Search found 449 matches
- Thu Dec 20, 2007 12:48 pm
- Forum: Bug reports
- Topic: [not a bug]Irrlich B3D support
- Replies: 7
- Views: 535
Obviously because it seems easier than to write another exporter Wink I'm much better with c++ than with python... yeah same, but like hybrid says it does make sense, you need an exporter to make the mesh in the first place if you just want to a loader, maybe you could add animation support to the ...
- Tue Dec 18, 2007 10:58 am
- Forum: Bug reports
- Topic: [not a bug]Irrlich B3D support
- Replies: 7
- Views: 535
It is sad that it doesn't support 2nd texture coords layer.... Sad It seems that the only good solution for me is to write own mesh loader... the b3d loader in irrlicht fully supports the 2nd texture coords layer, and b3d files can have unlimited layers. just update the exporter, not sure why you w...
- Mon Dec 17, 2007 10:02 am
- Forum: Bug reports
- Topic: [not a bug]Irrlich B3D support
- Replies: 7
- Views: 535
when I wrote the b3d exporter, I don't think blender supported lightmaps, I'm not sure if the exporter has been updated or not yet, I think some people were working on it. I haven't looked at the mesh yet, but if mesh is has two coords in it, it should be set as EVT_2TCOORDS, regardless of any flags...
- Tue Dec 11, 2007 7:15 am
- Forum: Beginners Help
- Topic: Skeleton & bone animation of irrlicht
- Replies: 2
- Views: 595
- Sun Dec 09, 2007 3:12 am
- Forum: Open Discussion and Dev Announcements
- Topic: Input wanted for hardware buffers design
- Replies: 35
- Views: 6235
Dropping a hardware buffer after n renders is, IMO, terrible. If you must upload automatically, without user interaction, I guess doing it the first time you draw it works, but a method should be provided for manually dropping a hardware buffer and if that's not called, it stays in memory until the...
- Tue Dec 04, 2007 2:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Input wanted for hardware buffers design
- Replies: 35
- Views: 6235
design of it:
http://img220.imageshack.us/img220/1931/vbo8xy8.png
it seems nice, I cannot see any problems so far.
want do you think?
http://img220.imageshack.us/img220/1931/vbo8xy8.png
it seems nice, I cannot see any problems so far.
want do you think?
- Tue Dec 04, 2007 9:27 am
- Forum: Open Discussion and Dev Announcements
- Topic: Input wanted for hardware buffers design
- Replies: 35
- Views: 6235
- Tue Dec 04, 2007 7:40 am
- Forum: Open Discussion and Dev Announcements
- Topic: Input wanted for hardware buffers design
- Replies: 35
- Views: 6235
- Mon Dec 03, 2007 11:34 am
- Forum: Open Discussion and Dev Announcements
- Topic: Input wanted for hardware buffers design
- Replies: 35
- Views: 6235
- Mon Dec 03, 2007 10:08 am
- Forum: Bug reports
- Topic: [fixed]SVN rev 1080: setHardwareSkinning must return a value
- Replies: 2
- Views: 298
- Sun Dec 02, 2007 10:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Hardware Skinning
- Replies: 16
- Views: 5601
it all fits in nicely with skinnedMesh, no real changes to the engine were needed. (expect a bug in the opengl driver) What are the big things that need to be done? Would all the materials need to be rewritten to work with it so the vertex shader can be easily swapped out? yep, that's about the only...
- Sun Dec 02, 2007 12:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Hardware Skinning
- Replies: 16
- Views: 5601
Blindside's hardware skinning is now working well, both in dx and openGL. http://img413.imageshack.us/img413/9339/hardwareskinningsp1.jpg at least on my machine the hardware skinning is not much faster then software skinning, but that's what we expect, till we get VBO support. (please give some inpu...
- Sun Dec 02, 2007 3:45 am
- Forum: Open Discussion and Dev Announcements
- Topic: Input wanted for hardware buffers design
- Replies: 35
- Views: 6235
- Sun Dec 02, 2007 3:08 am
- Forum: Open Discussion and Dev Announcements
- Topic: Input wanted for hardware buffers design
- Replies: 35
- Views: 6235
- Sat Dec 01, 2007 2:45 am
- Forum: Open Discussion and Dev Announcements
- Topic: Hardware Skinning
- Replies: 16
- Views: 5601