Search found 131 matches
- Sat Oct 18, 2008 9:29 pm
- Forum: Project Announcements
- Topic: Eden : terraformer [update - ecoregion design]
- Replies: 88
- Views: 34162
- Sat Oct 18, 2008 5:52 pm
- Forum: Off-topic
- Topic: setting up the SDL
- Replies: 17
- Views: 3501
- Sat Oct 18, 2008 3:57 pm
- Forum: Beginners Help
- Topic: Pause - InGame menu - and Save files
- Replies: 14
- Views: 1843
Of course it'd be possible, it just depends on how you want to handle this. Back in Xna, I made a game state manager, and split up levels into their own class ( or instance ). From there I would have, I know this is a very odd way of accomplishing this, a variable to check if the game was paused. If...
- Sat Oct 18, 2008 3:54 pm
- Forum: Project Announcements
- Topic: Little Havok and Irrlicht integration demo.
- Replies: 17
- Views: 10266
Did it run as well? Either way, I'm working on a new and more clean demo. This time I'm going to focus on making it more game play oriented to show how you can use it for different styles of game play. This one focusing on more of how Halo handles it ( fps, then third person view in vehicles ). As w...
- Fri Oct 17, 2008 6:38 pm
- Forum: Game Programming
- Topic: Add in HAVOK physics engine
- Replies: 6
- Views: 3214
- Sun Oct 05, 2008 3:14 pm
- Forum: Project Announcements
- Topic: Little Havok and Irrlicht integration demo.
- Replies: 17
- Views: 10266
Rocknroll - You are using Havok 6 for that? That won't work. I'm working on a Havok 6.0 wrapper for Irrlicht though. But the reason the hkpMultithreadingUtil is giving you problems is because Havok 6.0 got rid of that. Instead, Havok 6.0 has a much easier solution for multithreading. But if you want...
- Wed Sep 03, 2008 10:01 pm
- Forum: Project Announcements
- Topic: Little Havok and Irrlicht integration demo.
- Replies: 17
- Views: 10266
Ok, well, I've done a bit of work on IrrHk. I'm not really sure if this is a style you people would like, but what I have so far is this ( this is a simple program I made to test ): irr::IrrlichtDevice* device; irr::physics::dynamics::IWorld* world; irr::scene::ICameraSceneNode* cameraNode; irr::sce...
- Wed Sep 03, 2008 9:45 am
- Forum: Project Announcements
- Topic: Little Havok and Irrlicht integration demo.
- Replies: 17
- Views: 10266
- Tue Sep 02, 2008 10:07 am
- Forum: Project Announcements
- Topic: Little Havok and Irrlicht integration demo.
- Replies: 17
- Views: 10266
- Tue Sep 02, 2008 9:38 am
- Forum: Project Announcements
- Topic: Little Havok and Irrlicht integration demo.
- Replies: 17
- Views: 10266
huh, thats odd. There was issues with people running my debug executable so I had to build in release mode, but I had apparently forgotten to do that. Did you compile it yourself or did you run the debug executable? Ok, I just uploaded a release build if you want to try that. http://www.mediafire.co...
- Tue Sep 02, 2008 5:44 am
- Forum: Project Announcements
- Topic: Little Havok and Irrlicht integration demo.
- Replies: 17
- Views: 10266
Little Havok and Irrlicht integration demo.
I had originally intended to post this a month back or more, but I had forgotten to >.> Anyhow, I have a little demo of using Havok in Irrlicht. It uses Irrlicht 1.4.1 and the current release of Havok. I haven't integrated Havok Animation as of yet, but I can look into that if I get enough response ...
- Wed Jul 23, 2008 1:15 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 495150
Hello.
How active are these forums anymore? I come here ever so often, but it never seems like much is going on... But anyways, I think I'm here to stay. So hello everybody. I'm going to be releasing a Havok + Irrlicht example in a couple of days as well. I already have most of character controller functio...
- Tue Jul 22, 2008 10:46 pm
- Forum: Beginners Help
- Topic: setting up CirrEventReceiver
- Replies: 21
- Views: 587
- Tue Jul 22, 2008 6:12 pm
- Forum: Beginners Help
- Topic: setting up CirrEventReceiver
- Replies: 21
- Views: 587
Just instantiate it then set it as the devices event receiver. Then check if a key is down by : whateverYourReceiverIsCalled->isKeyDown(irr::KEY_KEY_W) { // key pressed. } And I believe the method for setting the event receiver for the irrlicht device is IrrlichtDevice::setEventReceiver(whateverYour...