Search found 49 matches

by Flatline
Mon Jan 10, 2005 3:23 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to get Direct X 8 in Dev-CPP
Replies: 51
Views: 34931

Do you want someone to write your game for you as well? If you can't compile the library you're probably going to struggle with an actual game.
by Flatline
Thu Nov 04, 2004 9:49 am
Forum: Beginners Help
Topic: Is there a port for xbox of irrlicht?
Replies: 11
Views: 1624

Actually look around the site. Niko has certainly aided XBox coders in creating Irrlicht applications on their platform. It's not an actual port though, but given that the XBox is a PC in a fancy box, I doubt it matters that much. Although obviously the graphics driver you'll be using will be Direct...
by Flatline
Thu Nov 04, 2004 8:08 am
Forum: Open Discussion and Dev Announcements
Topic: IrrLicht in Pascal
Replies: 3
Views: 871

AFAIK, the I terminology in Delphi actually has nothing to do with ActiveX. It simply denotes an Interface class. I'm sure it's used for ActiveX components so maybe this is where the problem lies. Again, as far as I know, no-one has any plans to port Irrlicht to Delphi. One possible method would be ...
by Flatline
Thu Nov 04, 2004 7:56 am
Forum: Beginners Help
Topic: ahh dev cpp
Replies: 1
Views: 301

There's one linked to on the front page of the Irrlicht site. Should be enough to get you going.
by Flatline
Wed Nov 03, 2004 11:05 am
Forum: Open Discussion and Dev Announcements
Topic: Compile .map to .bsp
Replies: 2
Views: 661

How are you creating your .map files? It's been found that Q3BSP has trouble compiling .map files generated in Worldcraft/Hammer. Simply loading it and saving it in QuArK can solve this problem.
by Flatline
Wed Nov 03, 2004 8:12 am
Forum: Project Announcements
Topic: The overambitious, doomed project - (screenshots on page2)
Replies: 25
Views: 8612

MO, if you want a popular game you need a lot of fights. For most players it is more interesting slaying monsters than milking cows (if you are a farmer ). I know, it is an extreme example but when you play a game you want to escape from routine and fighting against imaginary enemys it's something ...
by Flatline
Tue Nov 02, 2004 8:12 am
Forum: Beginners Help
Topic: 3rd person camera?
Replies: 4
Views: 702

There are about a dozen threads on this topic on the forum, if only people would look.
by Flatline
Mon Nov 01, 2004 8:00 pm
Forum: Beginners Help
Topic: Basic RTS Camera / Problem
Replies: 8
Views: 1238

Well, given that A6 is a GAME engine and Irrlicht is a GRAPHIC engine, I would hardly expect Irrlicht to be able to compete. I wish people would remember what they should expect from Irrlicht.
by Flatline
Mon Nov 01, 2004 8:16 am
Forum: Open Discussion and Dev Announcements
Topic: when to get the full bsp tree support
Replies: 3
Views: 545

You could always try adding it yourself. Niko has a HELL of a lot of things to work on all at once to please anyone. Also, he seems pretty busy with his studying so either wait patiently or attempt to do it yourself. As you say, it shouldn't be difficult ;)
by Flatline
Mon Nov 01, 2004 8:05 am
Forum: Beginners Help
Topic: is this game engine able to apply cell shading
Replies: 6
Views: 680

Are you going to help people or just insult them, Midnight?
by Flatline
Fri Oct 29, 2004 4:29 pm
Forum: Off-topic
Topic: hi
Replies: 1
Views: 549

Ignoring the fack that you should have put this in the introduction thread, I'm impressed. For a 13 year old Egyptian you speak better English than a lot of 13 year old English/American kids do.
Oh, and hi by the way :)
by Flatline
Thu Oct 28, 2004 7:55 am
Forum: Project Announcements
Topic: Bindenlicht - Java binding for Irrlicht
Replies: 36
Views: 8785

Um, Tyn, Niko already explained that Irrlicht is German for 'fairy light'. And doesn't really refer to the speed of anything. He just liked the word.
by Flatline
Thu Oct 28, 2004 7:51 am
Forum: Bug reports
Topic: X File material referencing support fix
Replies: 4
Views: 1051

As I explained in the thread you created, you need to actually recompile the DLL in order to update the bug fixes.
by Flatline
Thu Oct 28, 2004 7:46 am
Forum: Beginners Help
Topic: Source file change
Replies: 3
Views: 420

Um, to fix a source bug, you'd have to unzip the source (why isn't it already) and recompile it. Simply saving the file won't do anything at all.
by Flatline
Tue Oct 26, 2004 7:14 am
Forum: Beginners Help
Topic: How to display triangle number ???
Replies: 1
Views: 288

Um, why don't you check out the source code of the examples that do what you want. Or just read the tutorials.