Search found 17 matches

by elektrikal
Sat Sep 25, 2010 10:43 pm
Forum: Project Announcements
Topic: Star Empires!!
Replies: 23
Views: 8331

Supa!

looking very good. nice textures and models too. keep up the good work
by elektrikal
Tue Jul 15, 2008 10:11 pm
Forum: Beginners Help
Topic: How to create IMesh from MeshBuffer?
Replies: 3
Views: 395

You should be able to disassemble the animated mesh...

hello.
this sentence caught my attention:

"You should be able to disassemble the animated mesh pretty easily."

can u plz post some example code on how can this be achieved?

many thx in advance.
by elektrikal
Thu Mar 22, 2007 2:50 pm
Forum: Beginners Help
Topic: motion trail and irrwizard
Replies: 1
Views: 211

motion trail and irrwizard

hello

i check this post:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2179

im using irrwizard and i want to implement that.
how and where should i do it??


many thx in advance.
by elektrikal
Fri Mar 02, 2007 8:33 am
Forum: Beginners Help
Topic: HiScore Table question
Replies: 6
Views: 889

2nd question...plz help

well I was pretty close allready...it was so simple but thats what u gain for NOT having suficient knowledge...eheh...ok i followed the bitplane way slightly modified...since i want descending order... check what ive done, i will start with the function to retrive names from a file: void CGameHiScor...
by elektrikal
Wed Feb 28, 2007 8:33 am
Forum: Beginners Help
Topic: HiScore Table question
Replies: 6
Views: 889

thx to all

ok im anxious to try every way.
info and more info to fill my brain...
i love it
thx again.
by elektrikal
Tue Feb 27, 2007 8:24 am
Forum: Beginners Help
Topic: HiScore Table question
Replies: 6
Views: 889

HiScore Table question

ok i was wondering if somebody can help???im sure its simple but after a few hours(2 days) i cant get it... ok imagine i have: struct hiscoretable { stringw name; int score; } hiscoretable hstable[6]; //for a 5 score table + 1 new ok i load the first 5 hiscoretable.score and corrensponding .names an...
by elektrikal
Tue Feb 06, 2007 8:12 am
Forum: Project Announcements
Topic: Monsterized - A cheesy monster clone
Replies: 11
Views: 1607

MONSTERIZED - preliminary version (playable)

Hi there finally here's a preliminary version (playable) of Monsterized. it still misses most of what i want to make but its playable.well it misses me finding where is the bug which makes the game crash when u try to play the second time...i know its a resource not cleared i need to analize it bett...
by elektrikal
Sat Jan 27, 2007 8:42 pm
Forum: Project Announcements
Topic: Monsterized - A cheesy monster clone
Replies: 11
Views: 1607

UPDATE

hey it has been some time since i was here. ok heres a screenie from the main window...I had to abandon all animated models and step forward using static models...its almost finished... http://br.pg.photos.yahoo.com/ph/m_tt_m/detail?.dir=/5e99scd&.dnm=9f4escd.jpg&.src=ph it has a menu/intro ...
by elektrikal
Fri Jan 19, 2007 8:32 am
Forum: Beginners Help
Topic: 3ds max FOV
Replies: 7
Views: 816

hmmm

hey thx for ur kuik replies...but i think my question uis simpler than that...i want to create the cam in MAX just for visualization...i dont want to export it...then i import 3ds file and CREATE camera in irrlicht using vteh values of position and FOV from max...this is how i do it but THE FOV valu...
by elektrikal
Thu Jan 18, 2007 4:22 pm
Forum: Beginners Help
Topic: 3ds max FOV
Replies: 7
Views: 816

3ds max FOV

hi
I was wondering if theres a relation between MAX camera FOV and and IRR camera FOV...if we set a scene in MAX and use a camera to strcture the scene then we make a camera in irrlicht using the position of the camera in Max but FOV values dont match equal
by elektrikal
Mon Nov 20, 2006 8:31 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 100514

Player but Not FPSPlayer

hi there
hey Im using IRRWIZARD 1.1 for my project but I need a Player...not a FPS Player ...so what u think is the best aproach to do that??

can anybody paste some code here for a player class which would be derived from IGameEntity and that fits in irrwizard structture???

many thx in advance
by elektrikal
Wed Nov 15, 2006 8:01 pm
Forum: Project Announcements
Topic: mirrlicht - porting irrlicht to mobile platforms.
Replies: 30
Views: 3775

i myself was thinking about this today

of course i cant do such thing as i just started in c++ or even any other language but this is really intersting...back two years ago i got my Nokia3650 and i started downloading PDFs about programming on Symbian devices...i gave up but Irrlicht made me came back to start learning some C++ and now c...
by elektrikal
Sun Nov 12, 2006 6:09 pm
Forum: Project Announcements
Topic: Monsterized - A cheesy monster clone
Replies: 11
Views: 1607

HI

well im not starting...i stayed in the backstage for 8 months...so I DIDNT post useless thing...I think u should do like me...give ppl a chance before posting senseless POSTS..eheheh Since i dont have much time to be online now i start with the menu screen. http://br.pg.photos.yahoo.com/ph/m_tt_m/de...