Search found 105 matches
- Thu Feb 15, 2007 3:03 pm
- Forum: Advanced Help
- Topic: How to create Game Loading Progress?
- Replies: 9
- Views: 1326
How to create Game Loading Progress?
I need to create loading progress. I am select next way: create new theard for updating window: DWORD WINAPI UpdateSplash(LPVOID data) { ILoadSplash* splash = (ILoadSplash*)data; while(GetDevice()->run() && splash->Enable) { GetVideoDriver()->beginScene(true, true, SColor(255,200,200,230)); ...
- Mon Jan 22, 2007 7:10 pm
- Forum: Bug reports
- Topic: Bug MS3D With Bone Animation
- Replies: 7
- Views: 370
- Sat Jan 20, 2007 3:42 pm
- Forum: Bug reports
- Topic: Why lines blinks in Irrlicht 1.2?
- Replies: 1
- Views: 325
In my scene I have: 1. Water with sphere map 2. Model for enviroment (with transparency) 3. One Light 4. Some small models Line is blinks in Irrlicht 1.2! Accidentally I am find decision what avoid problem: I am add to scene big plane WITHOUT reflection, and move it below all scene :-). But i am not...
- Sat Jan 20, 2007 1:59 pm
- Forum: Bug reports
- Topic: Bug MS3D With Bone Animation
- Replies: 7
- Views: 370
Bug MS3D With Bone Animation
I have model: http://www.webpolit.com/irr/fish2.rar
This model loaded in IrrLight incorrect!! :
![Image](http://www.webpolit.com/irr/pic102.jpg)
But in Milkshape loaded corect:
![Image](http://www.webpolit.com/irr/pic103.jpg)
This model has bones, animation.
P.S. Pay no regard to texture.
This model loaded in IrrLight incorrect!! :
![Image](http://www.webpolit.com/irr/pic102.jpg)
But in Milkshape loaded corect:
![Image](http://www.webpolit.com/irr/pic103.jpg)
This model has bones, animation.
P.S. Pay no regard to texture.
- Fri Jan 19, 2007 8:14 pm
- Forum: Advanced Help
- Topic: Move object by curve.
- Replies: 3
- Views: 301
- Fri Jan 19, 2007 7:47 pm
- Forum: Advanced Help
- Topic: Move object by curve.
- Replies: 3
- Views: 301
Move object by curve.
I have a model (such as): http://www.webpolit.com/irr/pic100.jpg I am move this model by curve. I want to realize slide my model by this curve. In each step I have last position and current. How to ROTATE my model for making the imitations of the repetition of the curvature: http://www.webpolit.com/...
- Sat Jan 06, 2007 11:25 pm
- Forum: Bug reports
- Topic: Why lines blinks in Irrlicht 1.2?
- Replies: 1
- Views: 325
Why lines blinks in Irrlicht 1.2?
In my project I am using some materials: With reflection, with transparency. Also i have one light node. If am drawing line: SMaterial material; material.Lighting = false; material.Texture1 = driver->getTexture("../storage/elements/lineColors/col1.bmp"); driver->setMaterial(material); driv...
- Sat Jan 06, 2007 11:18 pm
- Forum: Bug reports
- Topic: [fixed] Memory leaks in B3D loader in Irrlicht 1.2
- Replies: 7
- Views: 1089
[fixed] Memory leaks in B3D loader in Irrlicht 1.2
I am load b3d model, and after I am shutdown project VS detect memory leaks!
I am use Irrlicht 1.2.
For example: I am open example "Movement" and replace sydney.md2 by my b3d model
http://www.webpolit.com/irr/gamerod.b3d
after shutdown project VS detect meny memory leaks!
I am use Irrlicht 1.2.
For example: I am open example "Movement" and replace sydney.md2 by my b3d model
http://www.webpolit.com/irr/gamerod.b3d
after shutdown project VS detect meny memory leaks!
- Sat Jan 06, 2007 9:51 pm
- Forum: Off-topic
- Topic: I need to detect memory leaks.
- Replies: 7
- Views: 540
I need to detect memory leaks.
How to detect memory leaks.
Earlier I am used Compuware BoundsChecker for detect memory leaks, but now it not working, or I am using it incorrect.
What soft you use for detect memory leaks?
Earlier I am used Compuware BoundsChecker for detect memory leaks, but now it not working, or I am using it incorrect.
What soft you use for detect memory leaks?
- Sat Jan 06, 2007 9:39 pm
- Forum: Irrlicht.NET
- Topic: Insofar slows games under Irrlight.NET
- Replies: 1
- Views: 1537
Insofar slows games under Irrlight.NET
Insofar slows games under Irrlight.NET in difference Irrlight.
What I lose, if I am translating project to C#?
What I lose, if I am translating project to C#?
- Tue Dec 19, 2006 10:53 pm
- Forum: Bug reports
- Topic: [not a bug] Light + Scale Node + GeForce 7600 GS = ERROR!!!
- Replies: 3
- Views: 361
[not a bug] Light + Scale Node + GeForce 7600 GS = ERROR!!!
I am bue new PC. I have video card: NVIDIA GeForce 7600 GS. My project has this code: device->getFileSystem()->changeWorkingDirectoryTo("../media/"); IAnimatedMesh* mesh = smgr->getMesh("waterLily.ms3d"); IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); if (...
- Sun Dec 03, 2006 10:06 am
- Forum: Bug reports
- Topic: Irrlicht 1.2 & getSceneNodeFromScreenCoordinatesBB
- Replies: 9
- Views: 825
- Sun Dec 03, 2006 10:01 am
- Forum: Bug reports
- Topic: Irrlicht 1.2 & getSceneNodeFromScreenCoordinatesBB
- Replies: 9
- Views: 825
I am not remember revision of my CSceneCollisionManager.cpp. Му CSceneCollisionManager.cpp: http://www.webpolit.com/irr/CSceneCollisionManager.cpp My code works with this file but not works with IrrLicht 1.2 position2di pos = device->getCursorControl()->getPosition(); hoveredSceneNode = smgr->getSce...
- Sat Dec 02, 2006 4:59 pm
- Forum: Bug reports
- Topic: Irrlicht 1.2 & getSceneNodeFromScreenCoordinatesBB
- Replies: 9
- Views: 825
Irrlicht 1.2 & getSceneNodeFromScreenCoordinatesBB
Bug with getSceneNodeFromScreenCoordinatesBB does not fixed?
Why? This bug fixed in SVN.
Why? This bug fixed in SVN.
- Thu Nov 30, 2006 8:36 pm
- Forum: Off-topic
- Topic: AI! The Behaviour of fish. That will advise?
- Replies: 2
- Views: 428
AI! The Behaviour of fish. That will advise?
It is Necessary to realize the behaviour of fish. The World has such particularities: 1. The depth and relief of water body are taken into account. 2. The places where fish loves to live, and varied many other parameters of the fish. 3. Time of the day. Fish must simply sail on that places where the...