Ok, great! That worked. Thanks a ton.
I wonder if I should even bother with a Havok wrapper for irrlicht. Also, does irrlicht use like a double meter scale or something, because all irrlicht values had to be divided in two to match up with Havok's.
Search found 131 matches
- Sun Jun 08, 2008 5:53 am
- Forum: Beginners Help
- Topic: Rotation node by quaternion.
- Replies: 25
- Views: 1866
- Sun Jun 08, 2008 2:39 am
- Forum: Beginners Help
- Topic: Rotation node by quaternion.
- Replies: 25
- Views: 1866
Rotation node by quaternion.
Is there any way to do this? Because this is the only way of getting rotations from Havok. When I try to make a quaternion into a euler angle, it doesn't work one bit. The nodes stay the same orientation, and then just fall. Is it because I am using an ISceneNode pointer that was made from ISceneMan...
- Sun Mar 30, 2008 4:39 pm
- Forum: Project Announcements
- Topic: Glass Pane and Rain Drop refraction demo - Source Included
- Replies: 71
- Views: 38614
- Sat Mar 29, 2008 1:16 am
- Forum: Beginners Help
- Topic: IDirect3DTexture9 pointer from ITexture?
- Replies: 0
- Views: 161
IDirect3DTexture9 pointer from ITexture?
Is it possible to get an IDirect3DTexture9* pointer from an ITexture object? Help would be appreciated.
- Sun Mar 23, 2008 8:10 pm
- Forum: Advanced Help
- Topic: SSAO help
- Replies: 17
- Views: 4819
- Sun Mar 16, 2008 1:20 am
- Forum: Beginners Help
- Topic: Shaders with multiple passes.
- Replies: 0
- Views: 125
Shaders with multiple passes.
I'm having some problems with shaders. I'm in the process of converting some *.fx shaders to .hlsl shaders. Within the *.fx script, they have multiple passes in a technique. I'm wondering how to emulate multiple passes. Any suggestions on how to handle this?
- Fri Feb 22, 2008 8:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Havok is going to be free. =]
- Replies: 10
- Views: 2046
intel is also going to let certain game developers develop with havok for free. All we need is havok behavior! That and havok destruction :P But I don't know all that much about havok destruction other than it has been announced. Edit - I now know what Havok Destruction is. Its basically what its na...
- Sat Sep 29, 2007 1:40 pm
- Forum: Game Programming
- Topic: Games like prey open whole new level of gameplay
- Replies: 13
- Views: 3989
@ Dark_Kilauea - You have a good point with the gravity. Seeing as I'll most likely use newton, which makes you apply gravity to rigid bodies,then you just apply the different gravity on different objects. @ JP - Yeah,thats a good point. With the gravity,I'm thinking you could also do a check to see...
- Sat Sep 29, 2007 3:48 am
- Forum: Beginners Help
- Topic: Question about Milkshape animation frames in IRRLicht
- Replies: 4
- Views: 371
- Sat Sep 29, 2007 3:43 am
- Forum: Game Programming
- Topic: Games like prey open whole new level of gameplay
- Replies: 13
- Views: 3989
Games like prey open whole new level of gameplay
Ok,so I just recently finished playing through Prey,and it really got me thinking. Through that whole game,I was wondering how they achieved the effects they did. Some were more clear than others. The portals I found out relatively quickly. I mean,its obvious they are using textured quads,especially...
- Wed Sep 12, 2007 12:58 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 110665
thought I'd say (since the readme says that vista wasn't tested) that they all work great with Windows Vista Home Premium 32 bit edition. So you can say that that has been tested. I get around 500 fps. Which is wierd,cuz I have an 8800gts,but I don't think its my hardware(I think vista is eating my ...
- Wed Sep 05, 2007 10:53 pm
- Forum: Code Snippets
- Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
- Replies: 70
- Views: 49630
the ICameraSceneNodeFPS does not respond(as in with the key codes it uses for moving). I guess I'll have to make a custom one,but thats even better,because irrlichts one doesn't allow jumping. But you may wanna take a look at that(I think I know why it wouldn't work though,because your event receive...
- Wed Sep 05, 2007 8:16 pm
- Forum: Code Snippets
- Topic: [C++] MFC / Multi threading
- Replies: 13
- Views: 8831
- Mon Sep 03, 2007 6:59 pm
- Forum: Code Snippets
- Topic: [C++] MFC / Multi threading
- Replies: 13
- Views: 8831
- Sun Aug 19, 2007 11:21 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272554