high zillion42,
i haven't macbook to test, i will generate a new exe with more trace in the errorlog.txt file, and with the loading of bmp rather than png. When it will be ready you'll have to download only the exe and test ok ?
Search found 94 matches
- Wed Feb 11, 2009 6:43 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
- Wed Feb 11, 2009 12:47 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
- Wed Feb 11, 2009 6:57 am
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
High,
i've just put my first release of the engine. It's a pre alpha just to test the game, you can download it on sourceforge:
http://sourceforge.net/projects/irrlichtelite/[/url]
i've just put my first release of the engine. It's a pre alpha just to test the game, you can download it on sourceforge:
http://sourceforge.net/projects/irrlichtelite/[/url]
- Mon Feb 09, 2009 8:13 am
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
great day for me, i know how to create a package in sourceforge, so tonight i will produce one (a basic to show the engine in progress). i must decide a way to continue the devel: player act as a space force pilot (with more and more experience giving more powerful space ship to command) or base on ...
- Fri Jan 16, 2009 12:25 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
- Fri Jan 16, 2009 12:07 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
High, thank's for your encouragment. Normally the project doen't need any more the file in c:\elite.ini, i will verify the code. Graphism must be ameliored but i'm not a good graphic. The project is allways in dev but i'm alone and i'm not a specialist in web design so i can't communicate a lot. The...
- Wed Jan 14, 2009 3:24 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
Changing in the vertex format, now i use a 2tcoord vertex format => i will probably be able to add detail at an extrem small distance => screenshot to follow as soon as the new planetary engine is ready Implementig a strategic space order => it will give objectives to military station, so the statio...
- Tue Jan 13, 2009 3:24 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
All artifact due to high number are solved with pixel 2.0, before rendering the planet, i force the world matrix with a 0 translation and 1 scale, in the vertex shader i force the vertex to the real position (with scale and translation) before multiply by the viewproj so the vertex flickering during...
- Sun Jan 04, 2009 12:51 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
high, in fact, everything is processed in the file planetescenenode.cpp, i'm starting to load a x file generated with blender (the base icosahedron with 320 faces), than i'm subdividing it with the split function (all triangles are subdivide in 4 children triangles) 2 times to get a planet with 1480...
- Wed Nov 26, 2008 7:18 am
- Forum: Advanced Help
- Topic: transparent_add_color
- Replies: 0
- Views: 303
transparent_add_color
High, i want to use a mesh design with blender (a sphere) and to assign the transparent_add_color material but the mesh is invisible, if i use the emt_solid => mesh is visible. If i do the same thing with the addspherescenenode included with the engine => all works fine. I suspect a problem with the...
- Mon Nov 24, 2008 4:23 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
- Tue Nov 18, 2008 9:49 am
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
Trade
Trading between system is implemented. Now the space station receive reinforcements. I hope for christmas make a package available to download.
- Tue Oct 14, 2008 8:24 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
- Tue Oct 14, 2008 8:22 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
- Thu Oct 09, 2008 2:43 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59095
High everybody My project is in an early stage. I hope giving to the comunity the first release of my game in december 2008. For that i need some helps: the source code is available in sourceforge (project name: adama quest). I don't know how to produce a downloaded package, if someone knows it ?? T...