I am using this for now until I one to better fit my needs.
http://irrlicht.sourceforge.net/phpBB2/ ... ight=input
Search found 131 matches
- Tue Jul 22, 2008 3:43 pm
- Forum: Beginners Help
- Topic: event receiver alternatives
- Replies: 16
- Views: 425
- Mon Jul 21, 2008 6:53 am
- Forum: Beginners Help
- Topic: #include <irrlicht.h> Error.
- Replies: 13
- Views: 309
- Mon Jul 21, 2008 5:40 am
- Forum: Beginners Help
- Topic: IAnimatedMesh::getMeshBufferCount() returns 0.
- Replies: 3
- Views: 120
- Fri Jul 18, 2008 11:21 pm
- Forum: Beginners Help
- Topic: IAnimatedMesh::getMeshBufferCount() returns 0.
- Replies: 3
- Views: 120
- Fri Jul 18, 2008 4:39 pm
- Forum: Beginners Help
- Topic: IAnimatedMesh::getMeshBufferCount() returns 0.
- Replies: 3
- Views: 120
IAnimatedMesh::getMeshBufferCount() returns 0.
It seems that the IAnimatedMesh::getMeshBufferCount() method returns 0 all the time for me. At least, if the mesh does have multiple mesh buffers. Otherwise it will work correctly. Any ideas on why it would do this?
- Fri Jul 18, 2008 9:44 am
- Forum: Project Announcements
- Topic: Excellence of Irrlicht
- Replies: 14
- Views: 4036
- Thu Jul 17, 2008 4:09 am
- Forum: Beginners Help
- Topic: [SOLVED]How to add a parameter to the command line?
- Replies: 7
- Views: 261
You would have to modify the main entry point a bit. You would have: int main(int argc, char* argv[]) { } What this would do is argc would be the number of arguments. And then from there you could get the arguments. argv[0] would be the file name. So if argc isn't equal to two or greater then there ...
- Thu Jul 17, 2008 1:01 am
- Forum: Beginners Help
- Topic: Which Map FileFormat is easiest to use with IrrNewt?
- Replies: 2
- Views: 110
I would assume they'd all be the same unless of course you are using different type of vertices, for instance the S3DVertex versus the S3DVertex2TCoords ( I believe that is the vertex type ). Now, this also assumes you aren't doing any special parsing method for loading the triangle meshes directly ...
- Fri Jun 13, 2008 4:52 pm
- Forum: Beginners Help
- Topic: Rotation node by quaternion.
- Replies: 25
- Views: 1866
- Fri Jun 13, 2008 6:53 am
- Forum: Beginners Help
- Topic: Rotation node by quaternion.
- Replies: 25
- Views: 1866
@Slaine, I basically just morphed some code I was using to test irrlichts ability to integrate with Havok. I had, although, messed the code up I posted before. Here are some working functions for this: Edit - Well now its complaining about the quaternion not being 16 bit aligned or something of that...
- Thu Jun 12, 2008 4:38 pm
- Forum: Beginners Help
- Topic: Rotation node by quaternion.
- Replies: 25
- Views: 1866
- Wed Jun 11, 2008 4:12 pm
- Forum: Beginners Help
- Topic: Rotation node by quaternion.
- Replies: 25
- Views: 1866
I have started working with the hkpExtendedMeshShape. It seems really easy to use actually, so should be fun. Then I go on to character controllers and such. Only thing is, I'm not sure if I'm going to actually create a framework or library to use this within Irrlicht because the Havok SDK natively ...
- Tue Jun 10, 2008 4:30 pm
- Forum: Beginners Help
- Topic: Rotation node by quaternion.
- Replies: 25
- Views: 1866
- Mon Jun 09, 2008 5:49 am
- Forum: Beginners Help
- Topic: Rotation node by quaternion.
- Replies: 25
- Views: 1866
- Sun Jun 08, 2008 3:36 pm
- Forum: Beginners Help
- Topic: Rotation node by quaternion.
- Replies: 25
- Views: 1866