Search found 255 matches

by elvman
Wed Apr 06, 2011 4:12 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272636

I would like to see some bug reports from you, so that I can fix them.
by elvman
Mon Apr 04, 2011 9:17 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272636

After a long break, I finally updated Realistic Water Scene Node. This update mostly contains code cleanup and one shader fix (commented the View).

The URL is: http://www.gamedev.lv/files/RealisticWa ... ode016.zip
by elvman
Thu May 27, 2010 2:49 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272636

Ok, hybrid.
by elvman
Tue May 25, 2010 10:57 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272636

Hi! Haven't visited this forum for about 2 years. Had to do my own things. Sorry for not replying to your messages. I don't know what happened here for all this time, but it seams that you are still using this scene node. So I guess my duty is to make it up to date and fix things I didn't fix back t...
by elvman
Mon Aug 18, 2008 7:34 am
Forum: Bug reports
Topic: SetWindowLongPtr
Replies: 1
Views: 502

SetWindowLongPtr

Today I browsed the Irrlicht source and found this function: irr::CIrrDeviceWin32* getDeviceFromHWnd(HWND hWnd) { irr::core::list<SEnvMapper>::Iterator it = EnvMap.begin(); for (; it!= EnvMap.end(); ++it) if ((*it).hWnd == hWnd) return (*it).irrDev; return 0; } Wouldn't it be faster to use this func...
by elvman
Wed Mar 19, 2008 5:33 pm
Forum: Off-topic
Topic: SVN merging
Replies: 3
Views: 1261

SVN merging

Merged from branch 1.4, revisions 1275:1289
Why, and what does this mean?
I have worked with version control systems for a long time, but have never had anything to do with this kind of actions.
by elvman
Tue Mar 18, 2008 10:41 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 68971

Finally got time to test XEffects. The problem is that I didn't manage it to work. Here is the code: gEffect = new effectHandler(gIrrlichtDevice,mSceneManager,dimension2d<s32>(512,512)); gEffect->getLightCamera()->addAnimator(mSceneManager->createFlyCircleAnimator(vector3df(0,20,12),30,0.001f)); gEf...
by elvman
Sun Mar 09, 2008 8:35 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272636

Maybe somebody can give me a place on the SVN, so that I can upload changes faster?
by elvman
Sun Mar 09, 2008 1:24 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272636

Are you sure, that you had an error?
The program '[2164] REALWATER.exe: Native' has exited with code 0 (0x0).
seems to be normal exit.
by elvman
Sat Mar 08, 2008 11:30 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 68971

Is it possible to cast shadows on object (e.g terrain) that is rendered using shaders? I am asking it here, because I don't have time to test this.
by elvman
Sat Mar 08, 2008 8:37 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272636

Ok, I updated the code a little bit.
Fixed the bug with the wrong refraction.
Added clip plane for reflection, so the reflection is more precise and the code must be a bit faster.

Todo:
Now I am working on the GLSL support and fixing bugs with scene node dissapearance.
by elvman
Sat Mar 08, 2008 6:08 pm
Forum: Advanced Help
Topic: Empty IImage
Replies: 7
Views: 850

I am asking if there is a method like this:
IVideoDriver::createEmptyImage(s32 width, s32 height)
{
//allocate memory and pass it to IImage class.
}
by elvman
Sat Mar 08, 2008 1:41 pm
Forum: Advanced Help
Topic: Empty IImage
Replies: 7
Views: 850

Empty IImage

Is it possible to create an empty IImage object? My solution is this: u8* data = new u8[Width * Height * 4]; IImage* image = driver->createImageFromData( ECF_A8R8G8B8, Size, data); if(!image) return; //fill image with the needed data... driver->writeImageToFile(image,filename); image->drop(); delete...
by elvman
Wed Mar 05, 2008 8:52 am
Forum: Open Discussion and Dev Announcements
Topic: Connect node with custom class? (ISceneNode User data)
Replies: 73
Views: 10415

Everybody is using user pointers: Ogre (which has a really good design), ENet, Squirrel, etc. etc. Why don't you simply implement it in Irrlicht, and a lot of people would be much happier.
by elvman
Mon Mar 03, 2008 4:31 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272636

What is Realistic_WaterCC?
And I will try to fix all these and all known bugs this week.