Search found 105 matches

by Magnet
Tue Oct 31, 2006 8:01 am
Forum: Advanced Help
Topic: How to create imitation of the flexible stick.
Replies: 8
Views: 486

I do not know how to begin.
That it is necessary to use?
I must use the bones to bend my model?
I never with this did not face.
Please help me.
by Magnet
Mon Oct 30, 2006 7:31 pm
Forum: Beginners Help
Topic: Rotate camera on X-Z
Replies: 2
Views: 200

Thank you very much!
by Magnet
Mon Oct 30, 2006 7:23 pm
Forum: Advanced Help
Topic: How to create imitation of the flexible stick.
Replies: 8
Views: 486

How to create imitation of the flexible stick.

How to create imitation of the flexible stick.
I must influence upon one edge and stick must be bent..
Image
by Magnet
Mon Oct 30, 2006 5:16 pm
Forum: Beginners Help
Topic: Rotate camera on X-Z
Replies: 2
Views: 200

Rotate camera on X-Z

I am create camera: camera=smgr->addCameraSceneNodeFPS(); camera->setInputReceiverEnabled(false); camera->setPosition(vector3df(-1.42f,15.77f,236.76f)); camera->setTarget(vector3df(-1.44f,15.30f,235.76f)); smgr->setActiveCamera(camera); How to rotate my camera by X-Z plane. http://www.webpolit.com/i...
by Magnet
Thu Oct 19, 2006 9:17 am
Forum: Code Snippets
Topic: (C++) GUI viewport class
Replies: 15
Views: 13510

I think your first error is already fixed. You need to clear the z-buffer before rendering the scene again, otherwise the objects in your scene will obscure objects in the viewport, even though they aren't visible in the viewport. No. This is not fix problem. I fix this promlem by set material with...
by Magnet
Wed Oct 18, 2006 8:51 pm
Forum: Code Snippets
Topic: (C++) GUI viewport class
Replies: 15
Views: 13510

I have found several errors.
If GUIWindow moved outside of screen, Viewport is disabled and all scene draws to default viewport.

if part of CGUIViewport moved outside of screen, Viewport is distorted.
Image
by Magnet
Wed Oct 18, 2006 8:03 pm
Forum: Code Snippets
Topic: (C++) GUI viewport class
Replies: 15
Views: 13510

Re: totally separated Scene Manager ?

Just a question : how can i use a totally separated Scene Manager in my GUI window viewport ? I'm using CreateNewSceneManager() as in your sample but when i rotate the object displayed in my GUI window it intersects with the walls of my scene under the GUI window ? I have this problem to. My scene ...
by Magnet
Wed Oct 11, 2006 6:27 am
Forum: Beginners Help
Topic: How to blend two textures.
Replies: 4
Views: 269

Anyone?
by Magnet
Wed Oct 11, 2006 6:25 am
Forum: Beginners Help
Topic: I have compile error (IrrLicht source)
Replies: 8
Views: 1022

Please Help.
I am can't compile and fix errors.
by Magnet
Tue Oct 10, 2006 8:43 pm
Forum: Advanced Help
Topic: Ho to realize rope or silk thread.
Replies: 3
Views: 563

Ho to realize rope or silk thread.

Ho to realize rope or silk thread.
Anyone have ideas?
by Magnet
Sun Oct 08, 2006 1:37 pm
Forum: Beginners Help
Topic: I have compile error (IrrLicht source)
Replies: 8
Views: 1022

I have compile error (IrrLicht source)

I have error during compilation IrrLicht source on VS 2005 Error 15 fatal error C1083: Cannot open include file: 'd3dx8tex.h': No such file or directory d:\Game Projects\Best Fish\irrlicht-1.1\source\Irrlicht\CD3D8Texture.cpp 22 Error 16 fatal error C1083: Cannot open include file: 'D3dx8core.h': No...
by Magnet
Sat Oct 07, 2006 9:15 pm
Forum: Beginners Help
Topic: How to blend two textures.
Replies: 4
Views: 269

I have not found ^-(
Plese help me.
by Magnet
Sat Oct 07, 2006 12:07 pm
Forum: Beginners Help
Topic: How to set transparent textures?
Replies: 5
Views: 335

O! Thanks.
But I have noticed that it work with OPENGL but does not work with EDT_DIRECT3D9
It's bug?
by Magnet
Sat Oct 07, 2006 6:35 am
Forum: Beginners Help
Topic: Texturing problem (with screenshot)
Replies: 4
Views: 284

I think your model have incorrect UV coordinates.
You must scatter UV coordinates.
by Magnet
Sat Oct 07, 2006 6:22 am
Forum: Beginners Help
Topic: How to set transparent textures?
Replies: 5
Views: 335

Alpha is loaded. But does not has fluent transition. Pixel on plane only full visible or non visible.

Image

My texture is: http://www.webpolit.com/irr/1.png