Search found 1640 matches
- Mon Apr 30, 2007 4:58 pm
- Forum: Bug reports
- Topic: DirectX bug in Vista environnement.
- Replies: 49
- Views: 6316
Here are some picture showing the problem I see. Here are the landscape showing/hiding triangles. In that screenshoot we see 3 holes/triangle missing. If I choose to see the mesh in wireframe I see that it's made of four vertices and not 3. http://www.clavet.org/files/images/land.preview.jpg Here is...
- Mon Apr 30, 2007 4:16 pm
- Forum: Beginners Help
- Topic: Code snippet for using IRR Files and have camera collision..
- Replies: 14
- Views: 3163
- Mon Apr 30, 2007 4:07 am
- Forum: Beginners Help
- Topic: is it possible editing bitmaps
- Replies: 19
- Views: 2738
Hi. mab_5_uk Does the engine support alpha channels? Have you tried to do this with a PNG file? You could do the hole in the texture in Photoshop and define the hole as an alpha channel and save it. I've not tried this, because I'm new to the engine and a beginner in C++. Would that work in IRRLicht...
- Mon Apr 30, 2007 3:59 am
- Forum: Beginners Help
- Topic: Code snippet for using IRR Files and have camera collision..
- Replies: 14
- Views: 3163
Code snippet for using IRR Files and have camera collision..
Hi, I'm really new to the engine and a very begginer in C++. I've found the site yesterday... I would like to use the full demo and instead of loading the Quake mesh. Load a .IRR scene, find all elements and be able to do proper collisions treament with the camera. So that the camera doesnt go thru ...
- Mon Apr 30, 2007 3:46 am
- Forum: Bug reports
- Topic: DirectX bug in Vista environnement.
- Replies: 49
- Views: 6316
DirectX bug in Vista environnement.
Hi, I'm really new to the Irrlicht Engine and still a beginner in C++ (Using DEVCPP). But I've seen this: - Polygons appear/dissapear (triangles) There are missing polygons on TERRAIN Generation. Also seen sometimes (much less) on certain meshes(full demo/main staircase). These polygons appear/disap...