Thanks for this tip.
ISkinnedMesh is not documented in the online API documentation.
Unfortunately, I need to reorganize my code before being able to test the effect of updateNormalsWhenAnimating(true); ...
Search found 44 matches
- Wed Nov 21, 2007 6:15 pm
- Forum: Bug reports
- Topic: [fixed]MS3D animated mesh not lit correctly
- Replies: 3
- Views: 842
- Tue Nov 20, 2007 11:42 pm
- Forum: Bug reports
- Topic: getPickedNodeBB() don't test dynamic boundingbox
- Replies: 1
- Views: 469
getPickedNodeBB() don't test dynamic boundingbox
Hi.
Linux, SVN1063, OpenGL.
CSceneCollisionManager::getPickedNodeBB() doesn't use the dynamic boundingbox generated by MD2 animated meshes.
For instance, when I use ISceneCollisionManager::getSceneNodeFromScreenCoordinatesBB() and click on the head of this .MD2 model, the collision test fails ...
Linux, SVN1063, OpenGL.
CSceneCollisionManager::getPickedNodeBB() doesn't use the dynamic boundingbox generated by MD2 animated meshes.
For instance, when I use ISceneCollisionManager::getSceneNodeFromScreenCoordinatesBB() and click on the head of this .MD2 model, the collision test fails ...
- Tue Nov 20, 2007 10:42 pm
- Forum: Bug reports
- Topic: [fixed]MS3D animated mesh not lit correctly
- Replies: 3
- Views: 842
[fixed]MS3D animated mesh not lit correctly
Hi.
Linux, SVN1063, OpenGL.
The light is at the same position than the camera.
When the mesh rotates (the rotation is part of the animation of the mesh. This is just a rotation of the root bone), the back of the ninja should be lit but is not.
http://img215.imageshack.us/img215/1927 ...
Linux, SVN1063, OpenGL.
The light is at the same position than the camera.
When the mesh rotates (the rotation is part of the animation of the mesh. This is just a rotation of the root bone), the back of the ninja should be lit but is not.
http://img215.imageshack.us/img215/1927 ...
- Tue Nov 20, 2007 10:30 pm
- Forum: Bug reports
- Topic: BoundingBoxes not updated with MS3D and B3D
- Replies: 1
- Views: 491
BoundingBoxes not updated with MS3D and B3D
Hi.
Linux, SVN1063, Opengl.
On the left side, a .md2, on the right side, a .b3d, both with setDebugDataVisible( irr::scene::EDS_BBOX_ALL );
http://img162.imageshack.us/img162/5704/200711202309aabbpc5.png
Seems that Animated Meshes (tested with .ms3d and .b3d) with bones don't update their ...
Linux, SVN1063, Opengl.
On the left side, a .md2, on the right side, a .b3d, both with setDebugDataVisible( irr::scene::EDS_BBOX_ALL );
http://img162.imageshack.us/img162/5704/200711202309aabbpc5.png
Seems that Animated Meshes (tested with .ms3d and .b3d) with bones don't update their ...
- Tue Nov 20, 2007 9:14 am
- Forum: Beginners Help
- Topic: Parallax Mapping mit OpenGL
- Replies: 6
- Views: 885
- Mon Nov 19, 2007 7:55 pm
- Forum: Beginners Help
- Topic: Parallax Mapping mit OpenGL
- Replies: 6
- Views: 885
- Mon Nov 19, 2007 4:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: adding GUIFileSaveDialog : how ?
- Replies: 6
- Views: 1087
- Mon Nov 19, 2007 12:06 pm
- Forum: Bug reports
- Topic: [fixed] Menu items and fonts : is this normal ?
- Replies: 12
- Views: 2510
- Sun Nov 18, 2007 11:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: adding GUIFileSaveDialog : how ?
- Replies: 6
- Views: 1087
- Sun Nov 18, 2007 11:26 pm
- Forum: Bug reports
- Topic: [fixed] Menu items and fonts : is this normal ?
- Replies: 12
- Views: 2510
- Sun Nov 18, 2007 11:21 pm
- Forum: Bug reports
- Topic: [fixed]Broken SVN 1060
- Replies: 6
- Views: 904
- Sun Nov 18, 2007 3:21 pm
- Forum: Bug reports
- Topic: [fixed] Menu items and fonts : is this normal ?
- Replies: 12
- Views: 2510
- Sun Nov 18, 2007 3:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: adding GUIFileSaveDialog : how ?
- Replies: 6
- Views: 1087
- Sat Nov 17, 2007 6:54 pm
- Forum: Bug reports
- Topic: [fixed] Menu items and fonts : is this normal ?
- Replies: 12
- Views: 2510
- Sat Nov 17, 2007 6:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: adding GUIFileSaveDialog : how ?
- Replies: 6
- Views: 1087
adding GUIFileSaveDialog : how ?
Hi.
Again, little details make the difference.
When you need to quickly develop a prototype application, you don't want wasting your time coding some boring missing features ...
I know it's possible to create a GUIFileSaveDialog with GUIWindow and co, but this would be easier and faster if there ...
Again, little details make the difference.
When you need to quickly develop a prototype application, you don't want wasting your time coding some boring missing features ...
I know it's possible to create a GUIFileSaveDialog with GUIWindow and co, but this would be easier and faster if there ...