: 246530
Re: Finally, a DirectX 10 video driver for Irrlicht
Odd limitation i just found out the use of the "#include" directive is not working because we have to write our own include handeler but mine is failing to work properly if any one has experience with the thing and could explain me why it's failing that would be apeciated <CODE SNIPPED> I...
- Fri Oct 05, 2012 5:55 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2012 [Winner announced!]
- Replies: 27
- Views: 22791
Re: Screenshot of the Month October 2012 [Submit now]
GPU Raytracing Demo2: Cornell Box
Demo is here in this post:
http://irrlicht.sourceforge.net/forum/v ... p?p=272930
Demo is here in this post:
http://irrlicht.sourceforge.net/forum/v ... p?p=272930
- Fri Oct 05, 2012 5:48 pm
- Forum: Project Announcements
- Topic: GPU Raytracing Demo 2: Cornell Box
- Replies: 7
- Views: 5944
GPU Raytracing Demo 2: Cornell Box
Another ray tracing demo, this time the scene is made up of quads (triangles) and is based on the Cornell Box. Should run on DX10 hardware (fingers crossed) as well as DX11 hardware. FXAA anti-aliasing really works well in this app. Demo zip here (727kb) http://sio2.g0dsoft.com/demos/gpuraytrace2.zi...
- Tue Oct 02, 2012 7:52 pm
- Forum: Project Announcements
- Topic: GPU Raytracing + FXAA Demo
- Replies: 15
- Views: 7534
Re: GPU Raytracing + FXAA Demo
As I promised, I checked the app on our rendering machine at work: Irrlicht Engine version 1.7.1 Microsoft Windows 7 Professional S (Build 7601) Using renderer: Direct3D 11.0 SiO2 Using Hardware device, feature level 11.0 NVIDIA GeForce GTX 660 Ti, Revision 161 Shader Model 5 supported CPU: 12 Proc...
- Sun Sep 23, 2012 8:52 pm
- Forum: Project Announcements
- Topic: GPU Raytracing + FXAA Demo
- Replies: 15
- Views: 7534
Re: GPU Raytracing + FXAA Demo
I've tried to run it on my machine, but I am getting window with message "ERROR: Missing driver/hardware support". Log from console: --- Irrlicht Engine version 1.7.1 Microsoft Windows 7 Professional S (Build 7601) Using renderer: Direct3D 11.0 SiO2 Using Hardware device, feature level 10...
- Sun Sep 23, 2012 9:51 am
- Forum: Project Announcements
- Topic: GPU Raytracing + FXAA Demo
- Replies: 15
- Views: 7534
Re: GPU Raytracing + FXAA Demo
I'm really impressed! Got over 300+ FPS on my system! (NVidia GT460) Thanks Christian. Performance numbers are interesting. I had a look on nvidia's site just to see the spec's of the card but I couldn't seem to find "GT460" - did you mean GTX460? BTW If anyone else has any performance nu...
- Fri Sep 21, 2012 12:30 pm
- Forum: Project Announcements
- Topic: GPU Raytracing + FXAA Demo
- Replies: 15
- Views: 7534
GPU Raytracing + FXAA Demo
Update 23-Sep-2012: Added support for DirectX 10 hardware running through DirectX11. Another ray tracing demo, though this more of a way of testing my modifications to the DX11 version of Irrlicht that I'm working on than anything completely new. Runs much smoother than my previous Irrlicht raytraci...
- Fri Sep 21, 2012 10:18 am
- Forum: Competition Time!
- Topic: Screenshot of the Month September 2012 [Winner announced!]
- Replies: 17
- Views: 16389
Re: Screenshot of the Month September 2012 [Submit now]
Yeah, sorry. I was merely being sarcastic that, for my time zone, the post was after the deadline.CuteAlien wrote:It's all about time-zones
- Fri Sep 21, 2012 8:34 am
- Forum: Competition Time!
- Topic: Screenshot of the Month September 2012 [Winner announced!]
- Replies: 17
- Views: 16389
Re: Screenshot of the Month September 2012 [Submit now]
"...and just before the time limit"
The post says "Posted: Fri Sep 21, 2012 12:45 am". Strange!
The post says "Posted: Fri Sep 21, 2012 12:45 am". Strange!