Search found 28 matches
- Mon May 05, 2008 1:14 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 121452
- Sat May 03, 2008 2:16 pm
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 121452
- Wed Mar 12, 2008 7:08 pm
- Forum: Code Snippets
- Topic: Easy Files Encryption In Irrlicht using AES
- Replies: 8
- Views: 6739
Hmm.. When i try to compile my project i still get errors :/ 1>Cryptlib.lib(dll.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance 1>LINK : warning LNK4075: ignoring '/INCREMENTAL' due to '/LTCG' spec...
- Wed Mar 12, 2008 6:28 pm
- Forum: Code Snippets
- Topic: Easy Files Encryption In Irrlicht using AES
- Replies: 8
- Views: 6739
- Sat Mar 08, 2008 9:57 am
- Forum: Code Snippets
- Topic: Easy Files Encryption In Irrlicht using AES
- Replies: 8
- Views: 6739
- Fri Feb 15, 2008 10:06 am
- Forum: Beginners Help
- Topic: How to apply a grayscale image to texture's alpha channel?
- Replies: 5
- Views: 260
- Tue Feb 12, 2008 9:39 pm
- Forum: Beginners Help
- Topic: How to apply a grayscale image to texture's alpha channel?
- Replies: 5
- Views: 260
- Tue Feb 12, 2008 3:42 pm
- Forum: Beginners Help
- Topic: How to apply a grayscale image to texture's alpha channel?
- Replies: 5
- Views: 260
For the first answer, no, i'm not going to do that. I have 12 different alpha images (transistion alphas). I'm not going to make 12 different textures just for a grass type of texture.. Like, if i had grass, dirt, sand, stone, snow textures, that would mean 60 different textures, instead of using ap...
- Tue Feb 12, 2008 12:52 pm
- Forum: Beginners Help
- Topic: How to apply a grayscale image to texture's alpha channel?
- Replies: 5
- Views: 260
How to apply a grayscale image to texture's alpha channel?
So, i need to apply a grayscale image to a texture's/material's alpha channel (for shaderless terrain texture blending), so any idea how to do it? Also another problem. I have a tree model, with 2 different textures (one for leaves, one for the wood), and when i apply transparency to the tree, the w...
- Sun Jan 27, 2008 1:07 pm
- Forum: Everything 2d/3d Graphics
- Topic: Ultima Online's terrain
- Replies: 6
- Views: 2488
- Sat Jan 26, 2008 6:25 pm
- Forum: Everything 2d/3d Graphics
- Topic: Ultima Online's terrain
- Replies: 6
- Views: 2488
There is a free open source Ultima Online client, wich has great terrain system. http://www.iris2.de/images/1/12/20080123003725_984.png They say they use 'multi-texturing'. http://www.iris2.de/index.php/Dev_Blog#working_on_multitexturing_terrain http://www.iris2.de/index.php/Dev_Blog#merry_xmas_to_a...
- Sat Jan 26, 2008 1:44 pm
- Forum: Everything 2d/3d Graphics
- Topic: Ultima Online's terrain
- Replies: 6
- Views: 2488
Here's an example of a system that i need: http://img204.imageshack.us/img204/1019/examplezm3.png 1 pixel is 1 tile in game. A pixel, where is, for example, that specific green color, it textures a tile in the 3d terrain with a grass texture that is assigned to that specific green color. And the til...
- Fri Jan 25, 2008 11:07 pm
- Forum: Everything 2d/3d Graphics
- Topic: Ultima Online's terrain
- Replies: 6
- Views: 2488
Ultima Online's terrain
I wonder how they made the ultima online's terrain. It's HUGE. It's also 3D, i think.. Not sure tough, it just looks like 3D. I wonder if that kind of terrain could be created with Irrlicht? Like, have a huge height map and a huge color map, in the color map each color means some texture, yellow for...