Search found 98 matches
- Wed Apr 09, 2014 12:54 pm
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
A coincidence? From my point of view I am using the nodes as properly as I possibly can. The meshes are not meant to be instanced. There is one mesh per voxel-object. The mesh can extend over tens of thousands of individual voxels, containing several times this amount of faces. I have to dynamically...
- Wed Apr 09, 2014 11:31 am
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
I don't know why I still bother, if nothing runs or compiles outside of my machine, but I don't feel like giving up just yet, so I re-worked the example again: http://s000.tinyupload.com/index.php?file_id=98038607918883415249 You can now choose between standard and custom material for the comparison...
- Wed Apr 09, 2014 10:30 am
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
Everything compiles just fine on my mashine. There's just a problem with the D3D-shader, because it seems to refuse working with the variable names I gave it and spams the console with warnings, even though it's operating (at least here, it is). I wrote it last night and wasn't able to fix it yet. H...
- Tue Apr 08, 2014 7:02 pm
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
So, can anyone tell me what I need to do to get my transparent custom-shader materials behave like standard transparent materials. It's kind of a big deal. It's not just the mesh-buffers inside a mesh that get messed up, I also sometimes can't see other transparent scene-nodes behind these materials...
- Thu Apr 03, 2014 9:36 am
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
To use dynamic lighting you have to create the shader to work off a light, most likely a single point light. Then you create the light in Irrlicht and pass that light as the light to use in your shader callback. So that means I have to get all dynamic lights from the driver inside the shader-callba...
- Thu Apr 03, 2014 9:02 am
- Forum: Beginners Help
- Topic: Light & Shadows with huge meshes
- Replies: 0
- Views: 536
Light & Shadows with huge meshes
I need help with shadows. I am (desperately) looking for a way to simulate real-time shadows with my meshes. It's mostly self-shadowing. What I'm doing, at least the technical side, is something along the terms of space engineers: large dynamic objects, serving as environments, have a voxel-like gri...
- Tue Apr 01, 2014 7:08 pm
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
Hmm I wasn't able to run your program what are you compiling under? Visual Studio 10. Maybe I didn't choose the right settings, but the source is in the archive, too. I know now that the problem occurs with multiple meshBuffers of the same node, not with different nodes. Apart from that it's like I...
- Mon Mar 31, 2014 11:06 pm
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
I made the test scenario and put everything into one archive: http://s000.tinyupload.com/index.php?file_id=08661783741690015142 I know now that the problem occurs with multiple meshBuffers of the same node, not with different nodes. Apart from that it's like I suspected: the order of the meshBuffers...
- Mon Mar 31, 2014 8:55 am
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
Do you need complete compilable program code?...
Or is the shader enough?
Or is the shader enough?
- Sun Mar 30, 2014 3:06 pm
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
Changing BlendOperation to EBO_ADD doesn't seem to do anything. I think it has to do with some internal order though. If I create 3 materials with my custom transparent type and use 3 different textures, I can always see the material through itself. Other than that, there is some kind of A > B > C r...
- Sun Mar 30, 2014 1:36 am
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
Sorry for spamming the place with questions lately, but I am currently experimenting a lot with the engine's features and getting a bit excited about how easily you can create all kinds of effects :) I'd really like to do some post-processing. I thought about passing a screen-sized alpha-channel tex...
- Sat Mar 29, 2014 9:34 pm
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
Hmm, ok. Thanks for the hint. Must be something else then. Sometimes I can see one transparent material through the other and sometimes I can't. Haven't made sense of it yet. I also noticed that my transparent custom shaders sometimes become intransparent for a second or two, but I think that only h...
- Sat Mar 29, 2014 9:25 am
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
And there is something else now: The solid material I made works well (except for the lighting, I haven't done this yet), but the transparent one - no matter what kind of transparency I use as base material - doesn't behave like it should. For instance, unlike with the standard materials, there is n...
- Fri Mar 28, 2014 9:45 pm
- Forum: Beginners Help
- Topic: Shader Basics
- Replies: 28
- Views: 2658
Re: Shader Basics
One more simple question: how do I rewrite the GLSL vertex shader from the shader tutorial to use normal global dynamic lighting like any other material?
- Fri Mar 28, 2014 12:54 pm
- Forum: Beginners Help
- Topic: need specific combination of material properties
- Replies: 7
- Views: 632
Re: need specific combination of material properties
I use texCoord2 now and it's working well. Thanks