Search found 9680 matches
- Sun May 28, 2006 10:29 pm
- Forum: Beginners Help
- Topic: remove sky box question
- Replies: 5
- Views: 233
The creation of the of the skybox node itself doesn't really cost much time. So it shouldn't be a problem anyway to change it in realtime. Textures are kept in memory until they are explicitly removed, so once you loaded them at start you could propably just exchange the skybox nodes. But otherwise ...
- Sun May 28, 2006 2:37 am
- Forum: Off-topic
- Topic: I quit my job today for irrlicht
- Replies: 37
- Views: 7619
You're gonna stop the government and make us rich? High targets ;-) The glove sounds basicly like another input system. So if you have input drivers for linux/windows it won't be hard for other people to use it. Irrlicht itself does not add much in the way of support for input devices. Basicly it ju...
- Sun May 28, 2006 2:06 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Added support for DDS (OpenGL only)
- Replies: 11
- Views: 11617
- Fri May 26, 2006 2:32 pm
- Forum: Bug reports
- Topic: Problem with .X files with first keyframe > 0
- Replies: 1
- Views: 373
Still not sure if my solution is that good, but i implemented it now and at least it works: I added the following member to IAnimatedMesh.h //! return -1 if the first frame is unknown or otherwise the first frame virtual s32 getFirstFrame() = 0; For all classes that derive from IAnimatedMesh, except...
- Thu May 25, 2006 4:21 pm
- Forum: Advanced Help
- Topic: How can I "inflate" mesh along it's vertex normals
- Replies: 1
- Views: 231
- Thu May 25, 2006 4:17 pm
- Forum: Advanced Help
- Topic: How can I "Flip" the surfaces of a mesh?
- Replies: 2
- Views: 417
Re: How can I "Flip" the surfaces of a mesh?
Yo - Irrlicht has ;)robpearmain wrote: Does anyone have any code to do this?
irr::scene::IMeshManipulator has a member flipSurfaces (IMesh *mesh)
- Thu May 25, 2006 1:31 am
- Forum: Bug reports
- Topic: Problem with .X files with first keyframe > 0
- Replies: 1
- Views: 373
Problem with .X files with first keyframe > 0
If the first animation key in a .X file is not at frame 0, but for example at 1, i've got some problems as there's currently no way to find out which is the first valid frame The result is that the animation is displayed only sometimes (not just 1 frame missing, but it takes a while until it is disp...
- Thu May 25, 2006 12:09 am
- Forum: Beginners Help
- Topic: Including ODE to Irrlicht.
- Replies: 3
- Views: 471
- Wed May 24, 2006 2:58 am
- Forum: Project Announcements
- Topic: Created obj + mtl loader
- Replies: 42
- Views: 27241
- Tue May 23, 2006 1:28 pm
- Forum: Beginners Help
- Topic: Need a starting point for collisions/physics
- Replies: 4
- Views: 301
Don't know if it helps, but in my own project i just did go through the triangles. Still i'm using a lot of the irrlicht functionality. Basicly i'm adding all nodes which are of interset for collisions to my own class handling collisions. Then i don't use the triangles from the mesh-data, but the da...
- Sun May 21, 2006 2:34 pm
- Forum: Advanced Help
- Topic: Maya to irrlicht supported files ?
- Replies: 1
- Views: 259
- Sat May 20, 2006 5:32 pm
- Forum: Bug reports
- Topic: EGET_ELEMENT_FOCUS_LOST caller (SOLVED)
- Replies: 6
- Views: 574
- Sat May 20, 2006 1:02 am
- Forum: Bug reports
- Topic: EGET_ELEMENT_FOCUS_LOST caller (SOLVED)
- Replies: 6
- Views: 574
- Fri May 19, 2006 2:53 pm
- Forum: Bug reports
- Topic: EGET_ELEMENT_FOCUS_LOST caller (SOLVED)
- Replies: 6
- Views: 574
Hm, maybe there's a reason why EGET_ELEMENT_FOCUS_LOST does not get transported up to the user level. Otherwise i would also recommend not just returning already within the irrlicht classes but transporting this event to the user level. In case you're wondering why i concentrate that much on this fo...
- Fri May 19, 2006 3:02 am
- Forum: Bug reports
- Topic: EGET_ELEMENT_FOCUS_LOST caller (SOLVED)
- Replies: 6
- Views: 574