Hello!
Irrlicht was not compiling on OS X for a long time, so I finally fixed it. Please get the fixes from my GitHub repository and integrate them into Irrlicht trunk.
Repository: https://github.com/elvman/irrlicht
Search found 255 matches
- Tue Sep 29, 2015 9:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht on OS X
- Replies: 1
- Views: 1017
- Mon Nov 24, 2014 9:48 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272685
Re: Realistic water scene node
I uploaded a sample app, that runs on OSX. If it doesn't run on Windows, please let me know, I will try to fix it later.
http://elviss.lv/files/water_sample.zip
http://elviss.lv/files/water_sample.zip
- Tue Mar 18, 2014 12:32 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272685
Re: Realistic water scene node
I will look into this. Thanks for feedback.
- Mon Mar 17, 2014 10:45 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272685
Re: Realistic water scene node
What is the problem with refraction? Yes, I still work on it.
- Mon Sep 30, 2013 10:30 am
- Forum: Beginners Help
- Topic: How to set a default texture for not found textures?
- Replies: 2
- Views: 465
Re: How to set a default texture for not found textures?
One possible way is to create a proxy function like this: const char* DEFAULT_TEXTURE = "default.png"; ITexture* loadTexture(const char* path) { ITexture* texture = load texture at path if (!texture) { texture = load texture at DEFAULT_TEXTURE; } return textur...
- Sun Sep 29, 2013 9:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht with cubemap support
- Replies: 77
- Views: 20413
Re: Irrlicht with cubemap support
Is there any progress with cubemap support?
- Tue Aug 20, 2013 5:48 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272685
Re: Realistic water scene node
Added fog support for GLSL. Will add this to HLSL later.
- Mon Aug 19, 2013 5:06 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272685
Re: Realistic water scene node
Maybe it's me being too lazy, do I have to initialize other parameters ? A little code sample would be great, thanks. Added support for Irrlicht 1.8 (get the newest version from GitHub). You must add something to scene (at least skybox and terrain) to actually see the water, because it reflects and...
- Sun Aug 18, 2013 11:12 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272685
Re: Realistic water scene node (updated)
Great scene node, I've just noticed one minor issue: in the OnAnimate method of the RealisticWaterSceneNode class the position of _camera (the camera from which the reflection will be rendered) is calculated in terms of the relative position of the current active camera, but shouldn't this be the a...
- Sat Aug 17, 2013 11:16 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272685
Re: Realistic water scene node
Published the code on GitHub https://github.com/elvman/RealisticWaterSceneNode . Last version is compatible and works (hopefully) with latest version of Irrlicht. Also now you have to pass resource path to constructor (instead of bumpmap texture), so that you can use it also on OSX. To use it on OSX...
- Thu Jan 31, 2013 10:45 am
- Forum: Project Announcements
- Topic: Cube Map support
- Replies: 10
- Views: 4186
Re: Cube Map support
I am really glad to hear that.Nadro wrote:Texture interface improvements will be my next task after I finished OGLES2 driver. Be patient
- Mon Sep 17, 2012 3:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht with cubemap support
- Replies: 77
- Views: 20413
Re: Irrlicht with cubemap support
The reason why it is not yet in Irrlicht core is that we have had several extensions to the texture API (setting those material details, access to mipmaps, etc.) which always had to be added on top of this extension. And I didn't finish with this so far, even though cube maps were initially planned...
- Sun Sep 09, 2012 1:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht with cubemap support
- Replies: 77
- Views: 20413
Re: Irrlicht with cubemap support
Is there any progress on integrating my cubemaps into engine?
- Tue Oct 25, 2011 4:51 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272685
Re: Realistic water scene node
Finally changed the URL of the scene node. Sorry!
- Mon Oct 10, 2011 7:32 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272685
Re: Realistic water scene node (updated)
Sorry, server is down for maintenance. It will be up in 2 days.