Search found 1640 matches

by christianclavet
Sun Sep 04, 2016 6:47 pm
Forum: Code Snippets
Topic: Connecting terrein nodes
Replies: 2
Views: 3764

Re: Connecting terrein nodes

Thanks Diho! I'll look at this! It may improve the terrain in IRB as we are using a custom terrain node without LOD.
by christianclavet
Sat Aug 27, 2016 4:10 pm
Forum: Everything 2d/3d Graphics
Topic: Post your Irrlicht gameplay video here
Replies: 265
Views: 186020

Re: Post your Irrlicht gameplay video here

Hi, Mel. Is parallax use the normal of a face do to the effect? I was thinking this was easy since it's used the normal of a face to do it.
by christianclavet
Sun Aug 14, 2016 10:36 pm
Forum: Open Discussion and Dev Announcements
Topic: Implementing BGFX as a driver...
Replies: 42
Views: 18936

Re: Implementing BGFX as a driver...

Wow! That's great. Sorry that I can't help, as it too low level for my current programming skills... Hope you can make it work!
by christianclavet
Sun Aug 07, 2016 10:27 pm
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 15054

Re: IrrAssimp (mesh import/export)

Used it, and it work now. (Used FBX) I will have to see why my exports from MAX seem to have axis inverted. My swordman is lying on the ground and the sword and buckle inverted (wrong hand, so there is a axis flip) EDIT: I fixed it, changed the line 133 in IrrAssimpImport.cpp: From AssimpScene = Imp...
by christianclavet
Sun Aug 07, 2016 2:03 am
Forum: Advanced Help
Topic: Rendering something in UV space.
Replies: 7
Views: 1597

Re: Rendering something in UV space.

This would give me a picture of the UV Map with the texture rendered? I would need to "bake" the texture of the terrain that is done with the shader.
by christianclavet
Sat Aug 06, 2016 8:52 pm
Forum: Code Snippets
Topic: New GUI class addons for Irrlicht.
Replies: 0
Views: 1497

New GUI class addons for Irrlicht.

Hi! I almost lost theses ones when I put development on a pause on IRB. I created 2 new GUI controls that I intended to use with IRB but that can be used by any project. With some refactoring it could even be integrated with Irrlicht to give even more niceties to the current GUI. The new controls th...
by christianclavet
Sat Aug 06, 2016 7:29 pm
Forum: Advanced Help
Topic: Rendering something in UV space.
Replies: 7
Views: 1597

Rendering something in UV space.

Hi, I'm creating terrains textures in IRB and they are done in real time from shaders. Is there a way to "bake" the shader rendering using the terrain UV, so I could use the terrain mesh and generated texture in other applications? The rendering of the shader will be done in UV space... Is...
by christianclavet
Thu Aug 04, 2016 12:19 am
Forum: Everything 2d/3d Graphics
Topic: Skined mesh - Removing mesh buffers
Replies: 19
Views: 8139

Re: Skined mesh - Removing mesh buffers

Hi, Cutealien! After a quick look on your example code, I feel that it would crash as you removed all the joints from the model. Finalized is only used from the loaders when they populate the data and want to complete? Is the ogre mesh loader have bones in them (animated models). I'm creating a patc...
by christianclavet
Wed Aug 03, 2016 1:11 am
Forum: Everything 2d/3d Graphics
Topic: Skined mesh - Removing mesh buffers
Replies: 19
Views: 8139

Re: Skined mesh - Removing mesh buffers

Humm. Interesting information. I want to create a new skinned mesh by adding meshbuffers inside a skinned mesh and merging the animation data and skinning...
by christianclavet
Mon Aug 01, 2016 8:15 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358709

Re: Post Your Irrlicht Screenshots / Render Here.

Nice work Mel! Do you plan to use this to do convex decomposition?
by christianclavet
Mon Jul 18, 2016 3:46 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht with cubemap support
Replies: 77
Views: 20406

Re: Irrlicht with cubemap support

Is there a big TODO on 1.9? Would be interesting that we see a progress thread of the development... (even if we can see most of that reading the svn log) :)
by christianclavet
Mon Jul 11, 2016 7:35 pm
Forum: Everything 2d/3d Graphics
Topic: Wallpaper
Replies: 17
Views: 7862

Re: Wallpaper

How about "Irrlicht: The accessible 3D engine". This for me is the slogan that fit the most. For learning to use a 3D engine from C++, a cannot think of anything else than Irrlicht to recommend to anybody.
by christianclavet
Thu Jul 07, 2016 1:37 am
Forum: Everything 2d/3d Graphics
Topic: .B3D: How to make character body out of several parts
Replies: 44
Views: 13876

Re: .B3D: How to make character body out of several parts

Hi, Perhaps I'm using the wrong terms. If you look at this source code, it seem to take the data from a mesh and copy and replace it to the other (in this occurrence, all the JOINT data). //! uses animation from another mesh bool CSkinnedMesh::useAnimationFrom(const ISkinnedMesh *mesh) {     bool un...
by christianclavet
Wed Jul 06, 2016 10:35 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 139606

Re: The latest SVN bugs thread

Hi, Yes. The lib will compile fine, but the examples will not compile if the lib was compiled as static. Right now, I only having problem with the examples. The LIB project itself compile fine on both VS2015 and C::B. It only fail when I'm trying to build all the examples. For the examples in C::B, ...
by christianclavet
Wed Jul 06, 2016 10:02 pm
Forum: Beginners Help
Topic: C++ questions on sharing structs from classes.
Replies: 2
Views: 650

Re: C++ questions on sharing structs from classes.

Thanks Mongoose7! I think it would be better to only copy data related to the animation. There other stuff (good for the mesh), but not required to define the animations. I'll mimic only some part of the struct that are needed. So I will have to create a new struct in the animatedMeshSceneNode and u...