Search found 105 matches

by Magnet
Sat Nov 04, 2006 8:00 pm
Forum: Advanced Help
Topic: How to get object position?
Replies: 5
Views: 546

Yes. I am download it from SVN.
But I have errors with compile IrrLicht :-(

http://irrlicht.sourceforge.net/phpBB2/ ... 4709#94709
:?: :cry:
by Magnet
Sat Nov 04, 2006 7:49 pm
Forum: Beginners Help
Topic: I have compile error (IrrLicht source)
Replies: 8
Views: 1022

I am get the latest version from SVN, install DX9 SDK, Change compile config for disable DX8. And I am try to compile IrrLicht. But I am not solve proglem with OpenGL. I am compile IrrLicht with VS2005. It has gl.h version 1.2, but IrrLicht (/source/IrrLicht/glext.h) using version 1.5 gl.h have: /* ...
by Magnet
Sat Nov 04, 2006 11:28 am
Forum: Advanced Help
Topic: How to get object position?
Replies: 5
Views: 546

Hm. I am not found getB3DJointNode function.
I view cvs but not found it :-(
by Magnet
Fri Nov 03, 2006 10:27 pm
Forum: Advanced Help
Topic: How to get object position?
Replies: 5
Views: 546

How to get object position?

I have model with 2 objects.
How to get position of one of the objects in the sceene?
by Magnet
Fri Nov 03, 2006 8:49 pm
Forum: Bug reports
Topic: MS3D groups without bones bug
Replies: 13
Views: 984

Can objects do not save the rotating vector?
Probably this so!
Becouse, I am change scene to:
Image

And take this:
Image

The rod is using joint animation, but other objects not have it.
My scene:
http://webpolit.com/irr/rod.ms3d

It is bug?
by Magnet
Fri Nov 03, 2006 5:56 pm
Forum: Bug reports
Topic: MS3D groups without bones bug
Replies: 13
Views: 984

If you just want the joint positions, then you may be able to work around it in 1.1 by using IAnimatedMeshSceneNode::getMS3DJointNode(), then getting the position of the returned ISceneNode (then dropping it if you don't need the scene node itself), although I haven't tried that. Yes. I am create a...
by Magnet
Fri Nov 03, 2006 1:40 pm
Forum: Off-topic
Topic: How to export to ms3d from 3DSMax?
Replies: 3
Views: 577

How to export to ms3d from 3DSMax?

How to export to ms3d from 3DSMax?
by Magnet
Fri Nov 03, 2006 11:21 am
Forum: Advanced Help
Topic: How to play animation backwards.
Replies: 2
Views: 302

O!!! Thank you very much!
by Magnet
Fri Nov 03, 2006 9:20 am
Forum: Advanced Help
Topic: How to play animation backwards.
Replies: 2
Views: 302

How to play animation backwards.

For example: I have model with 30 frames.
I need play animation from 0 frame to 10
And backwards: from 10 to 0

Can I play custom frame? Then I was able to realize my problem?
by Magnet
Thu Nov 02, 2006 11:09 pm
Forum: Bug reports
Topic: MS3D groups without bones bug
Replies: 13
Views: 984

I am create new animated model: http://webpolit.com/irr/pic4.jpg http://webpolit.com/irr/111.ms3d And this code in main loop for display bones. int c = rod->getJointCount(); vector3df start, end; for (int i=0;i<c;i++) { core::matrix4 *pmatTest = rod->getMatrixOfJoint(i, 0); end= pmatTest->getTransla...
by Magnet
Thu Nov 02, 2006 10:50 pm
Forum: Bug reports
Topic: MS3D groups without bones bug
Replies: 13
Views: 984

My model is not animated!
This can cause the error?
by Magnet
Thu Nov 02, 2006 10:39 pm
Forum: Bug reports
Topic: MS3D groups without bones bug
Replies: 13
Views: 984

I am create MS3D object: http://www.webpolit.com/irr/pic3.jpg http://www.webpolit.com/irr/123.ms3d After I am load model, and try to get joint positions. rod = (IAnimatedMeshMS3D*)smgr->getMesh("../storage/123.ms3d"); smgr->addAnimatedMeshSceneNode(rod); int c = rod->getJointCount(); for (...
by Magnet
Thu Nov 02, 2006 10:14 am
Forum: Bug reports
Topic: MS3D groups without bones bug
Replies: 13
Views: 984

MS3D groups without bones bug

I review forum but not found answer for my qustion. Please help me. I am found bug report for X Model Player. But my version of IrrLicht has fix for this bug. But I can not obtain normal result. I am create model with bones. After I am load it in my project. I add Cubes to my scene to joints possiti...
by Magnet
Tue Oct 31, 2006 9:13 pm
Forum: Advanced Help
Topic: How to create imitation of the flexible stick.
Replies: 8
Views: 484

Thnx.
As I afterwards can force to move the bones on curve?
by Magnet
Tue Oct 31, 2006 10:43 am
Forum: Advanced Help
Topic: How to create imitation of the flexible stick.
Replies: 8
Views: 484

You not understood me.
I do not know how to start realisation this problem.
I have a model of the fishing rod. How to bend it?