Search found 131 matches
- Mon Sep 04, 2006 3:07 pm
- Forum: Beginners Help
- Topic: Input receiving
- Replies: 4
- Views: 339
- Mon Sep 04, 2006 3:05 am
- Forum: Beginners Help
- Topic: Input receiving
- Replies: 4
- Views: 339
Input receiving
I need to know a semi-easy way of receiving inputs. I mean like I could use a function like : getKeyPress("a");
I would be wondering how I could do this using the IEventReceiver. Is there any semi-easy way to do this?
I would be wondering how I could do this using the IEventReceiver. Is there any semi-easy way to do this?
- Sat Sep 02, 2006 8:06 pm
- Forum: Beginners Help
- Topic: char and wchar_t
- Replies: 10
- Views: 581
- Sun Aug 27, 2006 6:26 pm
- Forum: Beginners Help
- Topic: Irrlicht for RPG (Gothic 2)?
- Replies: 10
- Views: 1076
chances are,if an rpg has a huge map,it has some management system for it. Like take for example TES3: Morrowind,that splits up the map into cells,which I'm assuming they will then load the corresponding meshes and place items for it. Thats also why it loads so much...(I'm just assuming...) Irrlicht...
- Sun Aug 27, 2006 6:25 pm
- Forum: Beginners Help
- Topic: error when executing hello world (DEV-C++ compiled)
- Replies: 2
- Views: 139
- Thu Aug 24, 2006 7:21 pm
- Forum: Beginners Help
- Topic: Klaskers cal3d scene node
- Replies: 2
- Views: 242
- Wed Aug 23, 2006 8:04 pm
- Forum: Beginners Help
- Topic: Klaskers cal3d scene node
- Replies: 2
- Views: 242
Ok,well,I found that I need to use Irrlicht 1.0,because it doesn't crash when I switched back,but I'm glad it works with 1.0 because that supports directx 9 and the d3d9 driver wouldn't work with irrlicht 1.1 on my computer. But this brings up another question,irrlicht just keeps exiting once everyt...
- Wed Aug 23, 2006 6:44 am
- Forum: Beginners Help
- Topic: Klaskers cal3d scene node
- Replies: 2
- Views: 242
Klaskers cal3d scene node
Well,I'm having trouble with klaskers cal3d scene node. Whenever I try to make a scene node,it crashes. I can load the .cfg files and everything like that,but for some reason,this code messes up: CCal3DModel* calModel = new CCal3DModel(); bool loaded = calMode->loadFromFile(driver,"marine/marin...
- Sun Aug 20, 2006 2:10 am
- Forum: Beginners Help
- Topic: Newton collision
- Replies: 0
- Views: 220
Newton collision
alright,so,I've been trying to integrate newton into my code recently,but I can't seem to get collision working. Stuff like setting the omega values and setting the positions of the rigid bodies work well. But when I create to rigid body boxes,they don't interact with eachother,they go right through...
- Wed Aug 16, 2006 10:03 pm
- Forum: Beginners Help
- Topic: Zdepth
- Replies: 2
- Views: 185
- Wed Aug 16, 2006 8:04 am
- Forum: Beginners Help
- Topic: Zdepth
- Replies: 2
- Views: 185
Zdepth
Is there anyway to disable the zdepth of a mesh? I'm thinking of using this for weapons. Right now,I have the positioning and rotating working wonderful,but the zdepth issue is so annoying. I don't think many games today have it so your guns go through walls