Search found 210 matches

by xterminhate
Sun Dec 25, 2005 4:40 pm
Forum: Beginners Help
Topic: [solved] What's the program on TV tonight ?
Replies: 3
Views: 266

Magic2D could bring me a solution about playing movie to texture.....

An other library could help me ?

edit#1 : I finally succeed in building Magic2D but Movie example just failed.
by xterminhate
Sun Dec 25, 2005 1:15 pm
Forum: Beginners Help
Topic: character rotation
Replies: 5
Views: 507

I should not have linked camera and player nbode for your application.

Just translate the camera position and the camera target in order to follow player node...
by xterminhate
Sun Dec 25, 2005 1:05 pm
Forum: Beginners Help
Topic: [solved] What's the program on TV tonight ?
Replies: 3
Views: 266

[solved] What's the program on TV tonight ?

Well, I'm currently working on a 3D action game based on Irrlicht (1st and 3rd party camera). In the room where the characters enter the game, I placed a TV (a high end flat panel - it's important - devil is in the detail :D ). I would like to play some program on TV based on a video clip of my own ...
by xterminhate
Tue Dec 20, 2005 8:13 am
Forum: Beginners Help
Topic: Rendering .... fast but not really smooth !
Replies: 4
Views: 283

1) After calculating next position and moving player node, and before calculating/moving camera node, I added this call : player_node->updateAbsolutePosition();" NB: sounds an "old trick". 2) D3D mode cannot sync screen refresh rate (on my computer, bad video settings...), so I change...
by xterminhate
Tue Dec 20, 2005 7:31 am
Forum: Beginners Help
Topic: Rendering .... fast but not really smooth !
Replies: 4
Views: 283

I also noticed there is many more "ugly frame" at low fps (when dynamic shadow are activated : player_node->addShadowVolumeSceneNode).
by xterminhate
Tue Dec 20, 2005 7:28 am
Forum: Beginners Help
Topic: Rendering .... fast but not really smooth !
Replies: 4
Views: 283

I also noticed that "ugly frame" occured when player is moving. When player or cam is just rotating, there is no problem (smooth render). Is collision animator.... Here is the code for player collision animator : aabbox3d <f32> box = player_node->getBoundingBox(); vector3df radius = box.Ma...
by xterminhate
Tue Dec 20, 2005 7:21 am
Forum: Beginners Help
Topic: Rendering .... fast but not really smooth !
Replies: 4
Views: 283

Rendering .... fast but not really smooth !

Using Irrlicht 0.14 (I like it!) for 3D ACTION-RPG game (first and third person cameras). When moving straightfoward on a plane surface, player and/or cam is making "quick ugly jumps" ( 1 "ugly frame" from time to time, 200-300fps D3D9). I first think about a bad software impleme...
by xterminhate
Sun Dec 18, 2005 11:49 pm
Forum: Beginners Help
Topic: Dynamic light problem
Replies: 4
Views: 324

I think that the problem comes from my mesh. Btw, its import format is directX.
by xterminhate
Sun Dec 18, 2005 6:41 pm
Forum: Beginners Help
Topic: Dynamic light problem
Replies: 4
Views: 324

Dynamic light problem

In the scene, I have a dynamic light, an animated mesh node and a mesh node. EMF_LIGHTING flag is set for all nodes. The mesh node is correctly lightned. The light is placed on the right side of the animated mesh node. But the animated mesh node is bright on the left side and dark on the right side....
by xterminhate
Wed Oct 05, 2005 9:11 am
Forum: Beginners Help
Topic: Conflict between ITextSceneNode and IGUI objects....
Replies: 0
Views: 131

Conflict between ITextSceneNode and IGUI objects....

Hi ! I noticed a conflit between ITextSceneNode and IGUI* objects. By calling "smgr->addTextSceneNode(...)", the IGUI elements that contain text disappear (StaticText, Button,...). Is that a known issue ? Is there a tip to make it work ? Let me know if source code or screenshots are requir...
by xterminhate
Sat Oct 01, 2005 9:35 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Dead Easy 3rd Person Camera
Replies: 20
Views: 29811

The code can be slightly improved. Indeed, xf and zf calculation must take in account zdirection. So the camera can be placed just above the player node (I couldn't see the breast of my character without this correction 8) ). float xf = playerPos.X - cos( zdirection * irr::core::PI / 180.0f ) * cos(...
by xterminhate
Thu Sep 29, 2005 6:36 pm
Forum: Advanced Help
Topic: draw2DImage() Problems!!!
Replies: 14
Views: 2111

+1 (up)

Well, I've got the same problem.
by xterminhate
Fri Sep 09, 2005 6:58 am
Forum: Beginners Help
Topic: 2D and bitmap scale...
Replies: 1
Views: 256

2D and bitmap scale...

Hi, I'm developping a 2Dtile-based map editor using on Irrlicht. Here is a link to a screenshot of this tool (this is not an ads, just a way to explian what I'd like to do). http://perso.wanadoo.fr/xterminhate/rpg/capture21.PNG The scene is built using multiple draw2DImage and draw2DRectangle method...
by xterminhate
Fri Sep 02, 2005 6:14 am
Forum: Beginners Help
Topic: [resolved] How to clean IGUIEnvironment
Replies: 8
Views: 443

Hi, I added a std::vector< IGUIElement * > in which I put all the environment element pointers. At the end of the scene, I cleaned the env. by calling remove() for each pointer. Just one thing important I noticed : remove() must not be called on non-top-hierachy environment elements. I had a static ...
by xterminhate
Thu Sep 01, 2005 9:30 pm
Forum: Beginners Help
Topic: [resolved] How to clean IGUIEnvironment
Replies: 8
Views: 443

[resolved] How to clean IGUIEnvironment

I have written this kind of code :

IGUIEnvironment * env = _device->getGUIEnvironment();
env->addListBox...
env->addWindow...
env->addButton...
env->add...

I would like to clear the GUI environment, but I found no methods. Did I miss something ?

Thanks for your help.
Xterm-in'Hate.