Search found 4549 matches

by JP
Tue Jan 12, 2010 9:14 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111120

Joints would be an awesome feature to get into IrrPhysx so any work done on that can be sent to me or Insomniacp and we'll try and get it in to a future release. As for the SVN going public i'm a bit reluctant due to the fact that most of the time the SVN has WIP code which doesn't really work in a ...
by JP
Mon Jan 11, 2010 1:39 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111120

You basically need some notion of a 'forwards' direction for your character. This can possibly just be a fairly arbitrary initial vector such as (1,0,0) so it starts facing down the X-axis. Then when you rotate left and right you want to rotate that vector by the same amount so that you always know ...
by JP
Wed Jan 06, 2010 8:52 am
Forum: Beginners Help
Topic: menu like finalfantasy...
Replies: 7
Views: 549

Yeah the logic's pretty simple surely... I mean if you just think about it for a second.. Listen out for 'Y' being pressed (with an event receiver). When it's pressed pause the game (which you'll have to implement yourself but will be reeeally easy with just one bool) and then display a menu (which ...
by JP
Wed Dec 23, 2009 10:18 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111120

I don't have any code for fluid physics at all... sio2 did that on his own and didn't share the source code...
by JP
Tue Dec 22, 2009 2:18 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111120

That's not the real IrrPhysx unfortunately, 0.3 isn't ready for release yet. rootroot1, i wasn't going to add any getActor/getScene functions to IrrPhysx as that's Physx specific stuff and I wanted to keep Physx pretty much hidden away from the user when using IrrPhysx. It should be easy enough for ...
by JP
Tue Dec 15, 2009 10:59 am
Forum: Beginners Help
Topic: IGUIFileOpenDialog can`t find file in another driver
Replies: 5
Views: 341

I made a much better fileopen (and save) dialog class in the code snippets forum which might be of use to you.
by JP
Wed Dec 09, 2009 12:17 pm
Forum: Beginners Help
Topic: Ambient Lightning
Replies: 1
Views: 282

I would advise running through ALL the examples provided with the SDK before really embarking on your own application. You'll pretty much pick up all the basics if you follow the source code of the examples.
by JP
Mon Dec 07, 2009 5:34 pm
Forum: Beginners Help
Topic: Black node :(
Replies: 5
Views: 377

Yeah I thought normals at one point but with lighting disabled it was still black so that wasn't it... I tried it in DX9 as well and had the same issue... it's quite bizarre...
by JP
Mon Dec 07, 2009 5:17 pm
Forum: Beginners Help
Topic: delete enemy
Replies: 2
Views: 306

All you're doing is removing the enemy from the array, which is your personal list of enemies... Irrlicht still has the node in its scene graph so keeps on rendering it.

When you erase it you should also call node->remove()
by JP
Mon Dec 07, 2009 2:29 pm
Forum: Beginners Help
Topic: Black node :(
Replies: 5
Views: 377

Seems like the default emissive colour of a material has possibly changed since 1.5? It's now 0,0,0 which seems to be why my nodes are ending up black... If i set it to something lighter then I can see my models but they're not shaded at all by the light in the scene it seems... even though I have t...
by JP
Mon Dec 07, 2009 10:53 am
Forum: Beginners Help
Topic: who tell me what tool do I need to make a scene supported .?
Replies: 4
Views: 231

Yep it will work fine :)
by JP
Mon Dec 07, 2009 9:48 am
Forum: Beginners Help
Topic: who tell me what tool do I need to make a scene supported .?
Replies: 4
Views: 231

You have a load of options available to you... You can indeed use .pk3 files. You can also use IrrEdit to arrange your game objects into a format that Irrlicht can easily read. You can even just hard code your object positions in your code, though that's not particularly advisable for anything more ...
by JP
Mon Dec 07, 2009 9:23 am
Forum: Beginners Help
Topic: Black node :(
Replies: 5
Views: 377

Black node :(

So having upgraded to irr1.6 I've got an annoying issue with one of my custom scene nodes now rendering in black... atleast in one of my uses of it... in another it appears to rendering pretty much ok, though possibly a little darker than i'd expect... I've mirrored the settings identically (as far ...
by JP
Sun Dec 06, 2009 8:01 pm
Forum: Beginners Help
Topic: Adding AI and characters
Replies: 1
Views: 239

IrrAI may be a good option for you... AI can be a bit more advanced than something you move on to directly after the Irrlicht tutorials though...
by JP
Fri Dec 04, 2009 9:36 pm
Forum: Off-topic
Topic: VC++:"minimizing" all functions in doc at once
Replies: 4
Views: 772

Hmm... personally I've never used function folding... It's a nice idea but I don't like hiding things away like that really... Something which I use at work which was advised to me by two other people, one from another company, is RockScroll.. which turns your scroll bar into a thin window showing a...