Search found 105 matches

by Magnet
Thu Feb 15, 2007 3:03 pm
Forum: Advanced Help
Topic: How to create Game Loading Progress?
Replies: 9
Views: 1326

How to create Game Loading Progress?

I need to create loading progress. I am select next way: create new theard for updating window: DWORD WINAPI UpdateSplash(LPVOID data) { ILoadSplash* splash = (ILoadSplash*)data; while(GetDevice()->run() && splash->Enable) { GetVideoDriver()->beginScene(true, true, SColor(255,200,200,230)); ...
by Magnet
Mon Jan 22, 2007 7:10 pm
Forum: Bug reports
Topic: Bug MS3D With Bone Animation
Replies: 7
Views: 370

It is bug or no?
by Magnet
Sat Jan 20, 2007 3:42 pm
Forum: Bug reports
Topic: Why lines blinks in Irrlicht 1.2?
Replies: 1
Views: 325

In my scene I have: 1. Water with sphere map 2. Model for enviroment (with transparency) 3. One Light 4. Some small models Line is blinks in Irrlicht 1.2! Accidentally I am find decision what avoid problem: I am add to scene big plane WITHOUT reflection, and move it below all scene :-). But i am not...
by Magnet
Sat Jan 20, 2007 1:59 pm
Forum: Bug reports
Topic: Bug MS3D With Bone Animation
Replies: 7
Views: 370

Bug MS3D With Bone Animation

I have model: http://www.webpolit.com/irr/fish2.rar

This model loaded in IrrLight incorrect!! :
Image

But in Milkshape loaded corect:
Image

This model has bones, animation.

P.S. Pay no regard to texture.
by Magnet
Fri Jan 19, 2007 8:14 pm
Forum: Advanced Help
Topic: Move object by curve.
Replies: 3
Views: 301

I it is necessary that model was clinging to curve.

I do the swimming of fish on curve.
I d'not know as it is correct align the model. And how to calculate model rotation.
by Magnet
Fri Jan 19, 2007 7:47 pm
Forum: Advanced Help
Topic: Move object by curve.
Replies: 3
Views: 301

Move object by curve.

I have a model (such as): http://www.webpolit.com/irr/pic100.jpg I am move this model by curve. I want to realize slide my model by this curve. In each step I have last position and current. How to ROTATE my model for making the imitations of the repetition of the curvature: http://www.webpolit.com/...
by Magnet
Sat Jan 06, 2007 11:25 pm
Forum: Bug reports
Topic: Why lines blinks in Irrlicht 1.2?
Replies: 1
Views: 325

Why lines blinks in Irrlicht 1.2?

In my project I am using some materials: With reflection, with transparency. Also i have one light node. If am drawing line: SMaterial material; material.Lighting = false; material.Texture1 = driver->getTexture("../storage/elements/lineColors/col1.bmp"); driver->setMaterial(material); driv...
by Magnet
Sat Jan 06, 2007 11:18 pm
Forum: Bug reports
Topic: [fixed] Memory leaks in B3D loader in Irrlicht 1.2
Replies: 7
Views: 1089

[fixed] Memory leaks in B3D loader in Irrlicht 1.2

I am load b3d model, and after I am shutdown project VS detect memory leaks!
I am use Irrlicht 1.2.

For example: I am open example "Movement" and replace sydney.md2 by my b3d model
http://www.webpolit.com/irr/gamerod.b3d
after shutdown project VS detect meny memory leaks!
by Magnet
Sat Jan 06, 2007 9:51 pm
Forum: Off-topic
Topic: I need to detect memory leaks.
Replies: 7
Views: 540

I need to detect memory leaks.

How to detect memory leaks.
Earlier I am used Compuware BoundsChecker for detect memory leaks, but now it not working, or I am using it incorrect.

What soft you use for detect memory leaks?
by Magnet
Sat Jan 06, 2007 9:39 pm
Forum: Irrlicht.NET
Topic: Insofar slows games under Irrlight.NET
Replies: 1
Views: 1537

Insofar slows games under Irrlight.NET

Insofar slows games under Irrlight.NET in difference Irrlight.
What I lose, if I am translating project to C#?
by Magnet
Tue Dec 19, 2006 10:53 pm
Forum: Bug reports
Topic: [not a bug] Light + Scale Node + GeForce 7600 GS = ERROR!!!
Replies: 3
Views: 361

[not a bug] Light + Scale Node + GeForce 7600 GS = ERROR!!!

I am bue new PC. I have video card: NVIDIA GeForce 7600 GS. My project has this code: device->getFileSystem()->changeWorkingDirectoryTo("../media/"); IAnimatedMesh* mesh = smgr->getMesh("waterLily.ms3d"); IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); if (...
by Magnet
Sun Dec 03, 2006 10:06 am
Forum: Bug reports
Topic: Irrlicht 1.2 & getSceneNodeFromScreenCoordinatesBB
Replies: 9
Views: 825

Some objects in scene not detected by getSceneNodeFromScreenCoordinatesBB
by Magnet
Sun Dec 03, 2006 10:01 am
Forum: Bug reports
Topic: Irrlicht 1.2 & getSceneNodeFromScreenCoordinatesBB
Replies: 9
Views: 825

I am not remember revision of my CSceneCollisionManager.cpp. Му CSceneCollisionManager.cpp: http://www.webpolit.com/irr/CSceneCollisionManager.cpp My code works with this file but not works with IrrLicht 1.2 position2di pos = device->getCursorControl()->getPosition(); hoveredSceneNode = smgr->getSce...
by Magnet
Sat Dec 02, 2006 4:59 pm
Forum: Bug reports
Topic: Irrlicht 1.2 & getSceneNodeFromScreenCoordinatesBB
Replies: 9
Views: 825

Irrlicht 1.2 & getSceneNodeFromScreenCoordinatesBB

Bug with getSceneNodeFromScreenCoordinatesBB does not fixed?
Why? This bug fixed in SVN.
by Magnet
Thu Nov 30, 2006 8:36 pm
Forum: Off-topic
Topic: AI! The Behaviour of fish. That will advise?
Replies: 2
Views: 428

AI! The Behaviour of fish. That will advise?

It is Necessary to realize the behaviour of fish. The World has such particularities: 1. The depth and relief of water body are taken into account. 2. The places where fish loves to live, and varied many other parameters of the fish. 3. Time of the day. Fish must simply sail on that places where the...