Search found 97 matches
- Fri Oct 15, 2010 6:04 pm
- Forum: Beginners Help
- Topic: What does core::GRAD_PI and GRAD_PI2 represent?
- Replies: 1
- Views: 258
What does core::GRAD_PI and GRAD_PI2 represent?
I cam across some irrlicht code belonging to the older versions in the ODE & irrlicht tutorial. In the methods which converts quaternions to euler and vice versa, there were core::GRAD_PI and core::GRAD_PI2. I am currently using version 1.7.1 and there isn't any constant which matches the 2 abov...
- Sat Mar 20, 2010 1:53 am
- Forum: Beginners Help
- Topic: Billboard scene nodes with a viewing problem
- Replies: 1
- Views: 255
Billboard scene nodes with a viewing problem
I am currently using a quake 3 map as my irrlicht scene (the same quake 3 map used in the quake3 map and collision irrlicht tutorials). I also added some bill board scene nodes to represent navigation path nodes. A strange thing happens such that even if the camera is right in front of a wall or pil...
- Tue Oct 20, 2009 6:16 pm
- Forum: Beginners Help
- Topic: Converting from wchar_t* to char* from Irrlicht's EditBox
- Replies: 4
- Views: 990
Converting from wchar_t* to char* from Irrlicht's EditBox
I am trying to display and use the text which is input into an EditBox. The text has to be converted from a wchar_t* to a char* in order to be used. What I did is this: const wchar_t* startIndex = editBox1->getText(); char* start = new char[wcslen(startIndex) + 1]; cout<<wcslen(startIndex)<<endl; wc...
- Mon Oct 19, 2009 5:32 am
- Forum: Beginners Help
- Topic: Possible to access a gui control from IGUIEnvironment?
- Replies: 1
- Views: 207
Possible to access a gui control from IGUIEnvironment?
I added an irrlicht IGUIEditBox via the IGUIEnvironment pointer using the addEditBox method.
The addEditBox method returns a pointer to the IGUIEditBox for access. However, is it possible to access the edit box using the IGUIEnvironment pointer instead (like via the gui control's id) ?
The addEditBox method returns a pointer to the IGUIEditBox for access. However, is it possible to access the edit box using the IGUIEnvironment pointer instead (like via the gui control's id) ?
- Tue Jan 20, 2009 4:16 pm
- Forum: Beginners Help
- Topic: How to rotate a scene node towards a point?
- Replies: 2
- Views: 461
How to rotate a scene node towards a point?
I would like to rotate a fairie node towards a point where the player right clicked. According to some maths formula I've read, the approach seems to be like this: 1. Find the vector where the node is facing 2. Find the vector from the node's position to the position where the player clicked 3. Norm...
- Tue Sep 30, 2008 5:36 am
- Forum: Game Programming
- Topic: Nvidia Physx drivers out
- Replies: 20
- Views: 6636
Its a little off topic but here goes.... If I plan to use to physX sdk for a 3D game, is it necessary to have a graphics card with certain capabilities? My current system is uses a few years old Nvidia FX graphics card. I'm planning to get a mac which runs an ATI radeon card. Will the physX sdk work...
- Tue Sep 30, 2008 2:58 am
- Forum: Game Programming
- Topic: Ageia PhysX Tutorials (cloth, grass, ragdoll, etc.)
- Replies: 34
- Views: 37028
- Sun Sep 21, 2008 11:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Comparison of Physics Engines with Irrlicht
- Replies: 20
- Views: 4640
- Sat Sep 20, 2008 4:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Comparison of Physics Engines with Irrlicht
- Replies: 20
- Views: 4640
Comparison of Physics Engines with Irrlicht
I am exploring on using a physics engine with irrlicht. So far, the more popular and free ones are PhysX, Newton and ODE. I have visited their websites and their screenshots look pretty impressive. As this is the first time using a physics engine, I would prefer one which has a gentler learning curv...
- Mon Feb 11, 2008 1:38 am
- Forum: Beginners Help
- Topic: How to display animated 2D graphics?
- Replies: 7
- Views: 546
How to display animated 2D graphics?
I would like to create a 2D game with animated animals. But it seems like Irrlicht does not support the gif format as the program crashes when I tried it out.
Is there other way to display animated 2D images?
Is there other way to display animated 2D images?
- Mon Jan 14, 2008 4:11 pm
- Forum: Beginners Help
- Topic: How to create a text scrolling effect?
- Replies: 2
- Views: 350
How to create a text scrolling effect?
I would like to create a scrolling line of text going from bottom to up. e.g credits at the end of the game.
How do I do that in irrlicht?
How do I do that in irrlicht?
- Thu Dec 27, 2007 4:01 pm
- Forum: Beginners Help
- Topic: Unable to draw 2D rectangle on the screen
- Replies: 1
- Views: 185
Unable to draw 2D rectangle on the screen
I'm trying to draw a grey 2D rectangle of size 640x480 which will appear when the game comes to an end. I did this: driver->draw2DRectangle(video::SColor(100,204,0,255),core::rect<s32>(10,10,200,180),0); However, nothing appears. Even when I changed the alpha value and changed the position of the re...
- Fri Nov 02, 2007 11:25 am
- Forum: Beginners Help
- Topic: Waiting for a specific amount of time
- Replies: 6
- Views: 726
For my case, I use the time() method.
e.g
Note that the smallest unit of the time function is 1 second. Hope it helps
e.g
Code: Select all
#include <time.h>
time_t start;
time_t end;
time(&start);
time(&end);
if(start - end > 5)
//do some shooting action
- Fri Nov 02, 2007 11:20 am
- Forum: Beginners Help
- Topic: How to insert a new line using SetText or addStaticText?
- Replies: 2
- Views: 550
- Wed Oct 31, 2007 4:14 am
- Forum: Beginners Help
- Topic: How to insert a new line using SetText or addStaticText?
- Replies: 2
- Views: 550
How to insert a new line using SetText or addStaticText?
When setting text for the IGUIStaticText gui element, how do I insert a new line of text using addStatiText or setText methods?