Search found 131 matches

by benny53
Sat Oct 18, 2008 9:29 pm
Forum: Project Announcements
Topic: Eden : terraformer [update - ecoregion design]
Replies: 88
Views: 34162

Wow, I hadn't really read into this that much before, but looking at it now, I was just about to start designing my own. But seeing as you already have some done, I may just want to follow this libraries progression. Very good work so far. I'm very impressed.
by benny53
Sat Oct 18, 2008 5:52 pm
Forum: Off-topic
Topic: setting up the SDL
Replies: 17
Views: 3501

So you are having problems with Irrlichts built in SDL device? Or did you not know that existed? I have no clue anything about it, but I have seen it in the source of Irrlicht quite a bit.
by benny53
Sat Oct 18, 2008 3:57 pm
Forum: Beginners Help
Topic: Pause - InGame menu - and Save files
Replies: 14
Views: 1843

Of course it'd be possible, it just depends on how you want to handle this. Back in Xna, I made a game state manager, and split up levels into their own class ( or instance ). From there I would have, I know this is a very odd way of accomplishing this, a variable to check if the game was paused. If...
by benny53
Sat Oct 18, 2008 3:54 pm
Forum: Project Announcements
Topic: Little Havok and Irrlicht integration demo.
Replies: 17
Views: 10266

Did it run as well? Either way, I'm working on a new and more clean demo. This time I'm going to focus on making it more game play oriented to show how you can use it for different styles of game play. This one focusing on more of how Halo handles it ( fps, then third person view in vehicles ). As w...
by benny53
Fri Oct 17, 2008 6:38 pm
Forum: Game Programming
Topic: Add in HAVOK physics engine
Replies: 6
Views: 3214

I'll have a new demo up soon most likely. I'm going to try and make a large demo program that covers most major features in the Havok 6.0 non-commercial release. However, I am disowning "irr::hk", as I feel that Havok is generally easy enough to work with when given a few helper functions/...
by benny53
Sun Oct 05, 2008 3:14 pm
Forum: Project Announcements
Topic: Little Havok and Irrlicht integration demo.
Replies: 17
Views: 10266

Rocknroll - You are using Havok 6 for that? That won't work. I'm working on a Havok 6.0 wrapper for Irrlicht though. But the reason the hkpMultithreadingUtil is giving you problems is because Havok 6.0 got rid of that. Instead, Havok 6.0 has a much easier solution for multithreading. But if you want...
by benny53
Wed Sep 03, 2008 10:01 pm
Forum: Project Announcements
Topic: Little Havok and Irrlicht integration demo.
Replies: 17
Views: 10266

Ok, well, I've done a bit of work on IrrHk. I'm not really sure if this is a style you people would like, but what I have so far is this ( this is a simple program I made to test ): irr::IrrlichtDevice* device; irr::physics::dynamics::IWorld* world; irr::scene::ICameraSceneNode* cameraNode; irr::sce...
by benny53
Wed Sep 03, 2008 9:45 am
Forum: Project Announcements
Topic: Little Havok and Irrlicht integration demo.
Replies: 17
Views: 10266

Hm, that is odd. What OS do you have? Perhaps that is part of the problem here.
by benny53
Tue Sep 02, 2008 10:07 am
Forum: Project Announcements
Topic: Little Havok and Irrlicht integration demo.
Replies: 17
Views: 10266

Ahh, ok then.

Thanks. I might keep working on it. It depends on school and all that for the most part. But if I find time I will. I already had work done on it before, so I can just start from there.
by benny53
Tue Sep 02, 2008 9:38 am
Forum: Project Announcements
Topic: Little Havok and Irrlicht integration demo.
Replies: 17
Views: 10266

huh, thats odd. There was issues with people running my debug executable so I had to build in release mode, but I had apparently forgotten to do that. Did you compile it yourself or did you run the debug executable? Ok, I just uploaded a release build if you want to try that. http://www.mediafire.co...
by benny53
Tue Sep 02, 2008 5:44 am
Forum: Project Announcements
Topic: Little Havok and Irrlicht integration demo.
Replies: 17
Views: 10266

Little Havok and Irrlicht integration demo.

I had originally intended to post this a month back or more, but I had forgotten to >.> Anyhow, I have a little demo of using Havok in Irrlicht. It uses Irrlicht 1.4.1 and the current release of Havok. I haven't integrated Havok Animation as of yet, but I can look into that if I get enough response ...
by benny53
Wed Jul 23, 2008 1:15 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 495150

I'm Ben. I'm 17. I know C/C++, C#, Java, VB, and some basic programming languages I'm not to proud of...
by benny53
Wed Jul 23, 2008 1:09 am
Forum: Off-topic
Topic: Hello.
Replies: 1
Views: 424

Hello.

How active are these forums anymore? I come here ever so often, but it never seems like much is going on... But anyways, I think I'm here to stay. So hello everybody. I'm going to be releasing a Havok + Irrlicht example in a couple of days as well. I already have most of character controller functio...
by benny53
Tue Jul 22, 2008 10:46 pm
Forum: Beginners Help
Topic: setting up CirrEventReceiver
Replies: 21
Views: 587

You are trying to pass the actual class in to the IrrlichtDevice::setEventReceiver. You need to instantiate it first ( e.g. CIrrEventReceiver* recv = new CIrrEventReceiver(); ). After you do that then pass in the recv pointer for example into the IrrlichtDevice::setEventReceiver() method.
by benny53
Tue Jul 22, 2008 6:12 pm
Forum: Beginners Help
Topic: setting up CirrEventReceiver
Replies: 21
Views: 587

Just instantiate it then set it as the devices event receiver. Then check if a key is down by : whateverYourReceiverIsCalled->isKeyDown(irr::KEY_KEY_W) { // key pressed. } And I believe the method for setting the event receiver for the irrlicht device is IrrlichtDevice::setEventReceiver(whateverYour...