@sunnystormy
Right click at the top of your screen to split the screen, creating a new menu opposite from your properties menu. Click on the button in the bottom left corner and set the menu to "UV / Image Editor".
Search found 41 matches
- Thu Sep 24, 2015 12:36 am
- Forum: Beginners Help
- Topic: Loaded B3D animated model is white
- Replies: 21
- Views: 1891
- Wed Sep 23, 2015 2:25 pm
- Forum: Beginners Help
- Topic: How do loaders work?
- Replies: 5
- Views: 572
Re: How do loaders work?
@Seven
Fascinating. I assume these are found in irrlicht-1.8.2/source/irrlicht. They're the CPP files like mongoose mentioned, right?
Fascinating. I assume these are found in irrlicht-1.8.2/source/irrlicht. They're the CPP files like mongoose mentioned, right?
- Wed Sep 23, 2015 12:49 am
- Forum: Beginners Help
- Topic: How do loaders work?
- Replies: 5
- Views: 572
How do loaders work?
I've read the documentation for IMeshLoader and ISceneLoader, but I'd like to know more about how irrlicht loads files, especially files with animations.
Where should I look?
Where should I look?
- Tue Sep 22, 2015 9:29 pm
- Forum: Beginners Help
- Topic: Loaded B3D animated model is white
- Replies: 21
- Views: 1891
Re: Loaded B3D animated model is white
@sunnystormy Sorry about that. It is good that you use 2.75, though, as that is the version I am dabbling with right now. I'll try to explain everything from scratch. Your textures won't appear in irrlicht unless: a) your mesh has a UV map, and b)your mesh is linked to an appropriate external textur...
- Tue Sep 22, 2015 8:47 pm
- Forum: Beginners Help
- Topic: Loaded B3D animated model is white
- Replies: 21
- Views: 1891
Re: Loaded B3D animated model is white
You're using procedural textures. You need to unwrap the mesh into a UV map, create a texture that matches the UV map, then go to texture and import the texture as an image. This is a little advanced, but a great tutorial. http://dev.metaio.com/content-creation/3d-animation/model-export-from-blender...
- Tue Sep 22, 2015 7:46 pm
- Forum: Beginners Help
- Topic: Loaded B3D animated model is white
- Replies: 21
- Views: 1891
Re: Loaded B3D animated model is white
@SunnyStormy
Is there any way you can post the .blend file you used? Blender can't import .b3d files.
Is there any way you can post the .blend file you used? Blender can't import .b3d files.
- Tue Sep 22, 2015 3:02 am
- Forum: Everything 2d/3d Graphics
- Topic: .B3D: How to make character body out of several parts
- Replies: 44
- Views: 13906
Re: .B3D: How to make character body out of several parts
@sunnystormy
I'm just glad you guys didn't run me off or tell me to "do my own damn homework", as some communities have a tendency of doing.
Even if I can't get useAnimationFrom() to work, I've come up with another (insane) idea to keep me occupied.
I'm just glad you guys didn't run me off or tell me to "do my own damn homework", as some communities have a tendency of doing.
Even if I can't get useAnimationFrom() to work, I've come up with another (insane) idea to keep me occupied.
- Tue Sep 22, 2015 2:09 am
- Forum: Everything 2d/3d Graphics
- Topic: .B3D: How to make character body out of several parts
- Replies: 44
- Views: 13906
Re: .B3D: How to make character body out of several parts
Once you figure out the ISkinnedMesh typecasting issue, give it another shot and let me know if it works. I think solving this and documenting it would be useful for the Irrlicht community as a whole. :) Gee, thanks. :lol: I'll keep trying, though. It would be great if there was a way to store loc/...
- Mon Sep 21, 2015 8:41 pm
- Forum: Everything 2d/3d Graphics
- Topic: .B3D: How to make character body out of several parts
- Replies: 44
- Views: 13906
Re: .B3D: How to make character body out of several parts
@SunnyStormy I tried your second suggestion first, with the same result as before. My animnode mesh was moving; my other meshes were not. I tried your first suggestion as well. I can't get it to work, and logically, there's no reason to believe it would do anything that my original code didn't. Here...
- Mon Sep 21, 2015 5:26 pm
- Forum: Everything 2d/3d Graphics
- Topic: .B3D: How to make character body out of several parts
- Replies: 44
- Views: 13906
Re: .B3D: How to make character body out of several parts
Returns 5 errors trying to build. ||=== Build: Debug in Psychophagus (compiler: GNU GCC Compiler) ===| C:\Users\James\Documents\Psychophagus\main.cpp||In function 'int main(int, char**)':| C:\Users\James\Documents\Psychophagus\main.cpp|55|error: 'class irr::scene::IAnimatedMesh' has no member named ...
- Mon Sep 21, 2015 2:29 am
- Forum: Everything 2d/3d Graphics
- Topic: .B3D Export Script for Blender 2.75?
- Replies: 4
- Views: 4077
Re: .B3D Export Script for Blender 2.75?
Sorry for failing to reply to your answer. I figured out how to export in Blender. Thank you, though.
- Mon Sep 21, 2015 2:13 am
- Forum: Everything 2d/3d Graphics
- Topic: .B3D: How to make character body out of several parts
- Replies: 44
- Views: 13906
Re: .B3D: How to make character body out of several parts
@SunnyStormy I implemented your changes again. The animated mesh in animnode is doing exactly what it is supposed to. Here is my device loop: while(device->run()) { driver->beginScene(true, true, SColor(0,200,200,200)); smgr->drawAll(); guienv->drawAll(); dr...
- Mon Sep 21, 2015 12:50 am
- Forum: Everything 2d/3d Graphics
- Topic: .B3D: How to make character body out of several parts
- Replies: 44
- Views: 13906
Re: .B3D: How to make character body out of several parts
@SunnyStormy I've implemented your suggestions, but something is still...off. IAnimatedMesh* maletorsomesh = smgr->getMesh("C:/Users/James/Documents/Psychophagus/Assets/Male/Male_Chest.b3d"); IAnimatedMesh* maleheadmesh = smgr->getMesh("C:/Users/James/Documents/Psychophagus/...
- Sun Sep 20, 2015 11:00 pm
- Forum: Everything 2d/3d Graphics
- Topic: .B3D: How to make character body out of several parts
- Replies: 44
- Views: 13906
Re: .B3D: How to make character body out of several parts
Fair enough. But, I have tried creating a scene node for the animations (which just placed a new mesh in the same place as my other one) and also using setFrameLoop for each of the scene nodes (which did absolutely nothing, it seems).
- Sun Sep 20, 2015 10:47 pm
- Forum: Everything 2d/3d Graphics
- Topic: .B3D: How to make character body out of several parts
- Replies: 44
- Views: 13906
Re: .B3D: How to make character body out of several parts
IAnimatedMesh* maletorsomesh = smgr->getMesh("C:/Users/James/Documents/Psychophagus/Assets/Male/Male_Chest.b3d"); IAnimatedMesh* maleheadmesh = smgr->getMesh("C:/Users/James/Documents/Psychophagus/Assets/Male/Male_Head.b3d"); IAnimatedMesh* malehandsmesh = smgr->getM...