Thanks Bitplane, I started programming back in the days of QBASIC and am a bit confused by some of the modern coding and syntax, especially for C++.
When you say
device->getFileSystem()->getWorkingDirectory()
how do I go about getting the getWorkingDirectory() as output somewhere?
As the topic ...
Search found 6 matches
- Sun Mar 18, 2007 1:04 am
- Forum: Beginners Help
- Topic: very basic help needed
- Replies: 3
- Views: 299
- Sat Mar 17, 2007 11:41 am
- Forum: Beginners Help
- Topic: very basic help needed
- Replies: 3
- Views: 299
very basic help needed
OK, it's night here, so the rest of the world is awake. (I'm in Australia). I have a very basic problem with IRRLICHT and IRR files.
Using IRREDIT is great and being able to oad an entire IRR file into the engine is wonderful, BUT........
Every time I create a node with IRREDIT and save it as an ...
Using IRREDIT is great and being able to oad an entire IRR file into the engine is wonderful, BUT........
Every time I create a node with IRREDIT and save it as an ...
- Fri Feb 23, 2007 10:05 am
- Forum: Beginners Help
- Topic: probably a lame question, but...
- Replies: 8
- Views: 528
- Fri Feb 23, 2007 9:19 am
- Forum: Beginners Help
- Topic: probably a lame question, but...
- Replies: 8
- Views: 528
- Thu Feb 22, 2007 11:48 am
- Forum: Beginners Help
- Topic: probably a lame question, but...
- Replies: 8
- Views: 528
- Thu Feb 22, 2007 9:27 am
- Forum: Beginners Help
- Topic: probably a lame question, but...
- Replies: 8
- Views: 528
probably a lame question, but...
OK I'll admit I'm new to this IRRLICHT thing. But it sure does look good to me. I've been struggling through the tutorials and I'm just plain stuck :(
I would like to use an IRR file (as in loading IRR files tutorial), but when I use any texture other than the #default_font, it won't load ...
I would like to use an IRR file (as in loading IRR files tutorial), but when I use any texture other than the #default_font, it won't load ...