you can get a list if the supported video modes by calling.
video::IVideoModeList* getVideoModeList() on the device.
Search found 9 matches
- Sat Mar 24, 2007 11:58 pm
- Forum: Beginners Help
- Topic: How to know wich screen resolution
- Replies: 1
- Views: 237
- Thu Mar 22, 2007 6:27 pm
- Forum: Beginners Help
- Topic: resizing a 2D Image
- Replies: 1
- Views: 275
- Thu Mar 22, 2007 5:17 am
- Forum: Bug reports
- Topic: Possible Font bug ???
- Replies: 8
- Views: 1567
I've made a patch that uses the image paths in the XML relative to the XML file itself.
http://sourceforge.net/tracker/index.ph ... tid=540678
http://sourceforge.net/tracker/index.ph ... tid=540678
- Wed Mar 21, 2007 10:10 pm
- Forum: Beginners Help
- Topic: the holy matrix4
- Replies: 5
- Views: 387
a matrix is a mathematical structure that is used to apply various transformations to number sets, and is heavily used in 3d graphics.
you may want to read the wikipedia articles on them
http://en.wikipedia.org/wiki/Matrix_(mathematics)
you may want to read the wikipedia articles on them
http://en.wikipedia.org/wiki/Matrix_(mathematics)
- Tue Mar 20, 2007 6:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Spam report thread
- Replies: 37
- Views: 12208
- Mon Mar 19, 2007 8:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Spam report thread
- Replies: 37
- Views: 12208
- Sat Mar 17, 2007 12:07 am
- Forum: Beginners Help
- Topic: Example for new fonts?
- Replies: 1
- Views: 301
Example for new fonts?
Is there an example on using the new XML fonts in 1.3?
the new font tool says
"To load your font in Irrlicht, simply use env->addFont(\"Myfont.xml\")"
in it's help text, but as far as I can see, there is no method in the IGUIEnvironment with that name.
calling getFont, with the XML just returns ...
the new font tool says
"To load your font in Irrlicht, simply use env->addFont(\"Myfont.xml\")"
in it's help text, but as far as I can see, there is no method in the IGUIEnvironment with that name.
calling getFont, with the XML just returns ...
- Mon Mar 12, 2007 5:19 am
- Forum: Beginners Help
- Topic: Remove the Dos window
- Replies: 2
- Views: 286
- Sun Mar 11, 2007 9:40 pm
- Forum: Advanced Help
- Topic: Question on Dynamicly Generating Meshes
- Replies: 0
- Views: 478
Question on Dynamicly Generating Meshes
I'd like to ask this question about dynamically generating meshes, just to make sure I'm on the right track, before I get in too deep. I've searched the fourms and hit the tutorials, but I don't think any of them get into this.
I have the need of generating animated meshes from our own internal ...
I have the need of generating animated meshes from our own internal ...