Search found 14 matches

by swatter555
Wed Oct 11, 2006 3:58 am
Forum: Game Programming
Topic: irrKlang
Replies: 4
Views: 1906

Thanks Spintz, your the bomb.
by swatter555
Wed Oct 11, 2006 1:42 am
Forum: Game Programming
Topic: irrKlang
Replies: 4
Views: 1906

Won't I need the source files if I want to recompile? The source files are not included.
by swatter555
Tue Oct 10, 2006 10:11 pm
Forum: Game Programming
Topic: irrKlang
Replies: 4
Views: 1906

irrKlang

I wanted to give irrKlang a look and I noticed it was created in VC 7.0. When I attempt to compile it in VC 8.0 I get the following error: 1>c:\irrklang\include\ISound.h(63) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int This happens at virtual isFinished...
by swatter555
Mon Oct 09, 2006 7:11 pm
Forum: Advanced Help
Topic: Number of materials question
Replies: 2
Views: 394

Sorry about using imprecise langauge. I am adding three materials to an ITerrainSceneNode. I will list the code I use to extend IMaterialRenderer. The code works fine for two materials, but I cannot seem to get a third to work no matter what. namespace irr { namespace video { //CD3D_Materials class ...
by swatter555
Mon Oct 09, 2006 4:39 am
Forum: Advanced Help
Topic: Number of materials question
Replies: 2
Views: 394

Number of materials question

I have added a new material to the material renderer, and that part works fine. I am trying to use 3 materials on a terrain node, but that doesnt seem to work. I have looked over the smaterial code and it looks like it supports up to 4 materials. Am I misinterpreting it? Having added a new material,...
by swatter555
Wed Oct 04, 2006 3:38 am
Forum: Beginners Help
Topic: Extending IMaterialRenderer
Replies: 0
Views: 175

Extending IMaterialRenderer

I am attempting to blend three textures together on my TerrainScene node. I am wanting to accomplish something like this: // Landmasses eg::terrain->setMaterialFlag(video::EMF_LIGHTING, false); eg::terrain->setMaterialTexture(0,eg::gRes->terrain01); // Detail for landmasses eg::terrain->setMaterialT...
by swatter555
Mon Oct 02, 2006 9:19 pm
Forum: Beginners Help
Topic: Terrain material blending question
Replies: 4
Views: 325

Hybrid, Thanks for the assistance. I am so new to this engine that I am lost to a great degree, even when you say it would be a simple task to add more materials. I begin looking at the header files and such of scene node and SMaterials, but I need a little push. If you dont mind, I will show you wh...
by swatter555
Sun Oct 01, 2006 11:59 pm
Forum: Beginners Help
Topic: Terrain material blending question
Replies: 4
Views: 325

I have been searching the forums all day to get more info, and the only conclusion I can come up with is that Irrlicht wont support more than two textures on a terrain node. Is this correct?
by swatter555
Sun Oct 01, 2006 9:14 am
Forum: Beginners Help
Topic: Terrain material blending question
Replies: 4
Views: 325

Terrain material blending question

Starting out with the base Terrain Rendering example code: eg::terrain->setMaterialFlag(video::EMF_LIGHTING, false); eg::terrain->setMaterialTexture(0,eg::gRes->terrain01); eg::terrain->setMaterialTexture(1,eg::gRes->detail01); eg::terrain->setMaterialType(video::EMT_DETAIL_MAP); eg::terrain->scaleT...
by swatter555
Sat Sep 30, 2006 9:38 am
Forum: Beginners Help
Topic: Simple camera movement
Replies: 0
Views: 233

Simple camera movement

I am setting up what basically amounts to a 2d camera(forward,back,left,right) over a terrain mesh. It is working, but on the MoveRight and MoveLeft methods I am getting a twisting of the camera. The camera snaps back to the correct position after movement has stopped. void CTerrain::MoveCameraRight...
by swatter555
Thu Sep 28, 2006 8:17 am
Forum: Beginners Help
Topic: IGUIEnvironment questions
Replies: 2
Views: 225

You can extend the set of Irrlicht GUI elements by deriving more classes from IGUIElement. You can have several environments and draw them optionally or in sequence (might make less sense, though). You can change the visibility of elements using setVisible (pretty simple, eh?). And for the event re...
by swatter555
Thu Sep 28, 2006 7:03 am
Forum: Beginners Help
Topic: IGUIEnvironment questions
Replies: 2
Views: 225

IGUIEnvironment questions

Hello, I am new to the engine and this community. So far I think the engine is awesome and the people around here seem very helpful. To my question: I am trying to transfer a game editor I created using directX over to Irrlicht. The editor has tons of different gui elements that I need to implement ...
by swatter555
Wed Sep 27, 2006 2:02 am
Forum: Beginners Help
Topic: Quick question on locating DLL
Replies: 2
Views: 186

Thanks, that was the trick.
by swatter555
Wed Sep 27, 2006 1:41 am
Forum: Beginners Help
Topic: Quick question on locating DLL
Replies: 2
Views: 186

Quick question on locating DLL

I am using Visual Studio 2003 to start a new project with the Irrlicht engine. I believe I followed the instructions explicitly, but I am getting an error when I start the application. The application compiles fine, but when it starts a message box pops up and tells me it cant find the Irrlicht DLL....