You need a custom vertex shader (and tessellated/dense geometry, because paraboloid projection is non-linear and properly computed the triangle edges should "curve"), stefbuet had a post about it on the forum.
The projection is not linear so its neither Perspective or Orthographic.
Search found 2057 matches
- Fri Feb 07, 2020 6:47 pm
- Forum: Advanced Help
- Topic: Dual Paraboloid mapping
- Replies: 3
- Views: 788
- Tue Jan 14, 2020 6:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69528
Re: GPU Raytracing - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Shadows are raytraced, one algorithm for everything, area light, skylight, line light, point light, etc. no RTX needed, just OpenCL, runs on everything IrrBaW always ran (OpenCL 1.2 + OpenGL 4.4) even Intel HD Graphics. HD Graphics 620 and Nvidia 1050 Mobile give the same perf, simple scenes are ins...
- Mon Dec 16, 2019 11:11 pm
- Forum: Competition Time!
- Topic: 2019 screenshots December
- Replies: 5
- Views: 3877
Re: 2019 screenshots December
Raytracing, real-time. https://scontent.fzrh1-1.fna.fbcdn.net/v/t1.0-9/79275442_1439673522853387_3541940837589975040_n.png?_nc_cat=108&_nc_eui2=AeEFdkmeWW9UBKVnr8J38rK-t7Oz2X0Yv6qG4texil4S116nh0KvjyA3Iv9U0IWPPmZ0o69v9BVzVG6p_vGab2qatx167cbL60A4MKhwr3j1uw&_nc_oc=AQnSfWgCie2vk4bQQAt5T0LJXGikVR...
- Thu Nov 21, 2019 8:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: FOSDEM 2020 - Game Dev Room
- Replies: 2
- Views: 2419
Re: FOSDEM 2020 - Game Dev Room
I'd be down for it, I have a Open Source fork of Irrlicht that does quasi-real-time raytracing
- Fri Nov 15, 2019 3:08 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69528
Re: GPU Raytracing - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
We have a raytracing branch now
- Wed Oct 16, 2019 5:17 pm
- Forum: Advanced Help
- Topic: Normal transformation problem of Shaders example
- Replies: 16
- Views: 6302
Re: Normal transformation problem of Shaders example
Should be correct if mul(matrix, vector) means a transpose of front multiply (since A^T.B^T = (AB)^T )
- Wed Aug 28, 2019 4:56 pm
- Forum: Beginners Help
- Topic: Advanced project, is Irrlich the corrrect engine?
- Replies: 3
- Views: 946
Re: Advanced project, is Irrlich the corrrect engine?
Here's a modelviewer and PBR demo from IrrlichtBAW https://drive.google.com/file/u/1/d/1x_RKIehnaztkfJHY2SpVBN0rK0KhE_Wj/view?usp=sharing&fbclid=IwAR1rRSRym3HvnzU6yl8o86LCvR1Y4GfH5JzrrsxvHImneccTwdxwvhNRHM4 Load your model into that (it will only display the first meshbuffer), see what performan...
- Mon Aug 26, 2019 11:11 am
- Forum: Advanced Help
- Topic: Why do I get lower FPS with fewer meshes?
- Replies: 4
- Views: 4863
Re: Why do I get lower FPS with fewer meshes?
Its because now you're switching between 6 different textures and before you only had 1.
Most reasonably optimized games keep the number of meshes < 2000
You should merge all your mesh data that uses the same texture together, if you can use a texture atlas then you can have all data in one mesh.
Most reasonably optimized games keep the number of meshes < 2000
You should merge all your mesh data that uses the same texture together, if you can use a texture atlas then you can have all data in one mesh.
- Thu Aug 08, 2019 11:45 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69528
Re: PBR & Discord - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Working with a new person to bring IrrlichtBaW to Qt5
- Sat Jul 06, 2019 11:21 am
- Forum: Off-topic
- Topic: Game Programming School
- Replies: 4
- Views: 3640
Re: Game Programming School
Vulkan Discord:
https://discord.gg/e26rduK
Graphics Programming Discord:
https://discord.gg/NCsppvc
There are some more links to gamedev discords too
PBR Book
http://www.pbr-book.org/
Have Fun!
https://discord.gg/e26rduK
Graphics Programming Discord:
https://discord.gg/NCsppvc
There are some more links to gamedev discords too
PBR Book
http://www.pbr-book.org/
Have Fun!
- Wed Jul 03, 2019 1:03 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69528
Re: PBR & Discord - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Final Result with all Texture Maps that were Available https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/62561264_1294836000670474_1465247918599438336_o.jpg?_nc_cat=108&_nc_oc=AQnsR-zITOun2_43a93D-DMpX04We_dzdapjNFrHx_xiccYeUlkGBKJZShscBBxlwRc&_nc_ht=scontent-waw1-1.xx&oh=40eb3c52deb0bf716aa...
- Tue Jul 02, 2019 11:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69528
Re: PBR & Discord - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Anisotropic GGX with Height Correlated Smith https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/65644304_1294788130675261_6414625727789924352_o.png?_nc_cat=105&_nc_oc=AQnnKjfhba9Rj4qeHVWQVuNJ_DDXuGMg_Lns5-vluppI7tbeAk-vzfETFIpLpjVgVZw&_nc_ht=scontent-waw1-1.xx&oh=e3a0dc8f95a5ddcab9dc775999988...
- Thu Jun 27, 2019 9:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69528
Re: PBR - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Discord official Server:
https://discord.gg/4MTCVaN
https://discord.gg/4MTCVaN
- Wed Jun 26, 2019 1:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69528
Re: CEGUI & Bullet - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
BRDF Explorer (viewer) 80% done https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/65052360_1289937344493673_3054651625055453184_o.png?_nc_cat=110&_nc_oc=AQlKAE3aXng3JEPtUve707VS2ytBES6QuNoLX-kEW0OOZdxOMOmu-5pCjfKx4aDEF70&_nc_ht=scontent-waw1-1.xx&oh=4b35521fb15976d546c771f50bf44f64&oe=5D...
- Tue Jun 25, 2019 9:34 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 359029
Re: Post Your Irrlicht Screenshots / Render Here.
Tried Derivative Mapping, Made a mistake.. this is what INFs and NaNs look like. https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/65195262_1289414167879324_6743392593691803648_o.png?_nc_cat=102&_nc_oc=AQk45dD85UFrCrlJ-Q32oF3a5bvSqNLeHYedolubXx8cvwc1uDqtkk4OlmQsKRrk5JU&_nc_ht=scontent-waw1-1.xx&...