Are you sure about that? I can't seem to find anything on ray casting in there..Dances wrote:The movement tutorial shows how to raycast.
Search found 28 matches
- Fri Jun 22, 2007 8:59 pm
- Forum: Beginners Help
- Topic: Hover craft like physics?
- Replies: 10
- Views: 1668
- Fri Jun 22, 2007 7:45 pm
- Forum: Beginners Help
- Topic: Hover craft like physics?
- Replies: 10
- Views: 1668
Ok...To do that I would need to use a Raycast, right? I've been searching the API for ages looking for a raycast, but can't seem to find it. If someone could post the syntax or a link to the docs for it I would be very grateful.
Btw, I know newton has it's own raycast, but it doesn't seem to work ...
Btw, I know newton has it's own raycast, but it doesn't seem to work ...
- Fri Jun 22, 2007 1:56 pm
- Forum: Beginners Help
- Topic: Hover craft like physics?
- Replies: 10
- Views: 1668
- Fri Jun 22, 2007 1:56 am
- Forum: Beginners Help
- Topic: Hover craft like physics?
- Replies: 10
- Views: 1668
Hover craft like physics?
Does any one have any good links or resources on how to set up hover craft like physics? I don't need it to go too in depth or deep into formulaes as I'll be using Newton physics. Or if anyone knows a good way to do hover physics themselves that would be great...I'm not asking for code, just the ...
- Sat Feb 17, 2007 9:22 pm
- Forum: Beginners Help
- Topic: Get mesh size...
- Replies: 1
- Views: 214
Get mesh size...
Does anyone know of a way to get mesh size?
I've searched and found this thread, http://irrlicht.sourceforge.net/phpBB2/ ... =mesh+size
I tried the code there, but it doesn't seem to work...
I ask because I need to set up a physics body about the same size of a mesh.
I've searched and found this thread, http://irrlicht.sourceforge.net/phpBB2/ ... =mesh+size
I tried the code there, but it doesn't seem to work...
I ask because I need to set up a physics body about the same size of a mesh.
- Tue Feb 06, 2007 5:17 pm
- Forum: Beginners Help
- Topic: Crash on setTextureCreationFlag
- Replies: 6
- Views: 436
- Mon Feb 05, 2007 10:06 pm
- Forum: Beginners Help
- Topic: Crash on setTextureCreationFlag
- Replies: 6
- Views: 436
- Mon Feb 05, 2007 9:59 pm
- Forum: Beginners Help
- Topic: Crash on setTextureCreationFlag
- Replies: 6
- Views: 436
- Mon Feb 05, 2007 9:48 pm
- Forum: Beginners Help
- Topic: Crash on setTextureCreationFlag
- Replies: 6
- Views: 436
- Mon Feb 05, 2007 4:50 pm
- Forum: Beginners Help
- Topic: Crash on setTextureCreationFlag
- Replies: 6
- Views: 436
Crash on setTextureCreationFlag
Yea...I searched around and couldn't find anything but this thread here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=6927
Seems I'm having the same problem execpt i've narrowed it down a bit by using the debugging feature of codeblocks.
I get a segmentation fault on this line of code ...
Seems I'm having the same problem execpt i've narrowed it down a bit by using the debugging feature of codeblocks.
I get a segmentation fault on this line of code ...
- Sat Feb 03, 2007 4:04 pm
- Forum: Beginners Help
- Topic: Class member overloading..?
- Replies: 2
- Views: 283
Class member overloading..?
Hi..I'm wondering if you can do something like this:
class a
{
public:
ISceneNode* Node;
}
class b : public a
{
public:
ICameraSceneNode* Node;
}
I have code like that to similar effect in my project, and it compiles fine, but whenever a function is called that addressed the ...
class a
{
public:
ISceneNode* Node;
}
class b : public a
{
public:
ICameraSceneNode* Node;
}
I have code like that to similar effect in my project, and it compiles fine, but whenever a function is called that addressed the ...
- Mon Jan 08, 2007 10:37 pm
- Forum: Beginners Help
- Topic: Converting strings..
- Replies: 2
- Views: 363
Converting strings..
Am I missing something or is there a way to convert strings between say stringc/w and c8?
Also is there a way to directly assign a string to a c8? like so:
c8 string1;
string1="gkldhkgj";
Also is there a way to directly assign a string to a c8? like so:
c8 string1;
string1="gkldhkgj";
- Thu Dec 14, 2006 8:22 pm
- Forum: Beginners Help
- Topic: Compiling help...
- Replies: 2
- Views: 278
Compiling help...
[quote]just include the IPhysics source directly into your project and build from source. That disposes of the need for any linking[quote]
I'm pretty new at C++, and i have no idea how to go about this. I'm using Dev C++...can anyone point me in the right direction?
I'm pretty new at C++, and i have no idea how to go about this. I'm using Dev C++...can anyone point me in the right direction?
- Thu Dec 14, 2006 8:12 pm
- Forum: Beginners Help
- Topic: Help with IPhysics
- Replies: 12
- Views: 1279
- Thu Dec 14, 2006 6:55 pm
- Forum: Beginners Help
- Topic: Help with IPhysics
- Replies: 12
- Views: 1279