Search found 97 matches

by Weng
Fri Oct 15, 2010 6:04 pm
Forum: Beginners Help
Topic: What does core::GRAD_PI and GRAD_PI2 represent?
Replies: 1
Views: 365

What does core::GRAD_PI and GRAD_PI2 represent?

I cam across some irrlicht code belonging to the older versions in the ODE & irrlicht tutorial.

In the methods which converts quaternions to euler and vice versa, there were core::GRAD_PI and core::GRAD_PI2.

I am currently using version 1.7.1 and there isn't any constant which matches the 2 above ...
by Weng
Sat Mar 20, 2010 1:53 am
Forum: Beginners Help
Topic: Billboard scene nodes with a viewing problem
Replies: 1
Views: 339

Billboard scene nodes with a viewing problem

I am currently using a quake 3 map as my irrlicht scene (the same quake 3 map used in the quake3 map and collision irrlicht tutorials). I also added some bill board scene nodes to represent navigation path nodes.

A strange thing happens such that even if the camera is right in front of a wall or ...
by Weng
Tue Oct 20, 2009 6:16 pm
Forum: Beginners Help
Topic: Converting from wchar_t* to char* from Irrlicht's EditBox
Replies: 4
Views: 1353

Converting from wchar_t* to char* from Irrlicht's EditBox

I am trying to display and use the text which is input into an EditBox. The text has to be converted from a wchar_t* to a char* in order to be used.

What I did is this:

const wchar_t* startIndex = editBox1->getText();

char* start = new char[wcslen(startIndex) + 1];
cout<<wcslen(startIndex)<<endl ...
by Weng
Mon Oct 19, 2009 5:32 am
Forum: Beginners Help
Topic: Possible to access a gui control from IGUIEnvironment?
Replies: 1
Views: 361

Possible to access a gui control from IGUIEnvironment?

I added an irrlicht IGUIEditBox via the IGUIEnvironment pointer using the addEditBox method.

The addEditBox method returns a pointer to the IGUIEditBox for access. However, is it possible to access the edit box using the IGUIEnvironment pointer instead (like via the gui control's id) ?



:?:
by Weng
Tue Jan 20, 2009 4:16 pm
Forum: Beginners Help
Topic: How to rotate a scene node towards a point?
Replies: 2
Views: 623

How to rotate a scene node towards a point?

I would like to rotate a fairie node towards a point where the player right clicked.

According to some maths formula I've read, the approach seems to be like this:

1. Find the vector where the node is facing
2. Find the vector from the node's position to the position where the player clicked
3 ...
by Weng
Tue Sep 30, 2008 5:36 am
Forum: Game Programming
Topic: Nvidia Physx drivers out
Replies: 20
Views: 7540

Its a little off topic but here goes....

If I plan to use to physX sdk for a 3D game, is it necessary to have a graphics card with certain capabilities?
My current system is uses a few years old Nvidia FX graphics card.

I'm planning to get a mac which runs an ATI radeon card. Will the physX sdk ...
by Weng
Tue Sep 30, 2008 2:58 am
Forum: Game Programming
Topic: Ageia PhysX Tutorials (cloth, grass, ragdoll, etc.)
Replies: 34
Views: 39398

bump! Great tutorial :D

Could there be tutorials on how to do collision detection in physX?
:oops:
by Weng
Sun Sep 21, 2008 11:28 am
Forum: Open Discussion and Dev Announcements
Topic: Comparison of Physics Engines with Irrlicht
Replies: 20
Views: 5492

Looks like Bullet is a popular physics engine.

How about physX or newton or ODE? Do they have a steeper learning curve or a less active online community?
by Weng
Sat Sep 20, 2008 4:19 pm
Forum: Open Discussion and Dev Announcements
Topic: Comparison of Physics Engines with Irrlicht
Replies: 20
Views: 5492

Comparison of Physics Engines with Irrlicht

I am exploring on using a physics engine with irrlicht.
So far, the more popular and free ones are PhysX, Newton and ODE.

I have visited their websites and their screenshots look pretty impressive. As this is the first time using a physics engine, I would prefer one which
has a gentler learning ...
by Weng
Mon Feb 11, 2008 1:38 am
Forum: Beginners Help
Topic: How to display animated 2D graphics?
Replies: 7
Views: 726

How to display animated 2D graphics?

I would like to create a 2D game with animated animals. But it seems like Irrlicht does not support the gif format as the program crashes when I tried it out.

Is there other way to display animated 2D images? :?
by Weng
Mon Jan 14, 2008 4:11 pm
Forum: Beginners Help
Topic: How to create a text scrolling effect?
Replies: 2
Views: 473

How to create a text scrolling effect?

I would like to create a scrolling line of text going from bottom to up. e.g credits at the end of the game.

How do I do that in irrlicht?
by Weng
Thu Dec 27, 2007 4:01 pm
Forum: Beginners Help
Topic: Unable to draw 2D rectangle on the screen
Replies: 1
Views: 308

Unable to draw 2D rectangle on the screen

I'm trying to draw a grey 2D rectangle of size 640x480 which will appear when the game comes to an end.

I did this:


driver->draw2DRectangle(video::SColor(100,204,0,255),core::rect<s32>(10,10,200,180),0);


However, nothing appears.

Even when I changed the alpha value and changed the position ...
by Weng
Fri Nov 02, 2007 11:25 am
Forum: Beginners Help
Topic: Waiting for a specific amount of time
Replies: 6
Views: 1019

For my case, I use the time() method.

e.g

Code: Select all

#include <time.h>

time_t start;
time_t end;

time(&start);
time(&end);

if(start - end > 5)
  //do some shooting action
Note that the smallest unit of the time function is 1 second. Hope it helps :)
by Weng
Fri Nov 02, 2007 11:20 am
Forum: Beginners Help
Topic: How to insert a new line using SetText or addStaticText?
Replies: 2
Views: 703

I added '\n' and it works.....thanks~ :D
by Weng
Wed Oct 31, 2007 4:14 am
Forum: Beginners Help
Topic: How to insert a new line using SetText or addStaticText?
Replies: 2
Views: 703

How to insert a new line using SetText or addStaticText?

When setting text for the IGUIStaticText gui element, how do I insert a new line of text using addStatiText or setText methods?