Magic2D could bring me a solution about playing movie to texture.....
An other library could help me ?
edit#1 : I finally succeed in building Magic2D but Movie example just failed.
Search found 210 matches
- Sun Dec 25, 2005 4:40 pm
- Forum: Beginners Help
- Topic: [solved] What's the program on TV tonight ?
- Replies: 3
- Views: 266
- Sun Dec 25, 2005 1:15 pm
- Forum: Beginners Help
- Topic: character rotation
- Replies: 5
- Views: 507
- Sun Dec 25, 2005 1:05 pm
- Forum: Beginners Help
- Topic: [solved] What's the program on TV tonight ?
- Replies: 3
- Views: 266
[solved] What's the program on TV tonight ?
Well, I'm currently working on a 3D action game based on Irrlicht (1st and 3rd party camera). In the room where the characters enter the game, I placed a TV (a high end flat panel - it's important - devil is in the detail :D ). I would like to play some program on TV based on a video clip of my own ...
- Tue Dec 20, 2005 8:13 am
- Forum: Beginners Help
- Topic: Rendering .... fast but not really smooth !
- Replies: 4
- Views: 283
- Tue Dec 20, 2005 7:31 am
- Forum: Beginners Help
- Topic: Rendering .... fast but not really smooth !
- Replies: 4
- Views: 283
- Tue Dec 20, 2005 7:28 am
- Forum: Beginners Help
- Topic: Rendering .... fast but not really smooth !
- Replies: 4
- Views: 283
- Tue Dec 20, 2005 7:21 am
- Forum: Beginners Help
- Topic: Rendering .... fast but not really smooth !
- Replies: 4
- Views: 283
Rendering .... fast but not really smooth !
Using Irrlicht 0.14 (I like it!) for 3D ACTION-RPG game (first and third person cameras). When moving straightfoward on a plane surface, player and/or cam is making "quick ugly jumps" ( 1 "ugly frame" from time to time, 200-300fps D3D9). I first think about a bad software impleme...
- Sun Dec 18, 2005 11:49 pm
- Forum: Beginners Help
- Topic: Dynamic light problem
- Replies: 4
- Views: 324
- Sun Dec 18, 2005 6:41 pm
- Forum: Beginners Help
- Topic: Dynamic light problem
- Replies: 4
- Views: 324
Dynamic light problem
In the scene, I have a dynamic light, an animated mesh node and a mesh node. EMF_LIGHTING flag is set for all nodes. The mesh node is correctly lightned. The light is placed on the right side of the animated mesh node. But the animated mesh node is bright on the left side and dark on the right side....
- Wed Oct 05, 2005 9:11 am
- Forum: Beginners Help
- Topic: Conflict between ITextSceneNode and IGUI objects....
- Replies: 0
- Views: 131
Conflict between ITextSceneNode and IGUI objects....
Hi ! I noticed a conflit between ITextSceneNode and IGUI* objects. By calling "smgr->addTextSceneNode(...)", the IGUI elements that contain text disappear (StaticText, Button,...). Is that a known issue ? Is there a tip to make it work ? Let me know if source code or screenshots are requir...
- Sat Oct 01, 2005 9:35 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Dead Easy 3rd Person Camera
- Replies: 20
- Views: 29811
The code can be slightly improved. Indeed, xf and zf calculation must take in account zdirection. So the camera can be placed just above the player node (I couldn't see the breast of my character without this correction 8) ). float xf = playerPos.X - cos( zdirection * irr::core::PI / 180.0f ) * cos(...
- Thu Sep 29, 2005 6:36 pm
- Forum: Advanced Help
- Topic: draw2DImage() Problems!!!
- Replies: 14
- Views: 2111
- Fri Sep 09, 2005 6:58 am
- Forum: Beginners Help
- Topic: 2D and bitmap scale...
- Replies: 1
- Views: 256
2D and bitmap scale...
Hi, I'm developping a 2Dtile-based map editor using on Irrlicht. Here is a link to a screenshot of this tool (this is not an ads, just a way to explian what I'd like to do). http://perso.wanadoo.fr/xterminhate/rpg/capture21.PNG The scene is built using multiple draw2DImage and draw2DRectangle method...
- Fri Sep 02, 2005 6:14 am
- Forum: Beginners Help
- Topic: [resolved] How to clean IGUIEnvironment
- Replies: 8
- Views: 443
Hi, I added a std::vector< IGUIElement * > in which I put all the environment element pointers. At the end of the scene, I cleaned the env. by calling remove() for each pointer. Just one thing important I noticed : remove() must not be called on non-top-hierachy environment elements. I had a static ...
- Thu Sep 01, 2005 9:30 pm
- Forum: Beginners Help
- Topic: [resolved] How to clean IGUIEnvironment
- Replies: 8
- Views: 443
[resolved] How to clean IGUIEnvironment
I have written this kind of code :
IGUIEnvironment * env = _device->getGUIEnvironment();
env->addListBox...
env->addWindow...
env->addButton...
env->add...
I would like to clear the GUI environment, but I found no methods. Did I miss something ?
Thanks for your help.
Xterm-in'Hate.
IGUIEnvironment * env = _device->getGUIEnvironment();
env->addListBox...
env->addWindow...
env->addButton...
env->add...
I would like to clear the GUI environment, but I found no methods. Did I miss something ?
Thanks for your help.
Xterm-in'Hate.