Search found 4549 matches

by JP
Sun Jan 09, 2011 2:30 pm
Forum: Bug reports
Topic: Animated model borked in .ms3d & .x (ok in .b3d!)
Replies: 6
Views: 1885

I've never had any problems with .ms3d files before... in say Irr 1.5 and before... not sure if I've got a newer version of Milkshape3D than I was using before... that could cause it.. or maybe something in irrlicht has changed... though if you say that the models seem broken from looking into the d...
by JP
Sat Jan 08, 2011 11:01 pm
Forum: Advanced Help
Topic: Slow A* Pathfinding Routine
Replies: 20
Views: 2719

My 2 cents: You can make it even faster by not using vector2d::getDistanceFrom but instead vector2d::getDistanceFromSQ which saves doing a square root operation (costly), which seems to be done 8 times for every time round the while loop. You just use the distances as the cost so it doesn't matter i...
by JP
Sat Jan 08, 2011 10:46 pm
Forum: Bug reports
Topic: Animated model borked in .ms3d & .x (ok in .b3d!)
Replies: 6
Views: 1885

Got another problematic .ms3d file here: http://www.mediafire.com/?c5sg25ek1o54u6h Just a very simple tree model (cone & cylinder) with diffuse colouring on the materials, no textures. the .ms3d file loads and most of the triangles on the base of the cone appear to be missing and half the triang...
by JP
Sat Jan 08, 2011 10:43 pm
Forum: Advanced Help
Topic: Slowdown on node creation
Replies: 13
Views: 1897

Good tip bitplane, might help out!
by JP
Fri Jan 07, 2011 9:08 am
Forum: Advanced Help
Topic: Slowdown on node creation
Replies: 13
Views: 1897

Hmm.. it's all fairly simple stuff... I'll try and see if there's anything obvious that I might be doing at the same time... If not then I could try and make a minimal example for analysis :)
by JP
Thu Jan 06, 2011 7:43 pm
Forum: Advanced Help
Topic: Slowdown on node creation
Replies: 13
Views: 1897

Slowdown on node creation

Hello! So in my project I'm working on I've seen some short hangs when I create an object for the first time... I preload the textures assigned to the nodes by doing the following: driver->getTexture( <path> ); But is that not enough? Does that just load the textures into RAM and not actually send t...
by JP
Thu Jan 06, 2011 7:39 pm
Forum: Bug reports
Topic: Animated model borked in .ms3d & .x (ok in .b3d!)
Replies: 6
Views: 1885

Animated model borked in .ms3d & .x (ok in .b3d!)

Hello all! So I was using my mad animation skillz to take a static helicopter model and make the rotors spin round as if powered by the devil himself. My animation app of choice was Milkshape 3D (yeah sure not great for animation in general but fine for this job) and seeing as the .ms3d format is su...
by JP
Tue Apr 27, 2010 3:29 pm
Forum: Project Announcements
Topic: TileCapture (concept demo)
Replies: 3
Views: 1023

awesome, like the idea for adding in powerup items too!
by JP
Mon Apr 26, 2010 7:48 am
Forum: Project Announcements
Topic: A simple Cloth sceneNode for Irrlicht!
Replies: 42
Views: 16673

I don't think FMX was ready/happy to release the source for this and i find it unlikely that he will do as he's quite busy with other projects at the moment! I think this still holds true, don't reckon he'll be working on it anymore so you'd have to get the old source code off someone else and upgr...
by JP
Fri Apr 16, 2010 6:28 pm
Forum: Bug reports
Topic: addFileOpenDialog: case ignored, all lower-case?
Replies: 8
Views: 1716

hybrid, are you saying that irrlicht DOES force the filenames to lowercase when they go through the filesystem? If so, what's the reason? I guess johnny could just keep all his filenames lowercase on all systems but as filenames CAN be uppercase or lowercase shouldn't irrlicht support that ability? ...
by JP
Mon Feb 01, 2010 3:16 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110951

In the IrrPhysx Game Example i did a very simple character controller made from a sphere which worked roughly ok so you might want to look at that. The next version of IrrPhysx will have character controllers in it (dread to think how long i've been saying that for...) but i'm not sure when that rel...
by JP
Mon Jan 25, 2010 2:44 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110951

Cool job rootroot1, how's the performance though?
by JP
Thu Jan 14, 2010 12:23 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110951

I don't know anything about the limitations of the number of Physx objects really... Obviously if you get into large numbers then you're going to be putting a high load on the processor(s) and the framerate will begin to suffer. It's also possible that it's not just Physx that's killing the framerat...
by JP
Thu Jan 14, 2010 12:20 pm
Forum: Beginners Help
Topic: driver->draw3DLine
Replies: 2
Views: 331

Don't forget to set the driver's material too otherwise it will use the material of the last object it rendered.
by JP
Wed Jan 13, 2010 1:52 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110951

Good work root, not sure what the problem would be though... Is the ragdoll invisible or has it just fallen through the scene?