Search found 94 matches

by Tarzan02
Wed Feb 11, 2009 6:43 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

high zillion42,

i haven't macbook to test, i will generate a new exe with more trace in the errorlog.txt file, and with the loading of bmp rather than png. When it will be ready you'll have to download only the exe and test ok ?
by Tarzan02
Wed Feb 11, 2009 12:47 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

Hello,

i will try on an other machine tonight, i've tested the zip file and meet no problem with the use. I'm investing the problem. Could you please give me your configuration (RAM, proc, graphic).

thank's
by Tarzan02
Wed Feb 11, 2009 6:57 am
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

High,

i've just put my first release of the engine. It's a pre alpha just to test the game, you can download it on sourceforge:

http://sourceforge.net/projects/irrlichtelite/[/url]
by Tarzan02
Mon Feb 09, 2009 8:13 am
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

great day for me, i know how to create a package in sourceforge, so tonight i will produce one (a basic to show the engine in progress). i must decide a way to continue the devel: player act as a space force pilot (with more and more experience giving more powerful space ship to command) or base on ...
by Tarzan02
Fri Jan 16, 2009 12:25 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

tonight, if i have time, i will generate a zip contening all the necessary to run the techdemo alpha.
by Tarzan02
Fri Jan 16, 2009 12:07 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

High, thank's for your encouragment. Normally the project doen't need any more the file in c:\elite.ini, i will verify the code. Graphism must be ameliored but i'm not a good graphic. The project is allways in dev but i'm alone and i'm not a specialist in web design so i can't communicate a lot. The...
by Tarzan02
Wed Jan 14, 2009 3:24 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

Changing in the vertex format, now i use a 2tcoord vertex format => i will probably be able to add detail at an extrem small distance => screenshot to follow as soon as the new planetary engine is ready Implementig a strategic space order => it will give objectives to military station, so the statio...
by Tarzan02
Tue Jan 13, 2009 3:24 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

All artifact due to high number are solved with pixel 2.0, before rendering the planet, i force the world matrix with a 0 translation and 1 scale, in the vertex shader i force the vertex to the real position (with scale and translation) before multiply by the viewproj so the vertex flickering during...
by Tarzan02
Sun Jan 04, 2009 12:51 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

high, in fact, everything is processed in the file planetescenenode.cpp, i'm starting to load a x file generated with blender (the base icosahedron with 320 faces), than i'm subdividing it with the split function (all triangles are subdivide in 4 children triangles) 2 times to get a planet with 1480...
by Tarzan02
Wed Nov 26, 2008 7:18 am
Forum: Advanced Help
Topic: transparent_add_color
Replies: 0
Views: 303

transparent_add_color

High, i want to use a mesh design with blender (a sphere) and to assign the transparent_add_color material but the mesh is invisible, if i use the emt_solid => mesh is visible. If i do the same thing with the addspherescenenode included with the engine => all works fine. I suspect a problem with the...
by Tarzan02
Mon Nov 24, 2008 4:23 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

Now all the vessel has a avoid planet procedure when they fly around (for combat or trading).
by Tarzan02
Tue Nov 18, 2008 9:49 am
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

Trade

Trading between system is implemented. Now the space station receive reinforcements. I hope for christmas make a package available to download.
by Tarzan02
Tue Oct 14, 2008 8:24 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

Space Trafic controler allmost implemented. When you approach a station without authorization => some advice before they shoot at you. Be careful they don't appreciate vessel which not obey their orders...

for christmas a pre-release will be on line in sourceforge
by Tarzan02
Tue Oct 14, 2008 8:22 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

high everybody

screenshot from space

collision detection is set, when you hurt a station with high speed => dead
when you land with a speed higher than 1km.s => dead


Image
by Tarzan02
Thu Oct 09, 2008 2:43 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59095

High everybody My project is in an early stage. I hope giving to the comunity the first release of my game in december 2008. For that i need some helps: the source code is available in sourceforge (project name: adama quest). I don't know how to produce a downloaded package, if someone knows it ?? T...