Search found 38 matches

by fon3m
Thu Jan 04, 2007 8:47 pm
Forum: Beginners Help
Topic: frame loop when shoot
Replies: 5
Views: 647

I have already know that question.
thank you :P
by fon3m
Thu Jan 04, 2007 8:23 pm
Forum: Beginners Help
Topic: frame loop when shoot
Replies: 5
Views: 647

frame loop when shoot

I have question that when i press to shoot and it's equal to enemy, i want the enemy is change frameloop. and i try this

//when shoot is equal to enemy
void enemy::shootEn()
{
nodeEn1->setFrameLoop ( 50,1000 );
nodeEn1->setAnimationSpeed(60);
}

but when is equal, enemy is in loop 50 and didn ...
by fon3m
Wed Dec 27, 2006 2:29 pm
Forum: Beginners Help
Topic: question about frame loop
Replies: 8
Views: 805

Thanl you :)
by fon3m
Tue Dec 26, 2006 8:07 pm
Forum: Beginners Help
Topic: question about frame loop
Replies: 8
Views: 805

Did you set frame loop(10,1500) in tutorial#1 ?
I try it in tutorial#1.
if i don't set frame loop,it's normal.
but if i set frame loop, size is abnormal.
Did you like me? :)
by fon3m
Tue Dec 26, 2006 6:19 pm
Forum: Beginners Help
Topic: question about frame loop
Replies: 8
Views: 805

by fon3m
Tue Dec 26, 2006 5:14 pm
Forum: Beginners Help
Topic: question about frame loop
Replies: 8
Views: 805

I mean i want size of model is equal all of frame. if i didn't set frame loop,it's will equal all. But when i set frame loop,in last frame will larger than before frame although i didn't set any size of model. and it's happen all frame loop. :shock:
by fon3m
Mon Dec 25, 2006 7:40 pm
Forum: Beginners Help
Topic: question about frame loop
Replies: 8
Views: 805

question about frame loop

I use ms3d model and set frame loop by

Code: Select all

nodeEn->setFrameLoop(0,1500);
it's start normal but in last frame, model is very large(about 0.5 second).
How to do that?

thank you
by fon3m
Mon Dec 25, 2006 7:23 pm
Forum: Beginners Help
Topic: I have problem about enemy.
Replies: 1
Views: 244

I can do that. :D
by fon3m
Mon Dec 25, 2006 11:22 am
Forum: Beginners Help
Topic: I have problem about enemy.
Replies: 1
Views: 244

I have problem about enemy.

I did third person. I set direction of enemy is it's will walk follow the actor(player). and i use this code
p = nodeEn->getPosition();
r = nodeEn->getRotation();

rot = ((atan(-(acZ-p.Z)/(acX-p.X)))*57.29)-75; // angle rotate
r.Y = rot;
nodeEn->setRotation(r);

p.X += cos((r.Y) * 3.14 / 180 ...
by fon3m
Mon Dec 18, 2006 7:40 pm
Forum: Beginners Help
Topic: About Text.
Replies: 12
Views: 934

OH! Thank you very much. and sorry about my stupid.
by fon3m
Mon Dec 18, 2006 6:56 pm
Forum: Beginners Help
Topic: About Text.
Replies: 12
Views: 934

I saw in doc of engine that
"text is the text to be displayed. Can be altered after creation with SetText(). "

and I do this
text1 = irrDevice->getGUIEn();
text1->addStaticText(L"You must find a key to open this door. ",core::rect<s32>(110,10,300,20), true, true, 0, -1, true);
if(...)
{
text1 ...
by fon3m
Mon Dec 18, 2006 6:06 pm
Forum: Beginners Help
Topic: About Text.
Replies: 12
Views: 934

I think setText() is an assign. I don't understand.
Um........... Did you have sample for me?

Thank you
by fon3m
Mon Dec 18, 2006 5:13 pm
Forum: Beginners Help
Topic: About Text.
Replies: 12
Views: 934

I do this code

Code: Select all

IGUIElement* text3;
text3->setText(L"555...");
text3->setRelativePosition (core::rect<s32>(100,10,184,99));
text3->draw();
but it's error and close windows. What's wrong? :(
by fon3m
Mon Dec 18, 2006 3:27 pm
Forum: Beginners Help
Topic: About Text.
Replies: 12
Views: 934

About Text.

I want to show text when open the door(with out key), get a key, etc.
I use addStaticText() to draw. but when i want to change text , i can't change it because i don't know function for change text. i would like to know that addStaticText() have function to change text? and have function to move ...
by fon3m
Mon Dec 18, 2006 11:43 am
Forum: Beginners Help
Topic: I have problem about draw2DImage to be health bar.
Replies: 8
Views: 648

Oh! I can do it. Thank you. :D