Search found 2838 matches
- Sat Oct 30, 2010 7:08 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422462
undulating water surface to simulate waves I'm not sure I get this, can you explain more clearly? I think it's non-trivial to not have a flat plane as the water surface using this method. Btw, do you own a Toyota? :wink: I just meant using the shader in conjunction with geometry-based water surface...
- Thu Oct 28, 2010 8:41 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422462
- Fri Oct 22, 2010 4:26 am
- Forum: Off-topic
- Topic: Hello... :) <-- Vermeer's back.(sort of)
- Replies: 7
- Views: 1166
- Tue Oct 19, 2010 3:35 am
- Forum: Project Announcements
- Topic: Character System Demo (feat. Miku Hatsune) MKII
- Replies: 41
- Views: 18867
- Sun Oct 03, 2010 7:30 am
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2010 [Winner Announced!]
- Replies: 35
- Views: 14183
- Sun Oct 03, 2010 1:00 am
- Forum: Off-topic
- Topic: Physx capable GeForce 7300!?!?
- Replies: 3
- Views: 1452
- Sun Oct 03, 2010 12:50 am
- Forum: Advanced Help
- Topic: First Post: Thanks & performance with 1+ million vertice
- Replies: 9
- Views: 1429
Question is how we would identify the geometry. The pointers are one thing, but which other elements need to be stored? And how to pass along the other things, which can be altered, but use the same geometry buffers. It's definitely possible somehow, but I'm not yet sure when we would come to this ...
- Mon Sep 27, 2010 5:39 am
- Forum: Project Announcements
- Topic: [Help Wanted] Star Sonata 2 (looking to hire)
- Replies: 1
- Views: 1761
It's come such a long way since we started, now we just need a little hand getting over the final hurdles as unfortunately I've become too bogged down to contribute much in the project. If you want to be part of a high quality project that I've personally poured a lot of my blood sweat and tears int...
- Mon Sep 27, 2010 1:46 am
- Forum: Everything 2d/3d Graphics
- Topic: Creating textures on the fly?
- Replies: 17
- Views: 6687
- Mon Sep 27, 2010 1:45 am
- Forum: Beginners Help
- Topic: Which mesh formats support animation in irrlicht?
- Replies: 10
- Views: 1431
- Thu Sep 23, 2010 11:06 pm
- Forum: Advanced Help
- Topic: render target cache system (shadows)
- Replies: 9
- Views: 1879
- Thu Sep 23, 2010 9:05 pm
- Forum: Off-topic
- Topic: ah, rb, & a tree walk into a bar...
- Replies: 4
- Views: 843
- Thu Sep 23, 2010 9:01 pm
- Forum: Project Announcements
- Topic: irrCg GPU Skinning: v0 - proof of concept
- Replies: 3
- Views: 2071
- Thu Sep 23, 2010 8:57 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422462
- Thu Sep 23, 2010 8:51 pm
- Forum: Advanced Help
- Topic: render target cache system (shadows)
- Replies: 9
- Views: 1879