Search found 255 matches
- Wed Apr 06, 2011 4:12 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272636
- Mon Apr 04, 2011 9:17 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272636
After a long break, I finally updated Realistic Water Scene Node. This update mostly contains code cleanup and one shader fix (commented the View).
The URL is: http://www.gamedev.lv/files/RealisticWa ... ode016.zip
The URL is: http://www.gamedev.lv/files/RealisticWa ... ode016.zip
- Thu May 27, 2010 2:49 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272636
- Tue May 25, 2010 10:57 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272636
Hi! Haven't visited this forum for about 2 years. Had to do my own things. Sorry for not replying to your messages. I don't know what happened here for all this time, but it seams that you are still using this scene node. So I guess my duty is to make it up to date and fix things I didn't fix back t...
- Mon Aug 18, 2008 7:34 am
- Forum: Bug reports
- Topic: SetWindowLongPtr
- Replies: 1
- Views: 502
SetWindowLongPtr
Today I browsed the Irrlicht source and found this function: irr::CIrrDeviceWin32* getDeviceFromHWnd(HWND hWnd) { irr::core::list<SEnvMapper>::Iterator it = EnvMap.begin(); for (; it!= EnvMap.end(); ++it) if ((*it).hWnd == hWnd) return (*it).irrDev; return 0; } Wouldn't it be faster to use this func...
- Wed Mar 19, 2008 5:33 pm
- Forum: Off-topic
- Topic: SVN merging
- Replies: 3
- Views: 1261
SVN merging
Why, and what does this mean?Merged from branch 1.4, revisions 1275:1289
I have worked with version control systems for a long time, but have never had anything to do with this kind of actions.
- Tue Mar 18, 2008 10:41 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 68971
Finally got time to test XEffects. The problem is that I didn't manage it to work. Here is the code: gEffect = new effectHandler(gIrrlichtDevice,mSceneManager,dimension2d<s32>(512,512)); gEffect->getLightCamera()->addAnimator(mSceneManager->createFlyCircleAnimator(vector3df(0,20,12),30,0.001f)); gEf...
- Sun Mar 09, 2008 8:35 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272636
- Sun Mar 09, 2008 1:24 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272636
- Sat Mar 08, 2008 11:30 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 68971
- Sat Mar 08, 2008 8:37 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272636
- Sat Mar 08, 2008 6:08 pm
- Forum: Advanced Help
- Topic: Empty IImage
- Replies: 7
- Views: 850
- Sat Mar 08, 2008 1:41 pm
- Forum: Advanced Help
- Topic: Empty IImage
- Replies: 7
- Views: 850
Empty IImage
Is it possible to create an empty IImage object? My solution is this: u8* data = new u8[Width * Height * 4]; IImage* image = driver->createImageFromData( ECF_A8R8G8B8, Size, data); if(!image) return; //fill image with the needed data... driver->writeImageToFile(image,filename); image->drop(); delete...
- Wed Mar 05, 2008 8:52 am
- Forum: Open Discussion and Dev Announcements
- Topic: Connect node with custom class? (ISceneNode User data)
- Replies: 73
- Views: 10415
- Mon Mar 03, 2008 4:31 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272636