Search found 1640 matches

by christianclavet
Mon Apr 30, 2007 4:58 pm
Forum: Bug reports
Topic: DirectX bug in Vista environnement.
Replies: 49
Views: 6316

Here are some picture showing the problem I see. Here are the landscape showing/hiding triangles. In that screenshoot we see 3 holes/triangle missing. If I choose to see the mesh in wireframe I see that it's made of four vertices and not 3. http://www.clavet.org/files/images/land.preview.jpg Here is...
by christianclavet
Mon Apr 30, 2007 4:16 pm
Forum: Beginners Help
Topic: Code snippet for using IRR Files and have camera collision..
Replies: 14
Views: 3163

Thanks Travis! :D

I'll try to implement this. But I think I will have to update my Irrlicht.dll. The one I have currently is 1.3 and a bug was reported. :? I'll check also for the SVN and how it work.

Regards,
Christian Clavet
by christianclavet
Mon Apr 30, 2007 4:07 am
Forum: Beginners Help
Topic: is it possible editing bitmaps
Replies: 19
Views: 2738

Hi. mab_5_uk Does the engine support alpha channels? Have you tried to do this with a PNG file? You could do the hole in the texture in Photoshop and define the hole as an alpha channel and save it. I've not tried this, because I'm new to the engine and a beginner in C++. Would that work in IRRLicht...
by christianclavet
Mon Apr 30, 2007 3:59 am
Forum: Beginners Help
Topic: Code snippet for using IRR Files and have camera collision..
Replies: 14
Views: 3163

Code snippet for using IRR Files and have camera collision..

Hi, I'm really new to the engine and a very begginer in C++. I've found the site yesterday... I would like to use the full demo and instead of loading the Quake mesh. Load a .IRR scene, find all elements and be able to do proper collisions treament with the camera. So that the camera doesnt go thru ...
by christianclavet
Mon Apr 30, 2007 3:46 am
Forum: Bug reports
Topic: DirectX bug in Vista environnement.
Replies: 49
Views: 6316

DirectX bug in Vista environnement.

Hi, I'm really new to the Irrlicht Engine and still a beginner in C++ (Using DEVCPP). But I've seen this: - Polygons appear/dissapear (triangles) There are missing polygons on TERRAIN Generation. Also seen sometimes (much less) on certain meshes(full demo/main staircase). These polygons appear/disap...