Search found 5 matches

by johnjones
Tue Oct 12, 2004 10:54 pm
Forum: Advanced Help
Topic: how to modify textures?
Replies: 4
Views: 801

If you wanted to make stairs like on lemmings, it would be much easier to be able to add them to a bitmap being used as a mask for collision detection than to make an array or linked list of steps that you have to go through all the time to check if the character is on the stairs or not, because ...
by johnjones
Tue Oct 12, 2004 10:35 pm
Forum: Advanced Help
Topic: Texture Lock very slow
Replies: 5
Views: 1679

How do you alter an image after you lock it?

I want to write a 2d game that uses simple actor-world collision detection by checking the color of pixels in a bitmap used as a level mask. I think I can just use IImage and getPixel (x, y) and check the color, certain colors for passable or unpassable ...
by johnjones
Sat Sep 11, 2004 12:40 am
Forum: Beginners Help
Topic: Programming crashing after loading texture!
Replies: 1
Views: 334

When you run an app from inside VisualC++ it runs from the same directory that the project is in even though the exe is actually stored in the /debug or /release folder. So, if you put the images in /debug and try to run inside VC++ they will not get loaded, and same problem if you run from /debug ...
by johnjones
Sat Sep 11, 2004 12:34 am
Forum: Beginners Help
Topic: Font size and Font color
Replies: 3
Views: 496

Thanks. That works for the font size, but what about color? Do I have to change the color in the bitmaps?
by johnjones
Sun Sep 05, 2004 1:13 am
Forum: Beginners Help
Topic: Font size and Font color
Replies: 3
Views: 496

Font size and Font color

How do you change font size and font color in guienv?