O!!!!! Thanks!!!!!!!!!!!!!!! I am replace my function, and it works: void RenderLoading() { device->getVideoDriver()->beginScene(true, true, SColor(0,0,0,0)); device->getVideoDriver()->draw2DLine(position2di(0,0), position2di(1024, 0), SColor(0,0,0,0)); device->getVideoDriver()->draw2DImage ...
This topic are created after I have got unexpected result on loading. First I thought that this not a bug. But I am write test and write it in Irrlicht 1.2 (Getted from SVN)
I tried to create loading screen and progress bar of the game loading: 1. I am load image in some variable 2. Call function ...
I am replace my render function with: void ILoadScreen::RenderScreen() { glClearColor(0,0,0,0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); OnBeginRenderScene(); SendMessage((HWND)GetVideoDriver()->getExposedVideoData().OpenGLWin32.HWnd, WM_PAINT, 0,0); SwapBuffers((HDC)GetVideoDriver ...
I am create function for update screen void ILoadScreen::RenderScreen() { GetVideoDriver()->beginScene(true, true, SColor(255,0,0,0)); OnBeginRenderScene(); smgr->drawAll(); OnEndRenderScene(); GetVideoDriver()->endScene(); GetDevice()->run(); }