Search found 422 matches
- Mon Aug 18, 2008 8:24 pm
- Forum: Open Discussion and Dev Announcements
- Topic: My sentiments after having used several 3D frameworks
- Replies: 15
- Views: 3945
Saturn, I was going to reply to your post because you started it in what appeared a reasonable way but it didn't take many lines before you started generalising and fantasising. I don't doubt you've got a proud coder's fat ass in reality so it is fitting that you're a great fat arsehole in virtuali...
- Thu Aug 14, 2008 8:32 pm
- Forum: Open Discussion and Dev Announcements
- Topic: My sentiments after having used several 3D frameworks
- Replies: 15
- Views: 3945
Re: My sentiments after having used several 3D frameworks
Hey, another opportunity to play my favorite role: The devil's advocate! :D Ogre's community is unfriendly and unresponsive? I went through your posts. Looks rather responsive to me. Nullsquare is not the ogre community and he is here too, his username is agi_shi and he has the same uppity demeanor ...
- Fri Jul 11, 2008 7:19 pm
- Forum: Off-topic
- Topic: I'm so bored I'm going to suicide
- Replies: 25
- Views: 3396
- Wed Jul 09, 2008 11:54 am
- Forum: Beginners Help
- Topic: Instancing
- Replies: 27
- Views: 2493
- Fri Jul 04, 2008 9:30 am
- Forum: Beginners Help
- Topic: Instancing
- Replies: 27
- Views: 2493
having 10 highpoly models in the same frame would draw much fps. Out of interest, what makes you think that rendering the same mesh 10 times would be faster than rendering 10 unique instances of that mesh? You're throwing the same number of polygons at the GPU either way. Mostly because of less CPU...
- Wed Jun 25, 2008 7:30 pm
- Forum: Jirr
- Topic: ClassNotFoundException
- Replies: 2
- Views: 7777
I don't know jirr, but I know enough Java. The error message says it all: You don't have the irrlicht_wrap.dll in your path. Either change the environment variable PATH so that it contains the directory the dll is in (you have to reopen the command window afterwards) Alternatively you can set java.r...
- Tue Jun 03, 2008 3:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Engine Classes, and seperation
- Replies: 24
- Views: 3843
- Mon Jun 02, 2008 7:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Engine Classes, and seperation
- Replies: 24
- Views: 3843
We could conceivably leave the existing API in place, but mark it as deprecated, with the usual result that everybody would ignore that and keep using it right up to the point where it's removed, then bitch and moan just as loud as they would have done had it been removed in the first place. It's a...
- Wed May 28, 2008 10:53 pm
- Forum: Advanced Help
- Topic: How to define a new material type in Irrlicht source?
- Replies: 5
- Views: 1043
No it is not breaking at pManager->getSceneManager()->drawAll(); unless either pManager or pManager->getSceneManager() are not pointers to valid instances of their respective classes. If you can rule this out, then you have to tell use where inside drawAll the program is crashing. What is the comple...
- Wed May 28, 2008 10:25 pm
- Forum: Off-topic
- Topic: Java style classes in C++
- Replies: 8
- Views: 3329
I'd say use a proper IDE instead. I am just as annoyed with header/source separation but it is not too bad really. The most obvious problem I see here is, that if you change anything in your code, everything is recompiled. You can't use precompiled headers (other than for headers outside of your pro...
- Wed May 21, 2008 6:11 am
- Forum: Advanced Help
- Topic: Reading text file
- Replies: 2
- Views: 1409
- Tue May 20, 2008 8:59 pm
- Forum: Beginners Help
- Topic: My DirectX 9.0 SDK does not have 'd3dx8core.h'
- Replies: 2
- Views: 790
Hail to the search function!
http://irrlicht.sourceforge.net/phpBB2/ ... 299#147299
http://irrlicht.sourceforge.net/phpBB2/ ... 299#147299
- Wed May 07, 2008 12:04 pm
- Forum: Beginners Help
- Topic: Not console application. Is possilbe?
- Replies: 15
- Views: 9860
- Tue Apr 29, 2008 10:45 pm
- Forum: Beginners Help
- Topic: Sort Array
- Replies: 17
- Views: 1453
I guess the point is that you already have an almost sorted list(array) and want to resort it. This is actually rather common in computer graphics as there usually is some kind of frame-to-frame coherence. In the case of almost sorted lists insertion sort is quite good. Same goes for bubblesort and ...
- Mon Apr 28, 2008 9:39 pm
- Forum: Beginners Help
- Topic: Sort Array
- Replies: 17
- Views: 1453
Why should sorting a list be any faster than sorting an array? If anything it is the other way around. You don't need to reallocate on sorting, as the number of elements doesn't change. Arras, why do you believe there is any reallocation required? You shouldn't be inserting elements during sorting u...