Search found 4549 matches
- Sun Jan 09, 2011 2:30 pm
- Forum: Bug reports
- Topic: Animated model borked in .ms3d & .x (ok in .b3d!)
- Replies: 6
- Views: 1885
I've never had any problems with .ms3d files before... in say Irr 1.5 and before... not sure if I've got a newer version of Milkshape3D than I was using before... that could cause it.. or maybe something in irrlicht has changed... though if you say that the models seem broken from looking into the d...
- Sat Jan 08, 2011 11:01 pm
- Forum: Advanced Help
- Topic: Slow A* Pathfinding Routine
- Replies: 20
- Views: 2719
My 2 cents: You can make it even faster by not using vector2d::getDistanceFrom but instead vector2d::getDistanceFromSQ which saves doing a square root operation (costly), which seems to be done 8 times for every time round the while loop. You just use the distances as the cost so it doesn't matter i...
- Sat Jan 08, 2011 10:46 pm
- Forum: Bug reports
- Topic: Animated model borked in .ms3d & .x (ok in .b3d!)
- Replies: 6
- Views: 1885
- Sat Jan 08, 2011 10:43 pm
- Forum: Advanced Help
- Topic: Slowdown on node creation
- Replies: 13
- Views: 1897
- Fri Jan 07, 2011 9:08 am
- Forum: Advanced Help
- Topic: Slowdown on node creation
- Replies: 13
- Views: 1897
- Thu Jan 06, 2011 7:43 pm
- Forum: Advanced Help
- Topic: Slowdown on node creation
- Replies: 13
- Views: 1897
Slowdown on node creation
Hello! So in my project I'm working on I've seen some short hangs when I create an object for the first time... I preload the textures assigned to the nodes by doing the following: driver->getTexture( <path> ); But is that not enough? Does that just load the textures into RAM and not actually send t...
- Thu Jan 06, 2011 7:39 pm
- Forum: Bug reports
- Topic: Animated model borked in .ms3d & .x (ok in .b3d!)
- Replies: 6
- Views: 1885
Animated model borked in .ms3d & .x (ok in .b3d!)
Hello all! So I was using my mad animation skillz to take a static helicopter model and make the rotors spin round as if powered by the devil himself. My animation app of choice was Milkshape 3D (yeah sure not great for animation in general but fine for this job) and seeing as the .ms3d format is su...
- Tue Apr 27, 2010 3:29 pm
- Forum: Project Announcements
- Topic: TileCapture (concept demo)
- Replies: 3
- Views: 1023
- Mon Apr 26, 2010 7:48 am
- Forum: Project Announcements
- Topic: A simple Cloth sceneNode for Irrlicht!
- Replies: 42
- Views: 16673
I don't think FMX was ready/happy to release the source for this and i find it unlikely that he will do as he's quite busy with other projects at the moment! I think this still holds true, don't reckon he'll be working on it anymore so you'd have to get the old source code off someone else and upgr...
- Fri Apr 16, 2010 6:28 pm
- Forum: Bug reports
- Topic: addFileOpenDialog: case ignored, all lower-case?
- Replies: 8
- Views: 1716
hybrid, are you saying that irrlicht DOES force the filenames to lowercase when they go through the filesystem? If so, what's the reason? I guess johnny could just keep all his filenames lowercase on all systems but as filenames CAN be uppercase or lowercase shouldn't irrlicht support that ability? ...
- Mon Feb 01, 2010 3:16 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 110951
In the IrrPhysx Game Example i did a very simple character controller made from a sphere which worked roughly ok so you might want to look at that. The next version of IrrPhysx will have character controllers in it (dread to think how long i've been saying that for...) but i'm not sure when that rel...
- Mon Jan 25, 2010 2:44 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 110951
- Thu Jan 14, 2010 12:23 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 110951
I don't know anything about the limitations of the number of Physx objects really... Obviously if you get into large numbers then you're going to be putting a high load on the processor(s) and the framerate will begin to suffer. It's also possible that it's not just Physx that's killing the framerat...
- Thu Jan 14, 2010 12:20 pm
- Forum: Beginners Help
- Topic: driver->draw3DLine
- Replies: 2
- Views: 331
- Wed Jan 13, 2010 1:52 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 110951