Search found 673 matches

by xDan
Fri Apr 08, 2011 3:09 pm
Forum: Everything 2d/3d Graphics
Topic: Concept Art / Visual Concept Dev.
Replies: 3
Views: 2169

cool, I'll be interested to see how that translates to 3D :)

I like hot air balloons in the sky:
http://xzist.org/temp/irrscreens/watersky99.png

(sadly I don't have any concept art though)
by xDan
Fri Apr 08, 2011 2:57 pm
Forum: Everything 2d/3d Graphics
Topic: arb assembly tutorials?
Replies: 19
Views: 10724

I did see that, I kind of wanted to try playing with some kind of assembly language for once though :)
by xDan
Wed Apr 06, 2011 9:45 am
Forum: Everything 2d/3d Graphics
Topic: arb assembly tutorials?
Replies: 19
Views: 10724

I put the code up here, probably not much use to anyone out of context of my game though: http://xzist.org/temp/puzzlegame/shaders/ It was all fairly trivial, couple of slightly tricky parts: - no "if" construct, so had to use SLT/SGE (set-less than, so if the condition is true a variable ...
by xDan
Tue Apr 05, 2011 10:23 pm
Forum: Everything 2d/3d Graphics
Topic: arb assembly tutorials?
Replies: 19
Views: 10724

Cool, that intext directive turns up some useful stuff, never knew about that :)

Well anyway, I converted all my shaders, took me two days but still it was easier than I imagined. Now I need to dig out my netbook to test...
by xDan
Tue Apr 05, 2011 8:46 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 165078

> we'll need the Irrlicht gurus to review/approve/update the .irrmesh & .irrskel modifications I've made

Oh my that sounds awesome 8)
by xDan
Mon Apr 04, 2011 3:12 pm
Forum: Everything 2d/3d Graphics
Topic: arb assembly tutorials?
Replies: 19
Views: 10724

Just in case anyone is interested or comes here from google...

Here's probably the most useful thing I've found so far:

http://developer.nvidia.com/docs/IO/823 ... rogram.pdf
http://developer.nvidia.com/docs/IO/823 ... rogram.pdf
by xDan
Sat Apr 02, 2011 7:32 pm
Forum: Everything 2d/3d Graphics
Topic: arb assembly tutorials?
Replies: 19
Views: 10724

> Handhelds - sure. But netbooks? I'm sorry, but i just don't buy it. Well, I'm not certain, but it's worth a try. Especially since it'll also enable me to support older PCs as well. Puzzle game fans probably are not in the same bracket as FPS players. Software stuff is interesting but probably slow...
by xDan
Sat Apr 02, 2011 5:43 pm
Forum: Everything 2d/3d Graphics
Topic: arb assembly tutorials?
Replies: 19
Views: 10724

> Do seriously want people to play games on netbooks? Yes I do. There's Intel AppUp for a start. And there's so few new 3D games that would work on a netbook, who knows, there might be opportunities there. > People with shitty HW usually don't play games. > Except for Tetris. That's nonsense. Did yo...
by xDan
Sat Apr 02, 2011 2:00 pm
Forum: Everything 2d/3d Graphics
Topic: arb assembly tutorials?
Replies: 19
Views: 10724

No, as far as I can gather, GLSL is not converted to ARB asm. arb assembler is actually a language in its own right (apparently it's not even actual assembler, there is some other step where it is optimised and stuff by the driver) There's a lower level "microcode" thing that both arb asm ...
by xDan
Sat Apr 02, 2011 12:01 pm
Forum: Everything 2d/3d Graphics
Topic: arb assembly tutorials?
Replies: 19
Views: 10724

It's supposed to be more widely supported. e.g. on older systems and on integrated intel graphics, netbooks... a fair amount of people don't have GLSL support. CG could be another option, I've heard it can target arb assembly... but right now I can't be bothered to download the CG toolkit. And learn...
by xDan
Sat Apr 02, 2011 10:43 am
Forum: Everything 2d/3d Graphics
Topic: arb assembly tutorials?
Replies: 19
Views: 10724

arb assembly tutorials?

Hello, anyone have any good resources for learning OpenGL ARB assembly? EDIT: Since this is so high in google results for "arb assembly", I'll update my list of tutorials here - Currently I have: http://www.devmaster.net/forums/showthread.php?t=280 http://petewarden.com/notes/archives/2005...
by xDan
Fri Apr 01, 2011 12:28 pm
Forum: Project Announcements
Topic: Puzzle Moppet (source released)
Replies: 63
Views: 34305

Now has the much requested grid based movement: http://xzist.org/temp/puzzlegame/glyph_small.png The glyph thing on the ground shows the possible directions of movement (with the larger arrow indicating forwards). This hopefully helps make it obvious which grid direction you'll move along... since e...
by xDan
Fri Mar 18, 2011 8:25 pm
Forum: Bug reports
Topic: Fullscreen (focus?) problems in 1.6 [update: and with 1.7.2]
Replies: 32
Views: 5434

> is it possible fixing the problem with that code:?

No, doesn't seem to help :(

I will just reiterate once again that I think my "reproduction" of the bug is not a reproduction at all, but is probably unrelated, though the resulting effect seems similar.
by xDan
Thu Mar 17, 2011 10:05 pm
Forum: Bug reports
Topic: Fullscreen (focus?) problems in 1.6 [update: and with 1.7.2]
Replies: 32
Views: 5434

> And you still have the original problem? That the desktop is still visible? yes > But I must admit I don't really know what the correct focus behaviour would be for an application started in the background when another is started afterward Assuming that X11 is choosing to give the focus to the oth...
by xDan
Thu Mar 17, 2011 7:14 pm
Forum: Project Announcements
Topic: Puzzle Moppet (source released)
Replies: 63
Views: 34305

Thanks :lol: