Search found 30 matches
- Wed Oct 10, 2007 1:11 am
- Forum: Beginners Help
- Topic: Problem closing the program with 1.4b
- Replies: 2
- Views: 442
Problem closing the program with 1.4b
Hey all. Downloaded the 1.4beta and was testing it out for a new project of mine. everything compiles fine and works as intended, however the program wont actually CLOSE. the irrlicht window closes but the exe remains in the processes window (and i get a Premission Denied error if i try to recompile...
- Tue Jan 16, 2007 1:57 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113420
- Mon Jan 15, 2007 6:10 pm
- Forum: Beginners Help
- Topic: how to make model inside out?
- Replies: 4
- Views: 183
- Mon Jan 15, 2007 3:25 pm
- Forum: Beginners Help
- Topic: Problem with GUI
- Replies: 9
- Views: 616
Acki: there actualyl are break statements there, i just typed that out fast and mentioned above that it wasn't complete. :) and when i run the debugger, it doesn't say anything.. the game doesn't crash anymore.. it just doesn't do what i tell it to do. let me implement this code really quick like.. ...
- Sun Jan 14, 2007 12:51 pm
- Forum: Beginners Help
- Topic: Problem with GUI
- Replies: 9
- Views: 616
Acki, i tried the code you posted there and the buttons stopped being pressed at all.. and im sure of the scenenum value as it is the same variable that is used to draw the buttons. also the button IDs im using is 1 and 5 which are both IDs from the buttons i have set when i drew the buttons in the ...
- Sat Jan 13, 2007 9:55 pm
- Forum: Beginners Help
- Topic: Problem with GUI
- Replies: 9
- Views: 616
ok i realized that for some reason there was no longer a return value at all from OnEvent, so i added that and the buttons click now... however they don't preform the action that is indented of them.. more detailed look at my event handler is: bool EventHand::OnEvent(SEvent event) { if(event.EventTy...
- Sat Jan 13, 2007 8:38 pm
- Forum: Beginners Help
- Topic: Problem with GUI
- Replies: 9
- Views: 616
Problem with GUI
Hello all, this is going to be kinda strange to explain so stay with me here. I get no errors in my program, and im trying to build a game and at the moment im just working on the main menu but i was building it into a full program (i have state managers, etc.) So i built in the GUI and at first it ...
- Thu Jan 04, 2007 1:29 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113420
You can make some code cross-platform using macros. #ifdef WIN32 #define IPHYAPI __cdecl #elsif #define IPHYAPI #endif ... class CName { void IPHYAPI someFunction(); } ... void CName::someFunction() { } you don't need __cdecl in the function definition but you can put it there, so if it's there you ...
- Tue Dec 26, 2006 12:39 am
- Forum: Beginners Help
- Topic: Can you tell me the clear screen command
- Replies: 6
- Views: 648
well the scene manager has a clear() function
the GUI doesn't have a clear function like that so you will have to make a linked list of all the GUI elements that you have and then ->remove() them.
Code: Select all
smgr->clear();
- Fri Nov 10, 2006 9:49 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113420
- Mon Nov 06, 2006 6:17 am
- Forum: Beginners Help
- Topic: C++ -> Functions/Splitting up code etc.
- Replies: 4
- Views: 486
that would work. but you may find it easier to pass by reference and using pointers so when you DO get more advanced with whatever project you are working on, you will be able to handle the device and what not alittle easier.. especially if for say you are using other header files you could potentia...
- Sun Oct 29, 2006 4:25 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113420
- Thu Oct 26, 2006 2:23 pm
- Forum: Beginners Help
- Topic: Seg Fault Problem
- Replies: 5
- Views: 223
- Thu Oct 26, 2006 1:35 pm
- Forum: Beginners Help
- Topic: Seg Fault Problem
- Replies: 5
- Views: 223
- Wed Oct 25, 2006 10:38 pm
- Forum: Beginners Help
- Topic: Instead of adding all the .cpp files...
- Replies: 19
- Views: 424