Are you sure about that? I can't seem to find anything on ray casting in there..Dances wrote:The movement tutorial shows how to raycast.
Search found 28 matches
- Fri Jun 22, 2007 8:59 pm
- Forum: Beginners Help
- Topic: Hover craft like physics?
- Replies: 10
- Views: 1332
- Fri Jun 22, 2007 7:45 pm
- Forum: Beginners Help
- Topic: Hover craft like physics?
- Replies: 10
- Views: 1332
Ok...To do that I would need to use a Raycast, right? I've been searching the API for ages looking for a raycast, but can't seem to find it. If someone could post the syntax or a link to the docs for it I would be very grateful. Btw, I know newton has it's own raycast, but it doesn't seem to work wi...
- Fri Jun 22, 2007 1:56 pm
- Forum: Beginners Help
- Topic: Hover craft like physics?
- Replies: 10
- Views: 1332
- Fri Jun 22, 2007 1:56 am
- Forum: Beginners Help
- Topic: Hover craft like physics?
- Replies: 10
- Views: 1332
Hover craft like physics?
Does any one have any good links or resources on how to set up hover craft like physics? I don't need it to go too in depth or deep into formulaes as I'll be using Newton physics. Or if anyone knows a good way to do hover physics themselves that would be great...I'm not asking for code, just the the...
- Sat Feb 17, 2007 9:22 pm
- Forum: Beginners Help
- Topic: Get mesh size...
- Replies: 1
- Views: 129
Get mesh size...
Does anyone know of a way to get mesh size?
I've searched and found this thread, http://irrlicht.sourceforge.net/phpBB2/ ... =mesh+size
I tried the code there, but it doesn't seem to work...
I ask because I need to set up a physics body about the same size of a mesh.
I've searched and found this thread, http://irrlicht.sourceforge.net/phpBB2/ ... =mesh+size
I tried the code there, but it doesn't seem to work...
I ask because I need to set up a physics body about the same size of a mesh.
- Tue Feb 06, 2007 5:17 pm
- Forum: Beginners Help
- Topic: Crash on setTextureCreationFlag
- Replies: 6
- Views: 222
Revelation. Don't know why it didn't come up before, but now when i try to compile a new project, i get this: Warning: The library version of the Irrlicht Engine (1.1) does not match the version the application was compiled with (1.2). This may cause problems. Yet I'm using the .a that came with the...
- Mon Feb 05, 2007 10:06 pm
- Forum: Beginners Help
- Topic: Crash on setTextureCreationFlag
- Replies: 6
- Views: 222
- Mon Feb 05, 2007 9:59 pm
- Forum: Beginners Help
- Topic: Crash on setTextureCreationFlag
- Replies: 6
- Views: 222
- Mon Feb 05, 2007 9:48 pm
- Forum: Beginners Help
- Topic: Crash on setTextureCreationFlag
- Replies: 6
- Views: 222
- Mon Feb 05, 2007 4:50 pm
- Forum: Beginners Help
- Topic: Crash on setTextureCreationFlag
- Replies: 6
- Views: 222
Crash on setTextureCreationFlag
Yea...I searched around and couldn't find anything but this thread here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=6927 Seems I'm having the same problem execpt i've narrowed it down a bit by using the debugging feature of codeblocks. I get a segmentation fault on this line of code: dri...
- Sat Feb 03, 2007 4:04 pm
- Forum: Beginners Help
- Topic: Class member overloading..?
- Replies: 2
- Views: 172
Class member overloading..?
Hi..I'm wondering if you can do something like this: class a { public: ISceneNode* Node; } class b : public a { public: ICameraSceneNode* Node; } I have code like that to similar effect in my project, and it compiles fine, but whenever a function is called that addressed the ICameraSceneNode Node, t...
- Mon Jan 08, 2007 10:37 pm
- Forum: Beginners Help
- Topic: Converting strings..
- Replies: 2
- Views: 231
Converting strings..
Am I missing something or is there a way to convert strings between say stringc/w and c8?
Also is there a way to directly assign a string to a c8? like so:
c8 string1;
string1="gkldhkgj";
Also is there a way to directly assign a string to a c8? like so:
c8 string1;
string1="gkldhkgj";
- Thu Dec 14, 2006 8:22 pm
- Forum: Beginners Help
- Topic: Compiling help...
- Replies: 2
- Views: 180
Compiling help...
[quote]just include the IPhysics source directly into your project and build from source. That disposes of the need for any linking[quote]
I'm pretty new at C++, and i have no idea how to go about this. I'm using Dev C++...can anyone point me in the right direction?
I'm pretty new at C++, and i have no idea how to go about this. I'm using Dev C++...can anyone point me in the right direction?
- Thu Dec 14, 2006 8:12 pm
- Forum: Beginners Help
- Topic: Help with IPhysics
- Replies: 12
- Views: 742
- Thu Dec 14, 2006 6:55 pm
- Forum: Beginners Help
- Topic: Help with IPhysics
- Replies: 12
- Views: 742