Search found 30 matches

by Coolkat88
Wed Oct 10, 2007 1:11 am
Forum: Beginners Help
Topic: Problem closing the program with 1.4b
Replies: 2
Views: 442

Problem closing the program with 1.4b

Hey all. Downloaded the 1.4beta and was testing it out for a new project of mine. everything compiles fine and works as intended, however the program wont actually CLOSE. the irrlicht window closes but the exe remains in the processes window (and i get a Premission Denied error if i try to recompile...
by Coolkat88
Tue Jan 16, 2007 1:57 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113420

great job on this porject RP! it's really moving along now...

and also, did i miss something but when did nick_japan fall off the face of the earth on this one? hmm.. but still keep up the great work RP :)
by Coolkat88
Mon Jan 15, 2007 6:10 pm
Forum: Beginners Help
Topic: how to make model inside out?
Replies: 4
Views: 183

Acki, if the faces on the inside of the model were removed then wouldn't this still work? never tried it but i would think so.
by Coolkat88
Mon Jan 15, 2007 3:25 pm
Forum: Beginners Help
Topic: Problem with GUI
Replies: 9
Views: 616

Acki: there actualyl are break statements there, i just typed that out fast and mentioned above that it wasn't complete. :) and when i run the debugger, it doesn't say anything.. the game doesn't crash anymore.. it just doesn't do what i tell it to do. let me implement this code really quick like.. ...
by Coolkat88
Sun Jan 14, 2007 12:51 pm
Forum: Beginners Help
Topic: Problem with GUI
Replies: 9
Views: 616

Acki, i tried the code you posted there and the buttons stopped being pressed at all.. and im sure of the scenenum value as it is the same variable that is used to draw the buttons. also the button IDs im using is 1 and 5 which are both IDs from the buttons i have set when i drew the buttons in the ...
by Coolkat88
Sat Jan 13, 2007 9:55 pm
Forum: Beginners Help
Topic: Problem with GUI
Replies: 9
Views: 616

ok i realized that for some reason there was no longer a return value at all from OnEvent, so i added that and the buttons click now... however they don't preform the action that is indented of them.. more detailed look at my event handler is: bool EventHand::OnEvent(SEvent event) { if(event.EventTy...
by Coolkat88
Sat Jan 13, 2007 8:38 pm
Forum: Beginners Help
Topic: Problem with GUI
Replies: 9
Views: 616

Problem with GUI

Hello all, this is going to be kinda strange to explain so stay with me here. I get no errors in my program, and im trying to build a game and at the moment im just working on the main menu but i was building it into a full program (i have state managers, etc.) So i built in the GUI and at first it ...
by Coolkat88
Thu Jan 04, 2007 1:29 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113420

You can make some code cross-platform using macros. #ifdef WIN32 #define IPHYAPI __cdecl #elsif #define IPHYAPI #endif ... class CName { void IPHYAPI someFunction(); } ... void CName::someFunction() { } you don't need __cdecl in the function definition but you can put it there, so if it's there you ...
by Coolkat88
Tue Dec 26, 2006 12:39 am
Forum: Beginners Help
Topic: Can you tell me the clear screen command
Replies: 6
Views: 648

well the scene manager has a clear() function

Code: Select all

smgr->clear();
the GUI doesn't have a clear function like that so you will have to make a linked list of all the GUI elements that you have and then ->remove() them.
by Coolkat88
Fri Nov 10, 2006 9:49 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113420

Killer, it's open source... the source code is included in the download.
by Coolkat88
Mon Nov 06, 2006 6:17 am
Forum: Beginners Help
Topic: C++ -> Functions/Splitting up code etc.
Replies: 4
Views: 486

that would work. but you may find it easier to pass by reference and using pointers so when you DO get more advanced with whatever project you are working on, you will be able to handle the device and what not alittle easier.. especially if for say you are using other header files you could potentia...
by Coolkat88
Sun Oct 29, 2006 4:25 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113420

looking good Nick..
by Coolkat88
Thu Oct 26, 2006 2:23 pm
Forum: Beginners Help
Topic: Seg Fault Problem
Replies: 5
Views: 223

ugh...

ok i solved the issue.. it was with

RPGDevice *rpg = new RPGDevice;
by Coolkat88
Thu Oct 26, 2006 1:35 pm
Forum: Beginners Help
Topic: Seg Fault Problem
Replies: 5
Views: 223

void getRestart() const; .... void RPGDevice::getRestart() const { return restart; } it is just checks to see if i need to restart the device.. there is a function that sets the restart if need be that just sets the restart = 1; and then closes the device but this isn't even used yet or tested..
by Coolkat88
Wed Oct 25, 2006 10:38 pm
Forum: Beginners Help
Topic: Instead of adding all the .cpp files...
Replies: 19
Views: 424

that comes when you compile the .a or when you compile your .exe? i think you need to relink your openGL stuff to your EXE project aswell..