Search found 5 matches
- Tue Oct 12, 2004 10:54 pm
- Forum: Advanced Help
- Topic: how to modify textures?
- Replies: 4
- Views: 801
If you wanted to make stairs like on lemmings, it would be much easier to be able to add them to a bitmap being used as a mask for collision detection than to make an array or linked list of steps that you have to go through all the time to check if the character is on the stairs or not, because ...
- Tue Oct 12, 2004 10:35 pm
- Forum: Advanced Help
- Topic: Texture Lock very slow
- Replies: 5
- Views: 1679
How do you alter an image after you lock it?
I want to write a 2d game that uses simple actor-world collision detection by checking the color of pixels in a bitmap used as a level mask. I think I can just use IImage and getPixel (x, y) and check the color, certain colors for passable or unpassable ...
I want to write a 2d game that uses simple actor-world collision detection by checking the color of pixels in a bitmap used as a level mask. I think I can just use IImage and getPixel (x, y) and check the color, certain colors for passable or unpassable ...
- Sat Sep 11, 2004 12:40 am
- Forum: Beginners Help
- Topic: Programming crashing after loading texture!
- Replies: 1
- Views: 334
When you run an app from inside VisualC++ it runs from the same directory that the project is in even though the exe is actually stored in the /debug or /release folder. So, if you put the images in /debug and try to run inside VC++ they will not get loaded, and same problem if you run from /debug ...
- Sat Sep 11, 2004 12:34 am
- Forum: Beginners Help
- Topic: Font size and Font color
- Replies: 3
- Views: 496
- Sun Sep 05, 2004 1:13 am
- Forum: Beginners Help
- Topic: Font size and Font color
- Replies: 3
- Views: 496
Font size and Font color
How do you change font size and font color in guienv?