Did anyone manage to actually receive mouse and keyboard events within the Irrlicht widget created like this?
The redefinition of some virtual methods of QWidget is the standard way to implement it, as in the code above. But it doesn't seem to be working. Namely,
virtual void keyPressEvent ...
Search found 38 matches
- Sun Apr 20, 2008 9:35 pm
- Forum: Beginners Help
- Topic: multiple openGL irrlichtDevice
- Replies: 42
- Views: 32111
- Sat Apr 19, 2008 6:57 am
- Forum: Bug reports
- Topic: [added]Embedded Window on X11
- Replies: 13
- Views: 2639
- Wed Aug 01, 2007 1:43 am
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 24851
- Sat Jul 28, 2007 4:01 am
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 24851
- Sat Jul 14, 2007 2:36 am
- Forum: Code Snippets
- Topic: Embedded Web browser on an Irrlicht poly - example with src
- Replies: 22
- Views: 24851
callump,
You may find interesting how LLMozLib was integrated within Ogre by another team:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=32384
Good inspiration for a similar Irrlicht integration!
You may find interesting how LLMozLib was integrated within Ogre by another team:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=32384
Good inspiration for a similar Irrlicht integration!
- Fri Mar 30, 2007 2:08 am
- Forum: Bug reports
- Topic: getSceneNodeFromScreenCoordinatesBB( ) problems in 1.3
- Replies: 4
- Views: 654
Vitek,
As I said in the post above, if I do
Then it works. But isn't this redundant? I mean, this completely invalidates the purpose of the bitmask on getSceneNodeFromScreenCoordinatesBB.
Before (with Irrlicht 1.2) it was working fine and now it isn't.
As I said in the post above, if I do
Code: Select all
if (selectedNode->getID() == 8) Before (with Irrlicht 1.2) it was working fine and now it isn't.
- Thu Mar 29, 2007 4:13 am
- Forum: Bug reports
- Topic: getSceneNodeFromScreenCoordinatesBB( ) problems in 1.3
- Replies: 4
- Views: 654
getSceneNodeFromScreenCoordinatesBB( ) problems in 1.3
I've been using Irrlicht for about one year and just updated from 1.2 to 1.3.
With irrlicht 1.2 I had a part of my code where a node should be picked.
Simplified version:
scene::ISceneNode* selectedNode = NULL;
scene::ISceneNode* nodeToPick = (assign correctly the node, which is displayed with ...
With irrlicht 1.2 I had a part of my code where a node should be picked.
Simplified version:
scene::ISceneNode* selectedNode = NULL;
scene::ISceneNode* nodeToPick = (assign correctly the node, which is displayed with ...
- Fri Feb 09, 2007 2:34 am
- Forum: Game Programming
- Topic: Clone element trough scripting
- Replies: 4
- Views: 1825
Vitek, please ignore my last post. I just had a look at http://irrlicht.sourceforge.net/docu/cl ... r.html#a64
Many thanks, problem (kind of) solved!
Many thanks, problem (kind of) solved!
- Fri Feb 09, 2007 2:24 am
- Forum: Game Programming
- Topic: Clone element trough scripting
- Replies: 4
- Views: 1825
- Thu Feb 08, 2007 8:46 pm
- Forum: Game Programming
- Topic: wrong mapping import from 3dsmax
- Replies: 12
- Views: 5369
- Thu Feb 08, 2007 1:26 am
- Forum: Game Programming
- Topic: Clone element trough scripting
- Replies: 4
- Views: 1825
Clone element trough scripting
I need to replicate a certain node many times (maybe hundreds) and place it on the scene in positions and rotations determined by a function.
It would be great to have a scripting function like
cloneNodeFromName("NodeName") for that effect.
Is there another way to do it at this moment?
It would be great to have a scripting function like
cloneNodeFromName("NodeName") for that effect.
Is there another way to do it at this moment?
- Tue Dec 05, 2006 7:58 pm
- Forum: Beginners Help
- Topic: Change device render size
- Replies: 2
- Views: 784
Vitek,
First let me sincerely thank you for always finding time to answer to rookies like me. People like you, hybrid, bitplane, acki, spintz and others are the reason why so many newbies keep using Irrlicht and sometimes actually develop interesting projects. Many thanks! And let's not forget Niko ...
First let me sincerely thank you for always finding time to answer to rookies like me. People like you, hybrid, bitplane, acki, spintz and others are the reason why so many newbies keep using Irrlicht and sometimes actually develop interesting projects. Many thanks! And let's not forget Niko ...
- Tue Dec 05, 2006 1:21 am
- Forum: Beginners Help
- Topic: Change device render size
- Replies: 2
- Views: 784
Change device render size
I have 3 viewports, two of which are much smaller than the third.
The device is much bigger than the small viewports, but whenever I render them what's actually displayed is a resize of the full version render. This kills my performance and affects the placement of GUI elements!
Is there a way to ...
The device is much bigger than the small viewports, but whenever I render them what's actually displayed is a resize of the full version render. This kills my performance and affects the placement of GUI elements!
Is there a way to ...
- Sat Dec 02, 2006 5:04 am
- Forum: Beginners Help
- Topic: Render to viewport
- Replies: 1
- Views: 384
Render to viewport
I have three cameras each one associated to one viewport in my application. I need to update one of them on every cycle and the other two only once in a while. How to do it? There's only one scene manager in the device.
At this moment I can only update all the viewports at once, which kills my ...
At this moment I can only update all the viewports at once, which kills my ...
- Sat Dec 02, 2006 4:57 am
- Forum: Beginners Help
- Topic: setProjectionMatrix problem in Irrlicht 1.2
- Replies: 6
- Views: 769