Search found 17 matches
- Sun Jul 03, 2011 5:44 pm
- Forum: Project Announcements
- Topic: Unika (Hopefully another Irrlicht project)
- Replies: 33
- Views: 12640
- Sat Sep 25, 2010 10:43 pm
- Forum: Project Announcements
- Topic: Star Empires!!
- Replies: 23
- Views: 8331
Supa!
looking very good. nice textures and models too. keep up the good work
- Tue Jul 15, 2008 10:11 pm
- Forum: Beginners Help
- Topic: How to create IMesh from MeshBuffer?
- Replies: 3
- Views: 395
You should be able to disassemble the animated mesh...
hello.
this sentence caught my attention:
"You should be able to disassemble the animated mesh pretty easily."
can u plz post some example code on how can this be achieved?
many thx in advance.
this sentence caught my attention:
"You should be able to disassemble the animated mesh pretty easily."
can u plz post some example code on how can this be achieved?
many thx in advance.
- Thu Mar 22, 2007 2:50 pm
- Forum: Beginners Help
- Topic: motion trail and irrwizard
- Replies: 1
- Views: 211
motion trail and irrwizard
hello
i check this post:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2179
im using irrwizard and i want to implement that.
how and where should i do it??
many thx in advance.
i check this post:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2179
im using irrwizard and i want to implement that.
how and where should i do it??
many thx in advance.
- Fri Mar 02, 2007 8:33 am
- Forum: Beginners Help
- Topic: HiScore Table question
- Replies: 6
- Views: 889
2nd question...plz help
well I was pretty close allready...it was so simple but thats what u gain for NOT having suficient knowledge...eheh...ok i followed the bitplane way slightly modified...since i want descending order... check what ive done, i will start with the function to retrive names from a file: void CGameHiScor...
- Wed Feb 28, 2007 8:33 am
- Forum: Beginners Help
- Topic: HiScore Table question
- Replies: 6
- Views: 889
thx to all
ok im anxious to try every way.
info and more info to fill my brain...
i love it
thx again.
info and more info to fill my brain...
i love it
thx again.
- Tue Feb 27, 2007 8:24 am
- Forum: Beginners Help
- Topic: HiScore Table question
- Replies: 6
- Views: 889
HiScore Table question
ok i was wondering if somebody can help???im sure its simple but after a few hours(2 days) i cant get it... ok imagine i have: struct hiscoretable { stringw name; int score; } hiscoretable hstable[6]; //for a 5 score table + 1 new ok i load the first 5 hiscoretable.score and corrensponding .names an...
- Tue Feb 06, 2007 8:12 am
- Forum: Project Announcements
- Topic: Monsterized - A cheesy monster clone
- Replies: 11
- Views: 1607
MONSTERIZED - preliminary version (playable)
Hi there finally here's a preliminary version (playable) of Monsterized. it still misses most of what i want to make but its playable.well it misses me finding where is the bug which makes the game crash when u try to play the second time...i know its a resource not cleared i need to analize it bett...
- Sat Jan 27, 2007 8:42 pm
- Forum: Project Announcements
- Topic: Monsterized - A cheesy monster clone
- Replies: 11
- Views: 1607
UPDATE
hey it has been some time since i was here. ok heres a screenie from the main window...I had to abandon all animated models and step forward using static models...its almost finished... http://br.pg.photos.yahoo.com/ph/m_tt_m/detail?.dir=/5e99scd&.dnm=9f4escd.jpg&.src=ph it has a menu/intro ...
- Fri Jan 19, 2007 8:32 am
- Forum: Beginners Help
- Topic: 3ds max FOV
- Replies: 7
- Views: 816
hmmm
hey thx for ur kuik replies...but i think my question uis simpler than that...i want to create the cam in MAX just for visualization...i dont want to export it...then i import 3ds file and CREATE camera in irrlicht using vteh values of position and FOV from max...this is how i do it but THE FOV valu...
- Thu Jan 18, 2007 4:22 pm
- Forum: Beginners Help
- Topic: 3ds max FOV
- Replies: 7
- Views: 816
3ds max FOV
hi
I was wondering if theres a relation between MAX camera FOV and and IRR camera FOV...if we set a scene in MAX and use a camera to strcture the scene then we make a camera in irrlicht using the position of the camera in Max but FOV values dont match equal
I was wondering if theres a relation between MAX camera FOV and and IRR camera FOV...if we set a scene in MAX and use a camera to strcture the scene then we make a camera in irrlicht using the position of the camera in Max but FOV values dont match equal
- Mon Nov 20, 2006 8:31 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100514
Player but Not FPSPlayer
hi there
hey Im using IRRWIZARD 1.1 for my project but I need a Player...not a FPS Player ...so what u think is the best aproach to do that??
can anybody paste some code here for a player class which would be derived from IGameEntity and that fits in irrwizard structture???
many thx in advance
hey Im using IRRWIZARD 1.1 for my project but I need a Player...not a FPS Player ...so what u think is the best aproach to do that??
can anybody paste some code here for a player class which would be derived from IGameEntity and that fits in irrwizard structture???
many thx in advance
- Wed Nov 15, 2006 8:01 pm
- Forum: Project Announcements
- Topic: mirrlicht - porting irrlicht to mobile platforms.
- Replies: 30
- Views: 3775
i myself was thinking about this today
of course i cant do such thing as i just started in c++ or even any other language but this is really intersting...back two years ago i got my Nokia3650 and i started downloading PDFs about programming on Symbian devices...i gave up but Irrlicht made me came back to start learning some C++ and now c...
- Wed Nov 15, 2006 7:55 pm
- Forum: Project Announcements
- Topic: Monsterized - A cheesy monster clone
- Replies: 11
- Views: 1607
- Sun Nov 12, 2006 6:09 pm
- Forum: Project Announcements
- Topic: Monsterized - A cheesy monster clone
- Replies: 11
- Views: 1607
HI
well im not starting...i stayed in the backstage for 8 months...so I DIDNT post useless thing...I think u should do like me...give ppl a chance before posting senseless POSTS..eheheh Since i dont have much time to be online now i start with the menu screen. http://br.pg.photos.yahoo.com/ph/m_tt_m/de...