Search found 1640 matches
- Sun Sep 04, 2016 6:47 pm
- Forum: Code Snippets
- Topic: Connecting terrein nodes
- Replies: 2
- Views: 3764
Re: Connecting terrein nodes
Thanks Diho! I'll look at this! It may improve the terrain in IRB as we are using a custom terrain node without LOD.
- Sat Aug 27, 2016 4:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 186020
Re: Post your Irrlicht gameplay video here
Hi, Mel. Is parallax use the normal of a face do to the effect? I was thinking this was easy since it's used the normal of a face to do it.
- Sun Aug 14, 2016 10:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Implementing BGFX as a driver...
- Replies: 42
- Views: 18936
Re: Implementing BGFX as a driver...
Wow! That's great. Sorry that I can't help, as it too low level for my current programming skills... Hope you can make it work!
- Sun Aug 07, 2016 10:27 pm
- Forum: Code Snippets
- Topic: IrrAssimp (mesh import/export)
- Replies: 31
- Views: 15054
Re: IrrAssimp (mesh import/export)
Used it, and it work now. (Used FBX) I will have to see why my exports from MAX seem to have axis inverted. My swordman is lying on the ground and the sword and buckle inverted (wrong hand, so there is a axis flip) EDIT: I fixed it, changed the line 133 in IrrAssimpImport.cpp: From AssimpScene = Imp...
- Sun Aug 07, 2016 2:03 am
- Forum: Advanced Help
- Topic: Rendering something in UV space.
- Replies: 7
- Views: 1597
Re: Rendering something in UV space.
This would give me a picture of the UV Map with the texture rendered? I would need to "bake" the texture of the terrain that is done with the shader.
- Sat Aug 06, 2016 8:52 pm
- Forum: Code Snippets
- Topic: New GUI class addons for Irrlicht.
- Replies: 0
- Views: 1497
New GUI class addons for Irrlicht.
Hi! I almost lost theses ones when I put development on a pause on IRB. I created 2 new GUI controls that I intended to use with IRB but that can be used by any project. With some refactoring it could even be integrated with Irrlicht to give even more niceties to the current GUI. The new controls th...
- Sat Aug 06, 2016 7:29 pm
- Forum: Advanced Help
- Topic: Rendering something in UV space.
- Replies: 7
- Views: 1597
Rendering something in UV space.
Hi, I'm creating terrains textures in IRB and they are done in real time from shaders. Is there a way to "bake" the shader rendering using the terrain UV, so I could use the terrain mesh and generated texture in other applications? The rendering of the shader will be done in UV space... Is...
- Thu Aug 04, 2016 12:19 am
- Forum: Everything 2d/3d Graphics
- Topic: Skined mesh - Removing mesh buffers
- Replies: 19
- Views: 8139
Re: Skined mesh - Removing mesh buffers
Hi, Cutealien! After a quick look on your example code, I feel that it would crash as you removed all the joints from the model. Finalized is only used from the loaders when they populate the data and want to complete? Is the ogre mesh loader have bones in them (animated models). I'm creating a patc...
- Wed Aug 03, 2016 1:11 am
- Forum: Everything 2d/3d Graphics
- Topic: Skined mesh - Removing mesh buffers
- Replies: 19
- Views: 8139
Re: Skined mesh - Removing mesh buffers
Humm. Interesting information. I want to create a new skinned mesh by adding meshbuffers inside a skinned mesh and merging the animation data and skinning...
- Mon Aug 01, 2016 8:15 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 358709
Re: Post Your Irrlicht Screenshots / Render Here.
Nice work Mel! Do you plan to use this to do convex decomposition?
- Mon Jul 18, 2016 3:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht with cubemap support
- Replies: 77
- Views: 20406
Re: Irrlicht with cubemap support
Is there a big TODO on 1.9? Would be interesting that we see a progress thread of the development... (even if we can see most of that reading the svn log)
- Mon Jul 11, 2016 7:35 pm
- Forum: Everything 2d/3d Graphics
- Topic: Wallpaper
- Replies: 17
- Views: 7862
Re: Wallpaper
How about "Irrlicht: The accessible 3D engine". This for me is the slogan that fit the most. For learning to use a 3D engine from C++, a cannot think of anything else than Irrlicht to recommend to anybody.
- Thu Jul 07, 2016 1:37 am
- Forum: Everything 2d/3d Graphics
- Topic: .B3D: How to make character body out of several parts
- Replies: 44
- Views: 13876
Re: .B3D: How to make character body out of several parts
Hi, Perhaps I'm using the wrong terms. If you look at this source code, it seem to take the data from a mesh and copy and replace it to the other (in this occurrence, all the JOINT data). //! uses animation from another mesh bool CSkinnedMesh::useAnimationFrom(const ISkinnedMesh *mesh) { bool un...
- Wed Jul 06, 2016 10:35 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139606
Re: The latest SVN bugs thread
Hi, Yes. The lib will compile fine, but the examples will not compile if the lib was compiled as static. Right now, I only having problem with the examples. The LIB project itself compile fine on both VS2015 and C::B. It only fail when I'm trying to build all the examples. For the examples in C::B, ...
- Wed Jul 06, 2016 10:02 pm
- Forum: Beginners Help
- Topic: C++ questions on sharing structs from classes.
- Replies: 2
- Views: 650
Re: C++ questions on sharing structs from classes.
Thanks Mongoose7! I think it would be better to only copy data related to the animation. There other stuff (good for the mesh), but not required to define the animations. I'll mimic only some part of the struct that are needed. So I will have to create a new struct in the animatedMeshSceneNode and u...