Search found 155 matches

by kaos
Sat Dec 03, 2011 8:29 am
Forum: Advanced Help
Topic: [fixed]Matrix question
Replies: 3
Views: 756

[fixed]Matrix question

I have a trasformation matrix and viewmatrix in opengl for one program in .net with opentk I copy all values of this matrix Copy projection matrix Copy world matrix view matrix indentity( opengl work 2 ) then driver->set projection driver-> set view dricer-> set world drawmesbuffer and the result ar...
by kaos
Mon Nov 14, 2011 4:44 pm
Forum: Advanced Help
Topic: IFileReadCallBack
Replies: 1
Views: 222

IFileReadCallBack

I want to read, xml string( not a file )     class CBuffer : public irr::io::IFileReadCallBack {       public:       const char *pointer;       long size;       CBuffer(const char *p)     {         pointer = p;         size = strlen(pointer);     }       ~CBuffer() {}       virtual long getSize()   ...
by kaos
Fri Nov 11, 2011 7:29 am
Forum: Advanced Help
Topic: shader directx VFACE pixel shader
Replies: 3
Views: 907

Re: shader directx VFACE pixel shader

Work perfect¡¡¡ double side in one render pass many thanks¡¡¡
by kaos
Thu Nov 10, 2011 9:22 am
Forum: Advanced Help
Topic: shader directx VFACE pixel shader
Replies: 3
Views: 907

Re: shader directx VFACE pixel shader

other method for twoside by nvidia Can any body help me for translate to c   /*--------------------------------------------------------------------- NVMH5 -|---------------------- Path:  Sdk\Media\programs\D3D9_TwoSidedPolys\ File:  TwoSided.vsh   Copyright NVIDIA Corporation 2003 TO THE MAXIMUM EXT...
by kaos
Thu Nov 10, 2011 8:36 am
Forum: Advanced Help
Topic: shader directx VFACE pixel shader
Replies: 3
Views: 907

shader directx VFACE pixel shader

http://msdn.microsoft.com/en-us/library/windows/desktop/bb509647(v=vs.85).aspx Pixel Shader Semantics These semantics have meaning when attached to a pixel-shader input parameter. These semantics are supported in both Direct3D 9 and Direct3D 10. VFACE Floating-point scalar that indicates a back-faci...
by kaos
Wed Nov 09, 2011 10:34 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 139784

Re: The latest SVN bugs thread

dx9 driver           driver->setViewPort(rect<s32>(0,0,this->GetSize().x,this->GetSize().y));         driver->OnResize(core::dimension2d<irr::u32>(this->GetSize().x,this->GetSize().y));         driver->beginScene(true,true,video::SColor(0,0,0,0),videodata);         driver->setRenderTarget(rtt,true,t...
by kaos
Wed Sep 14, 2011 4:50 pm
Forum: Bug reports
Topic: [fixed]PLY loader calculate normals
Replies: 3
Views: 472

Re: [fixed]PLY loader calculate normals

createtriangleselector not work with dynamic mesh buffer ?
by kaos
Wed Sep 14, 2011 1:17 pm
Forum: Bug reports
Topic: [fixed]PLY loader calculate normals
Replies: 3
Views: 472

Re: [fixed]PLY loader calculate normals

Ok normals ok, but if a createmeshwithtangents from ply, the model crash, there are a problem with indexbuffer.
by kaos
Tue Sep 13, 2011 10:43 pm
Forum: Beginners Help
Topic: createScreenShot() from viewport or rtt
Replies: 9
Views: 341

Re: createScreenShot() from viewport or rtt

    ITexture* tex = driver->addrendertarget(dimension2d<s32>(1024,1024),"rt");   driver->beginScene(false,false,0); driver->setRenderTarget(tex,true,true,video::SColor(0,0,0,0); smgr->drawAll(); // createScreenShot() with viewports not work driver->setRenderTarget(0,false,false,0); driver...
by kaos
Tue Sep 13, 2011 6:10 pm
Forum: Beginners Help
Topic: createScreenShot() from viewport or rtt
Replies: 9
Views: 341

Re: createScreenShot() from viewport or rtt

the itexture not work if add from addrendertarget.
by kaos
Mon Sep 12, 2011 4:37 pm
Forum: Beginners Help
Topic: createScreenShot() from viewport or rtt
Replies: 9
Views: 341

Re: createScreenShot() from viewport or rtt

thanks¡¡¡ it's very simple, only that I must render all, There are other method? , I read in the forum but I can't find any solution for copy one RTT
by kaos
Mon Sep 12, 2011 4:01 pm
Forum: Beginners Help
Topic: createScreenShot() from viewport or rtt
Replies: 9
Views: 341

createScreenShot() from viewport or rtt

createScreenShot() work fine in fullscreen, but if I want to make createScreenShot() of one viewport, because from rtt I'can't
by kaos
Sun Sep 11, 2011 6:38 pm
Forum: Advanced Help
Topic: Rotate object in view space
Replies: 0
Views: 419

Rotate object in view space

Hi, I will like rotate a object in view space, the result it's like camera maya but we only change the relative rotation matrix of the object. I want to program a material viewer like rendermonkey. In view space I only can rotate x and y so I must convert this values to rotation in object space or w...
by kaos
Fri Sep 09, 2011 8:55 am
Forum: Bug reports
Topic: [fixed]PLY loader calculate normals
Replies: 3
Views: 472

[fixed]PLY loader calculate normals

I load a ply model and draw the normals, always I get 0,1,0
by kaos
Wed Sep 07, 2011 10:26 am
Forum: Advanced Help
Topic: wxwidget problem
Replies: 3
Views: 309

wxwidget problem

I'm trying render diferents cameras in 2 wxpanel like this:     class Frame : public wxFrame {           private:                   wxBoxSizer* base;                 protected:                   panel1* panel1;                 panel2* panel2;                   // Virtual event handlers, overide them...