Search found 131 matches

by benny53
Mon Sep 04, 2006 3:07 pm
Forum: Beginners Help
Topic: Input receiving
Replies: 4
Views: 339

Thankyou for the responses:) I will do this now.
by benny53
Mon Sep 04, 2006 3:05 am
Forum: Beginners Help
Topic: Input receiving
Replies: 4
Views: 339

Input receiving

I need to know a semi-easy way of receiving inputs. I mean like I could use a function like : getKeyPress("a");

I would be wondering how I could do this using the IEventReceiver. Is there any semi-easy way to do this?
by benny53
Sat Sep 02, 2006 8:06 pm
Forum: Beginners Help
Topic: char and wchar_t
Replies: 10
Views: 581

or do something like this. First,you need a function to convert them,so this would be a function to do that: void StringToWide(wchar_t* pOutputString,char* pInputString){ if(pOutputString && pInputString){ std::size_t StringLength=strlen(pInputString); for(std::size_t i=0;i<StringLength+1;i+...
by benny53
Sun Aug 27, 2006 6:26 pm
Forum: Beginners Help
Topic: Irrlicht for RPG (Gothic 2)?
Replies: 10
Views: 1076

chances are,if an rpg has a huge map,it has some management system for it. Like take for example TES3: Morrowind,that splits up the map into cells,which I'm assuming they will then load the corresponding meshes and place items for it. Thats also why it loads so much...(I'm just assuming...) Irrlicht...
by benny53
Sun Aug 27, 2006 6:25 pm
Forum: Beginners Help
Topic: error when executing hello world (DEV-C++ compiled)
Replies: 2
Views: 139

your using the wrong dll I'm assuming. When I got that,I removed all my irrlicht versions cuz I was stupid enough to download two versions,I then installed it again,set the linker and includes,and then you can use it. Or,you could also look for the dev cpp devpak.
by benny53
Thu Aug 24, 2006 7:21 pm
Forum: Beginners Help
Topic: Klaskers cal3d scene node
Replies: 2
Views: 242

Do you by chance need the cal3d library installed as well?
by benny53
Wed Aug 23, 2006 8:04 pm
Forum: Beginners Help
Topic: Klaskers cal3d scene node
Replies: 2
Views: 242

Ok,well,I found that I need to use Irrlicht 1.0,because it doesn't crash when I switched back,but I'm glad it works with 1.0 because that supports directx 9 and the d3d9 driver wouldn't work with irrlicht 1.1 on my computer. But this brings up another question,irrlicht just keeps exiting once everyt...
by benny53
Wed Aug 23, 2006 6:44 am
Forum: Beginners Help
Topic: Klaskers cal3d scene node
Replies: 2
Views: 242

Klaskers cal3d scene node

Well,I'm having trouble with klaskers cal3d scene node. Whenever I try to make a scene node,it crashes. I can load the .cfg files and everything like that,but for some reason,this code messes up: CCal3DModel* calModel = new CCal3DModel(); bool loaded = calMode->loadFromFile(driver,"marine/marin...
by benny53
Sun Aug 20, 2006 2:10 am
Forum: Beginners Help
Topic: Newton collision
Replies: 0
Views: 220

Newton collision

alright,so,I've been trying to integrate newton into my code recently,but I can't seem to get collision working. Stuff like setting the omega values and setting the positions of the rigid bodies work well. But when I create to rigid body boxes,they don't interact with eachother,they go right through...
by benny53
Wed Aug 16, 2006 10:03 pm
Forum: Beginners Help
Topic: Zdepth
Replies: 2
Views: 185

thanks. I'll try this out.
by benny53
Wed Aug 16, 2006 8:04 am
Forum: Beginners Help
Topic: Zdepth
Replies: 2
Views: 185

Zdepth

Is there anyway to disable the zdepth of a mesh? I'm thinking of using this for weapons. Right now,I have the positioning and rotating working wonderful,but the zdepth issue is so annoying. I don't think many games today have it so your guns go through walls :D