Search found 28 matches

by D-Eagle
Mon May 05, 2008 1:14 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 121452

I added it to the server, and it still does it.
by D-Eagle
Sat May 03, 2008 2:16 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 121452

My server crashes, when second player joins and tries to send a packet. #include "irrNet.h" #pragma comment(lib,"ws2_32.lib") using namespace irr::net; INetManager* NetManager; class CPacketHandler : public PacketHandler { public: CPacketHandler(){}; virtual ~CPacketHandler(void)...
by D-Eagle
Wed Mar 12, 2008 7:08 pm
Forum: Code Snippets
Topic: Easy Files Encryption In Irrlicht using AES
Replies: 8
Views: 6739

Hmm.. When i try to compile my project i still get errors :/ 1>Cryptlib.lib(dll.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance 1>LINK : warning LNK4075: ignoring '/INCREMENTAL' due to '/LTCG' spec...
by D-Eagle
Wed Mar 12, 2008 6:28 pm
Forum: Code Snippets
Topic: Easy Files Encryption In Irrlicht using AES
Replies: 8
Views: 6739

Thanks, i'll try with that!
by D-Eagle
Sat Mar 08, 2008 9:57 am
Forum: Code Snippets
Topic: Easy Files Encryption In Irrlicht using AES
Replies: 8
Views: 6739

Umm.. How do i install cryptopp?
Is there any compiled version of it? Because i get about 150 linker errors with my self-compiled cryptlib.lib :/ Could you upload your lib?
by D-Eagle
Fri Feb 15, 2008 10:06 am
Forum: Beginners Help
Topic: How to apply a grayscale image to texture's alpha channel?
Replies: 5
Views: 260

Sorry for the multipost.. But i guess i'll sill need to know how to apply a grayscale image to material's alpha channel..
by D-Eagle
Tue Feb 12, 2008 9:39 pm
Forum: Beginners Help
Topic: How to apply a grayscale image to texture's alpha channel?
Replies: 5
Views: 260

Okay, i just learnt that i can use vertex alpha for what i need!
And thanks for the Node->getMaterial(number).MaterialType = EMT_TRANSPARENT_ALPHA_CHANNEL_REF, it works fine now.
by D-Eagle
Tue Feb 12, 2008 3:42 pm
Forum: Beginners Help
Topic: How to apply a grayscale image to texture's alpha channel?
Replies: 5
Views: 260

For the first answer, no, i'm not going to do that. I have 12 different alpha images (transistion alphas). I'm not going to make 12 different textures just for a grass type of texture.. Like, if i had grass, dirt, sand, stone, snow textures, that would mean 60 different textures, instead of using ap...
by D-Eagle
Tue Feb 12, 2008 12:52 pm
Forum: Beginners Help
Topic: How to apply a grayscale image to texture's alpha channel?
Replies: 5
Views: 260

How to apply a grayscale image to texture's alpha channel?

So, i need to apply a grayscale image to a texture's/material's alpha channel (for shaderless terrain texture blending), so any idea how to do it? Also another problem. I have a tree model, with 2 different textures (one for leaves, one for the wood), and when i apply transparency to the tree, the w...
by D-Eagle
Sun Jan 27, 2008 1:07 pm
Forum: Everything 2d/3d Graphics
Topic: Ultima Online's terrain
Replies: 6
Views: 2488

Man, i've already checked some code of that project, and i didn't even find that part of code, only terrain stuff i found was some intersection crap, and they use ogre and some lua library and other stuff, it's really messy for me.
by D-Eagle
Sat Jan 26, 2008 6:25 pm
Forum: Everything 2d/3d Graphics
Topic: Ultima Online's terrain
Replies: 6
Views: 2488

There is a free open source Ultima Online client, wich has great terrain system. http://www.iris2.de/images/1/12/20080123003725_984.png They say they use 'multi-texturing'. http://www.iris2.de/index.php/Dev_Blog#working_on_multitexturing_terrain http://www.iris2.de/index.php/Dev_Blog#merry_xmas_to_a...
by D-Eagle
Sat Jan 26, 2008 1:44 pm
Forum: Everything 2d/3d Graphics
Topic: Ultima Online's terrain
Replies: 6
Views: 2488

Here's an example of a system that i need: http://img204.imageshack.us/img204/1019/examplezm3.png 1 pixel is 1 tile in game. A pixel, where is, for example, that specific green color, it textures a tile in the 3d terrain with a grass texture that is assigned to that specific green color. And the til...
by D-Eagle
Fri Jan 25, 2008 11:07 pm
Forum: Everything 2d/3d Graphics
Topic: Ultima Online's terrain
Replies: 6
Views: 2488

Ultima Online's terrain

I wonder how they made the ultima online's terrain. It's HUGE. It's also 3D, i think.. Not sure tough, it just looks like 3D. I wonder if that kind of terrain could be created with Irrlicht? Like, have a huge height map and a huge color map, in the color map each color means some texture, yellow for...