Search found 44 matches

by hey_i_am_real
Wed Nov 21, 2007 6:15 pm
Forum: Bug reports
Topic: [fixed]MS3D animated mesh not lit correctly
Replies: 3
Views: 631

Thanks for this tip.

ISkinnedMesh is not documented in the online API documentation.

Unfortunately, I need to reorganize my code before being able to test the effect of updateNormalsWhenAnimating(true); ...
by hey_i_am_real
Tue Nov 20, 2007 11:42 pm
Forum: Bug reports
Topic: getPickedNodeBB() don't test dynamic boundingbox
Replies: 1
Views: 379

getPickedNodeBB() don't test dynamic boundingbox

Hi. Linux, SVN1063, OpenGL. CSceneCollisionManager::getPickedNodeBB() doesn't use the dynamic boundingbox generated by MD2 animated meshes. For instance, when I use ISceneCollisionManager::getSceneNodeFromScreenCoordinatesBB() and click on the head of this .MD2 model, the collision test fails. http:...
by hey_i_am_real
Tue Nov 20, 2007 10:42 pm
Forum: Bug reports
Topic: [fixed]MS3D animated mesh not lit correctly
Replies: 3
Views: 631

[fixed]MS3D animated mesh not lit correctly

Hi. Linux, SVN1063, OpenGL. The light is at the same position than the camera. When the mesh rotates (the rotation is part of the animation of the mesh. This is just a rotation of the root bone), the back of the ninja should be lit but is not. http://img215.imageshack.us/img215/1927/200711202334ligh...
by hey_i_am_real
Tue Nov 20, 2007 10:30 pm
Forum: Bug reports
Topic: BoundingBoxes not updated with MS3D and B3D
Replies: 1
Views: 377

BoundingBoxes not updated with MS3D and B3D

Hi. Linux, SVN1063, Opengl. On the left side, a .md2, on the right side, a .b3d, both with setDebugDataVisible( irr::scene::EDS_BBOX_ALL ); http://img162.imageshack.us/img162/5704/200711202309aabbpc5.png Seems that Animated Meshes (tested with .ms3d and .b3d) with bones don't update their bounding b...
by hey_i_am_real
Tue Nov 20, 2007 9:14 am
Forum: Beginners Help
Topic: Parallax Mapping mit OpenGL
Replies: 6
Views: 679

There was a workaround though, because I remember I managed to get the parallax working. (a simple texture conversion if I recall)

Then, I noticed there was a problem with fog when shaders were used, and I submitted a patch proposal.

Unfortunately, I can't test shaders on this computer ...
by hey_i_am_real
Mon Nov 19, 2007 7:55 pm
Forum: Beginners Help
Topic: Parallax Mapping mit OpenGL
Replies: 6
Views: 679

Could you show us a capture please ?

I remember last year, I encountered a similar "bug".
If I recall correctly, it was related to the alpha channel of a texture that was handled differently by the OpenGL driver of the engine ...
by hey_i_am_real
Mon Nov 19, 2007 4:59 pm
Forum: Open Discussion and Dev Announcements
Topic: adding GUIFileSaveDialog : how ?
Replies: 6
Views: 885

Hi. I've just posted the patch into the patch tracker on sourceforge. http://img518.imageshack.us/img518/179/guifileopendialogtf0.png Here is a description of the patch : This patch makes possible : - to use the GUIFileOpenDialog to save a file. - to see the end of a long directory name in the upper...
by hey_i_am_real
Mon Nov 19, 2007 12:06 pm
Forum: Bug reports
Topic: [fixed] Menu items and fonts : is this normal ?
Replies: 12
Views: 2078

Thank you again Bitplane.
Everything seems to work correctly now.
:-)
by hey_i_am_real
Sun Nov 18, 2007 11:36 pm
Forum: Open Discussion and Dev Announcements
Topic: adding GUIFileSaveDialog : how ?
Replies: 6
Views: 885

Ok. Thank you for this information Bitplane. :-)

I'll go on your path and will directly modify IGUIFileOpenDialog.

As I'm not planning to study the guts and bowels of Irrlicht, I will only make minor modifications.
by hey_i_am_real
Sun Nov 18, 2007 11:26 pm
Forum: Bug reports
Topic: [fixed] Menu items and fonts : is this normal ?
Replies: 12
Views: 2078

Ok. Thank you Hybrid. :-)

I'll try to follow this way.
by hey_i_am_real
Sun Nov 18, 2007 11:21 pm
Forum: Bug reports
Topic: [fixed]Broken SVN 1060
Replies: 6
Views: 685

Got the same compilation errors (but translated in my language).
by hey_i_am_real
Sun Nov 18, 2007 3:21 pm
Forum: Bug reports
Topic: [fixed] Menu items and fonts : is this normal ?
Replies: 12
Views: 2078

Thanks for this fast debugging, Bitplane. Unfortunately, I can't try it, because I've upgraded to SVN 1060 and I can't compile it (lots of warning in COpenGLExtensionHandler.h and an error in COpenGLExtensionHandler.cpp). Maybe it's work in progress, I'll try again later. if the changes are small, e...
by hey_i_am_real
Sun Nov 18, 2007 3:10 pm
Forum: Open Discussion and Dev Announcements
Topic: adding GUIFileSaveDialog : how ?
Replies: 6
Views: 885

Thanks for this information. I'm going to send a PM to Bitplane.
by hey_i_am_real
Sat Nov 17, 2007 6:54 pm
Forum: Bug reports
Topic: [fixed] Menu items and fonts : is this normal ?
Replies: 12
Views: 2078

Hi.

If I spend time providing little patches to add little (but important) missing details to the engine, will someone eventually add them to the engine before next release ?
by hey_i_am_real
Sat Nov 17, 2007 6:47 pm
Forum: Open Discussion and Dev Announcements
Topic: adding GUIFileSaveDialog : how ?
Replies: 6
Views: 885

adding GUIFileSaveDialog : how ?

Hi. Again, little details make the difference. When you need to quickly develop a prototype application, you don't want wasting your time coding some boring missing features ... I know it's possible to create a GUIFileSaveDialog with GUIWindow and co, but this would be easier and faster if there was...