Search found 422 matches

by Saturn
Mon Aug 18, 2008 8:24 pm
Forum: Open Discussion and Dev Announcements
Topic: My sentiments after having used several 3D frameworks
Replies: 15
Views: 3531

Saturn, I was going to reply to your post because you started it in what appeared a reasonable way but it didn't take many lines before you started generalising and fantasising. I don't doubt you've got a proud coder's fat ass in reality so it is fitting that you're a great fat arsehole in virtuali...
by Saturn
Thu Aug 14, 2008 8:32 pm
Forum: Open Discussion and Dev Announcements
Topic: My sentiments after having used several 3D frameworks
Replies: 15
Views: 3531

Re: My sentiments after having used several 3D frameworks

Hey, another opportunity to play my favorite role: The devil's advocate! :D Ogre's community is unfriendly and unresponsive? I went through your posts. Looks rather responsive to me. Nullsquare is not the ogre community and he is here too, his username is agi_shi and he has the same uppity demeanor ...
by Saturn
Fri Jul 11, 2008 7:19 pm
Forum: Off-topic
Topic: I'm so bored I'm going to suicide
Replies: 25
Views: 3114

JP wrote:God knows why you'd even want to join the army, but if that's your thing then enjoy it ;)
In Israel you don't have much of a choice. ;)
by Saturn
Wed Jul 09, 2008 11:54 am
Forum: Beginners Help
Topic: Instancing
Replies: 27
Views: 2212

"I know Ogre has an instacing demo and Ogre like Irrlicht uses scene nodes and a scenemanager." This is what he was talking about. Definitely GPU assisted instancing. http://www.ogre3d.org/phpBB2/viewtopic.php?t=20193 Pah! They're not even animated! 8) The actual crowd demo is animated.
by Saturn
Fri Jul 04, 2008 9:30 am
Forum: Beginners Help
Topic: Instancing
Replies: 27
Views: 2212

having 10 highpoly models in the same frame would draw much fps. Out of interest, what makes you think that rendering the same mesh 10 times would be faster than rendering 10 unique instances of that mesh? You're throwing the same number of polygons at the GPU either way. Mostly because of less CPU...
by Saturn
Wed Jun 25, 2008 7:30 pm
Forum: Jirr
Topic: ClassNotFoundException
Replies: 2
Views: 6489

I don't know jirr, but I know enough Java. The error message says it all: You don't have the irrlicht_wrap.dll in your path. Either change the environment variable PATH so that it contains the directory the dll is in (you have to reopen the command window afterwards) Alternatively you can set java.r...
by Saturn
Tue Jun 03, 2008 3:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Engine Classes, and seperation
Replies: 24
Views: 3341

And where do you put this new functionality if concerns aren't properly separated?
This is no end in itself, but a basic requisite for adding new functionality. Again, see the device example by hybrid.
by Saturn
Mon Jun 02, 2008 7:07 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Engine Classes, and seperation
Replies: 24
Views: 3341

We could conceivably leave the existing API in place, but mark it as deprecated, with the usual result that everybody would ignore that and keep using it right up to the point where it's removed, then bitch and moan just as loud as they would have done had it been removed in the first place. It's a...
by Saturn
Wed May 28, 2008 10:53 pm
Forum: Advanced Help
Topic: How to define a new material type in Irrlicht source?
Replies: 5
Views: 977

No it is not breaking at pManager->getSceneManager()->drawAll(); unless either pManager or pManager->getSceneManager() are not pointers to valid instances of their respective classes. If you can rule this out, then you have to tell use where inside drawAll the program is crashing. What is the comple...
by Saturn
Wed May 28, 2008 10:25 pm
Forum: Off-topic
Topic: Java style classes in C++
Replies: 8
Views: 3165

I'd say use a proper IDE instead. I am just as annoyed with header/source separation but it is not too bad really. The most obvious problem I see here is, that if you change anything in your code, everything is recompiled. You can't use precompiled headers (other than for headers outside of your pro...
by Saturn
Wed May 21, 2008 6:11 am
Forum: Advanced Help
Topic: Reading text file
Replies: 2
Views: 1341

A good "best practice" regarding the C++ standard lib is to never open the namespace std. Instead always fully qualify types and objects by explicitly using them like std::string, std::cout. Names in std are short and generic and will likely collide with other names from other libraries li...
by Saturn
Tue May 20, 2008 8:59 pm
Forum: Beginners Help
Topic: My DirectX 9.0 SDK does not have 'd3dx8core.h'
Replies: 2
Views: 714

by Saturn
Wed May 07, 2008 12:04 pm
Forum: Beginners Help
Topic: Not console application. Is possilbe?
Replies: 15
Views: 9474

Halifax wrote:or you can just do(on Windows):
...
It is not or, it is and. ;)
by Saturn
Tue Apr 29, 2008 10:45 pm
Forum: Beginners Help
Topic: Sort Array
Replies: 17
Views: 1122

I guess the point is that you already have an almost sorted list(array) and want to resort it. This is actually rather common in computer graphics as there usually is some kind of frame-to-frame coherence. In the case of almost sorted lists insertion sort is quite good. Same goes for bubblesort and ...
by Saturn
Mon Apr 28, 2008 9:39 pm
Forum: Beginners Help
Topic: Sort Array
Replies: 17
Views: 1122

Why should sorting a list be any faster than sorting an array? If anything it is the other way around. You don't need to reallocate on sorting, as the number of elements doesn't change. Arras, why do you believe there is any reallocation required? You shouldn't be inserting elements during sorting u...