Search found 155 matches
- Sat Dec 03, 2011 8:29 am
- Forum: Advanced Help
- Topic: [fixed]Matrix question
- Replies: 3
- Views: 756
[fixed]Matrix question
I have a trasformation matrix and viewmatrix in opengl for one program in .net with opentk I copy all values of this matrix Copy projection matrix Copy world matrix view matrix indentity( opengl work 2 ) then driver->set projection driver-> set view dricer-> set world drawmesbuffer and the result ar...
- Mon Nov 14, 2011 4:44 pm
- Forum: Advanced Help
- Topic: IFileReadCallBack
- Replies: 1
- Views: 222
IFileReadCallBack
I want to read, xml string( not a file ) class CBuffer : public irr::io::IFileReadCallBack { public: const char *pointer; long size; CBuffer(const char *p) { pointer = p; size = strlen(pointer); } ~CBuffer() {} virtual long getSize() ...
- Fri Nov 11, 2011 7:29 am
- Forum: Advanced Help
- Topic: shader directx VFACE pixel shader
- Replies: 3
- Views: 907
Re: shader directx VFACE pixel shader
Work perfect¡¡¡ double side in one render pass many thanks¡¡¡
- Thu Nov 10, 2011 9:22 am
- Forum: Advanced Help
- Topic: shader directx VFACE pixel shader
- Replies: 3
- Views: 907
Re: shader directx VFACE pixel shader
other method for twoside by nvidia Can any body help me for translate to c /*--------------------------------------------------------------------- NVMH5 -|---------------------- Path: Sdk\Media\programs\D3D9_TwoSidedPolys\ File: TwoSided.vsh Copyright NVIDIA Corporation 2003 TO THE MAXIMUM EXT...
- Thu Nov 10, 2011 8:36 am
- Forum: Advanced Help
- Topic: shader directx VFACE pixel shader
- Replies: 3
- Views: 907
shader directx VFACE pixel shader
http://msdn.microsoft.com/en-us/library/windows/desktop/bb509647(v=vs.85).aspx Pixel Shader Semantics These semantics have meaning when attached to a pixel-shader input parameter. These semantics are supported in both Direct3D 9 and Direct3D 10. VFACE Floating-point scalar that indicates a back-faci...
- Wed Nov 09, 2011 10:34 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139784
Re: The latest SVN bugs thread
dx9 driver driver->setViewPort(rect<s32>(0,0,this->GetSize().x,this->GetSize().y)); driver->OnResize(core::dimension2d<irr::u32>(this->GetSize().x,this->GetSize().y)); driver->beginScene(true,true,video::SColor(0,0,0,0),videodata); driver->setRenderTarget(rtt,true,t...
- Wed Sep 14, 2011 4:50 pm
- Forum: Bug reports
- Topic: [fixed]PLY loader calculate normals
- Replies: 3
- Views: 472
Re: [fixed]PLY loader calculate normals
createtriangleselector not work with dynamic mesh buffer ?
- Wed Sep 14, 2011 1:17 pm
- Forum: Bug reports
- Topic: [fixed]PLY loader calculate normals
- Replies: 3
- Views: 472
Re: [fixed]PLY loader calculate normals
Ok normals ok, but if a createmeshwithtangents from ply, the model crash, there are a problem with indexbuffer.
- Tue Sep 13, 2011 10:43 pm
- Forum: Beginners Help
- Topic: createScreenShot() from viewport or rtt
- Replies: 9
- Views: 341
Re: createScreenShot() from viewport or rtt
ITexture* tex = driver->addrendertarget(dimension2d<s32>(1024,1024),"rt"); driver->beginScene(false,false,0); driver->setRenderTarget(tex,true,true,video::SColor(0,0,0,0); smgr->drawAll(); // createScreenShot() with viewports not work driver->setRenderTarget(0,false,false,0); driver...
- Tue Sep 13, 2011 6:10 pm
- Forum: Beginners Help
- Topic: createScreenShot() from viewport or rtt
- Replies: 9
- Views: 341
Re: createScreenShot() from viewport or rtt
the itexture not work if add from addrendertarget.
- Mon Sep 12, 2011 4:37 pm
- Forum: Beginners Help
- Topic: createScreenShot() from viewport or rtt
- Replies: 9
- Views: 341
Re: createScreenShot() from viewport or rtt
thanks¡¡¡ it's very simple, only that I must render all, There are other method? , I read in the forum but I can't find any solution for copy one RTT
- Mon Sep 12, 2011 4:01 pm
- Forum: Beginners Help
- Topic: createScreenShot() from viewport or rtt
- Replies: 9
- Views: 341
createScreenShot() from viewport or rtt
createScreenShot() work fine in fullscreen, but if I want to make createScreenShot() of one viewport, because from rtt I'can't
- Sun Sep 11, 2011 6:38 pm
- Forum: Advanced Help
- Topic: Rotate object in view space
- Replies: 0
- Views: 419
Rotate object in view space
Hi, I will like rotate a object in view space, the result it's like camera maya but we only change the relative rotation matrix of the object. I want to program a material viewer like rendermonkey. In view space I only can rotate x and y so I must convert this values to rotation in object space or w...
- Fri Sep 09, 2011 8:55 am
- Forum: Bug reports
- Topic: [fixed]PLY loader calculate normals
- Replies: 3
- Views: 472
[fixed]PLY loader calculate normals
I load a ply model and draw the normals, always I get 0,1,0
- Wed Sep 07, 2011 10:26 am
- Forum: Advanced Help
- Topic: wxwidget problem
- Replies: 3
- Views: 309
wxwidget problem
I'm trying render diferents cameras in 2 wxpanel like this: class Frame : public wxFrame { private: wxBoxSizer* base; protected: panel1* panel1; panel2* panel2; // Virtual event handlers, overide them...