Search found 131 matches

by benny53
Sun Jun 08, 2008 5:53 am
Forum: Beginners Help
Topic: Rotation node by quaternion.
Replies: 25
Views: 1866

Ok, great! That worked. Thanks a ton.

I wonder if I should even bother with a Havok wrapper for irrlicht. Also, does irrlicht use like a double meter scale or something, because all irrlicht values had to be divided in two to match up with Havok's.
by benny53
Sun Jun 08, 2008 2:39 am
Forum: Beginners Help
Topic: Rotation node by quaternion.
Replies: 25
Views: 1866

Rotation node by quaternion.

Is there any way to do this? Because this is the only way of getting rotations from Havok. When I try to make a quaternion into a euler angle, it doesn't work one bit. The nodes stay the same orientation, and then just fall. Is it because I am using an ISceneNode pointer that was made from ISceneMan...
by benny53
Sun Mar 30, 2008 4:39 pm
Forum: Project Announcements
Topic: Glass Pane and Rain Drop refraction demo - Source Included
Replies: 71
Views: 38614

I don't think its the drivers, I have the latest driver for my 8800gts from nvidia. Oh, and I'm getting the black lines and what not as well. The rain drops act fine though.
by benny53
Sat Mar 29, 2008 1:16 am
Forum: Beginners Help
Topic: IDirect3DTexture9 pointer from ITexture?
Replies: 0
Views: 161

IDirect3DTexture9 pointer from ITexture?

Is it possible to get an IDirect3DTexture9* pointer from an ITexture object? Help would be appreciated.
by benny53
Sun Mar 23, 2008 8:10 pm
Forum: Advanced Help
Topic: SSAO help
Replies: 17
Views: 4819

do you think you could post an open source example of this technique?
by benny53
Sun Mar 16, 2008 1:20 am
Forum: Beginners Help
Topic: Shaders with multiple passes.
Replies: 0
Views: 125

Shaders with multiple passes.

I'm having some problems with shaders. I'm in the process of converting some *.fx shaders to .hlsl shaders. Within the *.fx script, they have multiple passes in a technique. I'm wondering how to emulate multiple passes. Any suggestions on how to handle this?
by benny53
Fri Feb 22, 2008 8:19 pm
Forum: Open Discussion and Dev Announcements
Topic: Havok is going to be free. =]
Replies: 10
Views: 2046

intel is also going to let certain game developers develop with havok for free. All we need is havok behavior! That and havok destruction :P But I don't know all that much about havok destruction other than it has been announced. Edit - I now know what Havok Destruction is. Its basically what its na...
by benny53
Sat Sep 29, 2007 1:40 pm
Forum: Game Programming
Topic: Games like prey open whole new level of gameplay
Replies: 13
Views: 3989

@ Dark_Kilauea - You have a good point with the gravity. Seeing as I'll most likely use newton, which makes you apply gravity to rigid bodies,then you just apply the different gravity on different objects. @ JP - Yeah,thats a good point. With the gravity,I'm thinking you could also do a check to see...
by benny53
Sat Sep 29, 2007 3:48 am
Forum: Beginners Help
Topic: Question about Milkshape animation frames in IRRLicht
Replies: 4
Views: 371

Yeah,thats definitely not what we call normal. You may want to check how your saving it or how your model is set up. Or maybe its an issue with irrlicht, but thats never happened with me.
by benny53
Sat Sep 29, 2007 3:43 am
Forum: Game Programming
Topic: Games like prey open whole new level of gameplay
Replies: 13
Views: 3989

Games like prey open whole new level of gameplay

Ok,so I just recently finished playing through Prey,and it really got me thinking. Through that whole game,I was wondering how they achieved the effects they did. Some were more clear than others. The portals I found out relatively quickly. I mean,its obvious they are using textured quads,especially...
by benny53
Wed Sep 12, 2007 12:58 am
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 110665

thought I'd say (since the readme says that vista wasn't tested) that they all work great with Windows Vista Home Premium 32 bit edition. So you can say that that has been tested. I get around 500 fps. Which is wierd,cuz I have an 8800gts,but I don't think its my hardware(I think vista is eating my ...
by benny53
Wed Sep 05, 2007 10:53 pm
Forum: Code Snippets
Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
Replies: 70
Views: 49630

the ICameraSceneNodeFPS does not respond(as in with the key codes it uses for moving). I guess I'll have to make a custom one,but thats even better,because irrlichts one doesn't allow jumping. But you may wanna take a look at that(I think I know why it wouldn't work though,because your event receive...
by benny53
Wed Sep 05, 2007 8:16 pm
Forum: Code Snippets
Topic: [C++] MFC / Multi threading
Replies: 13
Views: 8831

hah,I just wanted an example other than intels destroy the castle demo for threading stuff. I'm trying to thread physics. So hopefully when I tear apart this code I'll learn how to correctly thread my app.
by benny53
Mon Sep 03, 2007 6:59 pm
Forum: Code Snippets
Topic: [C++] MFC / Multi threading
Replies: 13
Views: 8831

thanks man. Now I can put my quad core to use...
by benny53
Sun Aug 19, 2007 11:21 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272554

@ elvman - does this have refraction?