Search found 2057 matches

by devsh
Fri Feb 07, 2020 6:47 pm
Forum: Advanced Help
Topic: Dual Paraboloid mapping
Replies: 3
Views: 788

Re: Dual Paraboloid mapping

You need a custom vertex shader (and tessellated/dense geometry, because paraboloid projection is non-linear and properly computed the triangle edges should "curve"), stefbuet had a post about it on the forum.

The projection is not linear so its neither Perspective or Orthographic.
by devsh
Tue Jan 14, 2020 6:23 pm
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69528

Re: GPU Raytracing - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Shadows are raytraced, one algorithm for everything, area light, skylight, line light, point light, etc. no RTX needed, just OpenCL, runs on everything IrrBaW always ran (OpenCL 1.2 + OpenGL 4.4) even Intel HD Graphics. HD Graphics 620 and Nvidia 1050 Mobile give the same perf, simple scenes are ins...
by devsh
Mon Dec 16, 2019 11:11 pm
Forum: Competition Time!
Topic: 2019 screenshots December
Replies: 5
Views: 3877

Re: 2019 screenshots December

Raytracing, real-time. https://scontent.fzrh1-1.fna.fbcdn.net/v/t1.0-9/79275442_1439673522853387_3541940837589975040_n.png?_nc_cat=108&_nc_eui2=AeEFdkmeWW9UBKVnr8J38rK-t7Oz2X0Yv6qG4texil4S116nh0KvjyA3Iv9U0IWPPmZ0o69v9BVzVG6p_vGab2qatx167cbL60A4MKhwr3j1uw&_nc_oc=AQnSfWgCie2vk4bQQAt5T0LJXGikVR...
by devsh
Thu Nov 21, 2019 8:25 pm
Forum: Open Discussion and Dev Announcements
Topic: FOSDEM 2020 - Game Dev Room
Replies: 2
Views: 2419

Re: FOSDEM 2020 - Game Dev Room

I'd be down for it, I have a Open Source fork of Irrlicht that does quasi-real-time raytracing
by devsh
Wed Oct 16, 2019 5:17 pm
Forum: Advanced Help
Topic: Normal transformation problem of Shaders example
Replies: 16
Views: 6302

Re: Normal transformation problem of Shaders example

Should be correct if mul(matrix, vector) means a transpose of front multiply (since A^T.B^T = (AB)^T )
by devsh
Wed Aug 28, 2019 4:56 pm
Forum: Beginners Help
Topic: Advanced project, is Irrlich the corrrect engine?
Replies: 3
Views: 946

Re: Advanced project, is Irrlich the corrrect engine?

Here's a modelviewer and PBR demo from IrrlichtBAW https://drive.google.com/file/u/1/d/1x_RKIehnaztkfJHY2SpVBN0rK0KhE_Wj/view?usp=sharing&fbclid=IwAR1rRSRym3HvnzU6yl8o86LCvR1Y4GfH5JzrrsxvHImneccTwdxwvhNRHM4 Load your model into that (it will only display the first meshbuffer), see what performan...
by devsh
Mon Aug 26, 2019 11:11 am
Forum: Advanced Help
Topic: Why do I get lower FPS with fewer meshes?
Replies: 4
Views: 4863

Re: Why do I get lower FPS with fewer meshes?

Its because now you're switching between 6 different textures and before you only had 1.

Most reasonably optimized games keep the number of meshes < 2000

You should merge all your mesh data that uses the same texture together, if you can use a texture atlas then you can have all data in one mesh.
by devsh
Thu Aug 08, 2019 11:45 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69528

Re: PBR & Discord - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Working with a new person to bring IrrlichtBaW to Qt5
by devsh
Sat Jul 06, 2019 11:21 am
Forum: Off-topic
Topic: Game Programming School
Replies: 4
Views: 3640

Re: Game Programming School

Vulkan Discord:
https://discord.gg/e26rduK

Graphics Programming Discord:
https://discord.gg/NCsppvc

There are some more links to gamedev discords too

PBR Book
http://www.pbr-book.org/

Have Fun!
by devsh
Wed Jul 03, 2019 1:03 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69528

Re: PBR & Discord - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Final Result with all Texture Maps that were Available https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/62561264_1294836000670474_1465247918599438336_o.jpg?_nc_cat=108&_nc_oc=AQnsR-zITOun2_43a93D-DMpX04We_dzdapjNFrHx_xiccYeUlkGBKJZShscBBxlwRc&_nc_ht=scontent-waw1-1.xx&oh=40eb3c52deb0bf716aa...
by devsh
Tue Jul 02, 2019 11:38 pm
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69528

Re: PBR & Discord - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Anisotropic GGX with Height Correlated Smith https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/65644304_1294788130675261_6414625727789924352_o.png?_nc_cat=105&_nc_oc=AQnnKjfhba9Rj4qeHVWQVuNJ_DDXuGMg_Lns5-vluppI7tbeAk-vzfETFIpLpjVgVZw&_nc_ht=scontent-waw1-1.xx&oh=e3a0dc8f95a5ddcab9dc775999988...
by devsh
Wed Jun 26, 2019 1:23 pm
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69528

Re: CEGUI & Bullet - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

BRDF Explorer (viewer) 80% done https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/65052360_1289937344493673_3054651625055453184_o.png?_nc_cat=110&_nc_oc=AQlKAE3aXng3JEPtUve707VS2ytBES6QuNoLX-kEW0OOZdxOMOmu-5pCjfKx4aDEF70&_nc_ht=scontent-waw1-1.xx&oh=4b35521fb15976d546c771f50bf44f64&oe=5D...
by devsh
Tue Jun 25, 2019 9:34 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359029

Re: Post Your Irrlicht Screenshots / Render Here.

Tried Derivative Mapping, Made a mistake.. this is what INFs and NaNs look like. https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/65195262_1289414167879324_6743392593691803648_o.png?_nc_cat=102&_nc_oc=AQk45dD85UFrCrlJ-Q32oF3a5bvSqNLeHYedolubXx8cvwc1uDqtkk4OlmQsKRrk5JU&_nc_ht=scontent-waw1-1.xx&...