Search found 1640 matches
- Wed Jul 08, 2015 3:49 pm
- Forum: Project Announcements
- Topic: irrRenderer 1.0
- Replies: 101
- Views: 53886
Re: irrRenderer 1.0
Deffered rendering won't do any shadow. You need lightmaps to do that. The deferred shading will be able to render tons of lights, will give a much better performances on lighting than forward rendering, But the shadowing (shadow that is casted from the object must be rendered via lightmaps) Look he...
- Tue Jul 07, 2015 6:11 pm
- Forum: Project Announcements
- Topic: irrRenderer 1.0
- Replies: 101
- Views: 53886
Re: irrRenderer 1.0
Hi, If you mean RNM are directionnal Lightmaps, I've found this on the Unity site and there no mention that it's can be used in deferred rendering.
http://docs.unity3d.com/Manual/Lightmap ... ional.html
http://docs.unity3d.com/Manual/Lightmap ... ional.html
- Sat Jul 04, 2015 1:24 am
- Forum: Open Discussion and Dev Announcements
- Topic: optimizing render performance, looking for information
- Replies: 14
- Views: 4459
Re: optimizing render performance, looking for information
Two technique that should improve performance:
- Deferred rendering
- Instancing (there are tons of variant)
- Deferred rendering
- Instancing (there are tons of variant)
- Tue Jun 23, 2015 12:54 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422467
Re: XEffects - Reloaded - New Release (V 1.3)
Hi, This is Nadro answer about the transparency problem: This is the best solution to handle alpha + shaders with Irrlicht from SVN: - Use standard SOLID material as a base material. - Set SMaterial::BlendOperation to EBO_ADD; - Set SMaterial::BlendFactor to pack_textureBlendFunc(EBF_SRC_ALPHA, EBF_...
- Tue Jun 09, 2015 8:33 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.9SVN changes in setRenderTarget...
- Replies: 6
- Views: 2313
Re: Irrlicht 1.9SVN changes in setRenderTarget...
Hi, Fixed the problem with the no rendering issue. Once the PostFX is enabled, you cannot render without updating the PostFX manager. My fault on this. One thing I don't understand, while the POST FX seem, there is a yellowish tint into the picture. Here is IRB with NO POST FX enabled: http://irrrpg...
- Sun Jun 07, 2015 9:30 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.9SVN changes in setRenderTarget...
- Replies: 6
- Views: 2313
Re: Irrlicht 1.9SVN changes in setRenderTarget...
Hi! Thanks! Your command seem to have worked. I have the POSTFX shaders working again in openGL it's not black anymore. I will have to check for a new bug that I did not see before (postFX enabled, stop game and then no render, could be me playing with something) Before that line was Device->getVide...
- Sat Jun 06, 2015 6:41 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.9SVN changes in setRenderTarget...
- Replies: 6
- Views: 2313
Re: Irrlicht 1.9SVN changes in setRenderTarget...
Hi, Ok. I'm trying to use as most of possible "addons" as they are when I've added them into the project as it's easier to update if the author create a new version. I'll give you a link for the post process manager that TBW made and I updated for Irrlicht SVN 1.9. Before the dev updated s...
- Thu Jun 04, 2015 4:24 pm
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht needs video tutorials, and lots of them
- Replies: 14
- Views: 5245
Re: Irrlicht needs video tutorials, and lots of them
Personally, I would prefer having PDF. Video tutorial are great to show how graphic interfaces work (Unity, UE4), theses are great for EDITOR interfaces/method learning. I don't think I would learn much coding from a video. If you want learn video game programming, video could be used to give you th...
- Mon Jun 01, 2015 12:56 pm
- Forum: Beginners Help
- Topic: Save camera position and reload later (save/load)
- Replies: 13
- Views: 1476
Re: Save camera position and reload later (save/load)
Thanks. I'll look into this. I've never done a binary data saver before, this will be helpful...
- Mon Jun 01, 2015 12:47 pm
- Forum: Bug reports
- Topic: Alpha transparency of meshes with shaders in GL with 1.9SVN.
- Replies: 3
- Views: 2137
Re: Alpha transparency of meshes with shaders in GL with 1.9
Hi! With this solution you don't need separate materialType for solid and transparent shaders, you can just change SMaterial::BlendFactor, however old solution should works too. I will try changing the base material and try the other parameters you given me. XEffect on GL give problems in rendering ...
- Sun May 31, 2015 4:26 am
- Forum: Bug reports
- Topic: Alpha transparency of meshes with shaders in GL with 1.9SVN.
- Replies: 3
- Views: 2137
Alpha transparency of meshes with shaders in GL with 1.9SVN.
Hi, Perhaps I'm posting for nothing. But we've seen something happening with transparency that affect rendering in Irrlicht. Lately on XEFFECT on GL, we discovered something that Irrlicht does improperly with alpha information from shaders. Do we have to write the shaders or handler differently or i...
- Wed May 27, 2015 3:27 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422467
Re: XEffects - Reloaded - New Release (V 1.3)
Interesting discussion. I was able to make it work with 1.9 SVN on GL but the rendering fail with some models and I didn't know why. Your idea that transparency could be an issue may be right. I've checked with a model that I have that I'm sure have transparent parts, and the shadow projection fail....
- Wed May 27, 2015 3:12 pm
- Forum: Beginners Help
- Topic: Save camera position and reload later (save/load)
- Replies: 13
- Views: 1476
Re: Save camera position and reload later (save/load)
Hi, Can this IAttributes serialization structure be used to write binary files? Thanks for the info to look into CSceneManager!
- Sun May 24, 2015 7:50 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.9SVN changes in setRenderTarget...
- Replies: 6
- Views: 2313
Irrlicht 1.9SVN changes in setRenderTarget...
Hi, I've been using a post process framework, and now with the last update of Irrlicht, got a compilation error because the parameters to define the render target have somewhat changed. Here of what I'm using to update the post process framework: void CPostProcessManager::update() { // render th...
- Sun May 24, 2015 7:10 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139595
Re: The latest SVN bugs thread
Hi, Found a compilation problem with MSVC Community edition. Would have "syntax errors" because the DX SDK was referenced first. Changed the defaults includes paths like this: $(DXSDK_DIR)include;$(IncludePath) to this: $(VC_IncludePath);$(WindowsSDK_IncludePath);$(DXSDK_DIR)include;$(Incl...